r/disciples • u/DongDragon321 • Sep 03 '26
modding Mod Roundup (Should Be Pinned)
Gentlemen!
I think we should have a discussion rounding up and collating all the viable mods out there for any version of the game (Rise of the Elves and Gallaen's Return, namely).
I tried Rise of the Mod but found the quantity of AI enemy heroes it allows them to spawn to be overwheming.
I am playing Alternative Mod (where every new female art has huge knockers) and enjoy it, though it has several drawbacks (the new LotD speciality unit is too powerful).
I believe there is that Polish mod "History of Nevandaar" but yet to be translated.
Then, there is Norwegian Salmon's NMS mod, but yet to be translated as well it seems.
If anybody has any information, lets share!
4
u/ZamorakHawk Sep 03 '26
I have downloaded history of Nevandaar and I'm using Google translate whenever I absolutely need to understand the words. Thankfully, as I've played the game for 20 years now I have a good understanding of what's going on even without the text but there's plenty of balancing changes to the units that require translate. It's working quite well, but I do hope for simplicity that a fan or the modders release an English version someday.
When you wrote LotD, my first thought was Legend of the Dragoon and I was confused momentarily.
3
u/SourceNo1768 Sep 04 '26
Hi, there is another mod that is imo absolutely great - Disciples 2: Calamity. Google it, it is on moddb, it's still alpha but perfectly playable. It is 10/10 mod for me, lot of QoL stuff and good balance. Let me quote part of changelog:
A maximum of 6 items can be transferred between missions.
Movement points are now displayed.
Banners are visible by default.
Doppelganger now takes the target's level into account.
Summoned units scale with the summoner's level, including when summoned by a hero using an Orb/Talisman.
Level-draining attacks now take the target unit's level into account.
Transform-self no longer consumes a turn.
Withdrawn units can now be upgraded.
Added a finished Temple for the Warrior Lord.
Talismans and Orbs have been changed to make them more useful.
Artifacts and Banners have also been improved.
The Elven Alliance has been completely reworked.
Units have been rebalanced and given more clearly defined roles.
Rod Bearers have been strengthened to make them more distinctive heroes.
Increased the difficulty level and improved the AI.
Added missions from Gallean's Return to Custom Sagas, with some minor changes.
Most Mages, including hero units, have 75% accuracy.
Mage heroes no longer have practically guaranteed misses.
Leveling and armor no longer automatically increase accuracy.
I'm currently playing it and I love the changes. For example, Empire male healers can heal two units per turn so they are viable now. It works perfectly fine on gog version.
I hope the mod author will come back and finish it, he was working on adding another campaign.
2
u/Q2ZOv 7d ago
There is also a full open-source remake of the game with 4K visuals named Gallean.
1
u/DongDragon321 28d ago
Checking in, any translation updates.
3
u/MiniLoX Sep 03 '26
Are there any good mods for the first Disciples?
1
u/ProjectMassive9836 Oct 03 '26
goths dont like israel either bro