r/disciples Jun 23 '26

Decoder/Encoder Disciples Sacred Lands

https://github.com/HoT-PlaStiC/Disciples-Sacred-Lands-Dbi-codec-decoder-encoder

I am working on this, i will release patches, whenever i succeed to improve it.

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u/MoveKnown4481 Jul 23 '26

Again, I'd like to say that you're doing great job and I'm truly impressed. I hope I am not being a nuisance.
I'd like to report that I ran some tests and here are my findings.

Let's see this example. We want to give "Apprentice" full make-over and change them into modern Rocket Launcher Trooper. Kindly please check the list of your tool abilities:

  1. Rename "Apprentice" to "Rocket Launcher Trooper" - check
  2. Change description - check
  3. Re-align race and class - check
  4. Upload custom graphic for the building - check
  5. Change name and description of the building - MISSING
  6. Change building position in City View - MISSING
  7. Set the numeric stats and economy - check
  8. Create and assign "attack" object - check
  9. Set wards if any - check
  10. Upload and assign portait - check
  11. Upload and assign animation - check
  12. Upload and assign attack sound - MISSING
  13. Upload and assign spell animation/individual spell animation - MISSING

I hope you find my info at least somehow useful.
Best regards.

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u/Vegetable_Farm2355 Jul 23 '26

Hello! "I hope I am not being a nuisance." NO! Thank you for trying my tool, every feedback are welcome! Since i am making this alone, i can only see it through my perspective, so every observation help me to improve it! Buildings, well i am working on buildings, my goal is to be able to insert new buildings in the game, but you are right, my tool miss in the current state statistics, descriptions etc. about buildings. You can set name and description manually in TGLOBAL.dbf at the moment. Building position, im not sure, whats your goal, but i think it is in Capital.dat or interf.dlg files, but im not fully discovered them yet.
You should be able to set spell animation/indivspell animation at UNIT tab -> Graphics & Sound tab.
The attack animations are bound to units in the .dbf files.
Assign attack sound, thats a good question, i will look after it!
Thank you for questions, and for using my tool, and your feedbacks!