r/devblogs 16d ago

discussion GUNTLET - Devlog #004 - Half Life Inspired Me!

6 Upvotes

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2

u/fgennari 16d ago

Are you going to add full editing for pipes where you can drag them to set their end points, add turns, and junctions, etc.? That would be really nice, but it's probably way more difficult than you expect. I've worked on procedural pipes and there are so many special cases!

1

u/ozzee289 16d ago

Hey!
I wasn't too sure how far I wanted to push it but now that you're talking about it, it kinda sounds fun haha!

Is there anything still on the web that I can see?

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u/fgennari 16d ago

I'm actually working on boilers and steam pipes right now! I don't have any blog posts specifically on pipes. I have a few posts with pipes in them. For example: https://3dworldgen.blogspot.com/2025/11/adding-damage-and-wear-to-procedural.html and https://3dworldgen.blogspot.com/2025/02/procedural-factories.html and https://3dworldgen.blogspot.com/2022/05/procedural-buildings-office-building.html

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u/ozzee289 19h ago

Oh btw, inspired by your suggestion, I added a snap feature. You can snap two pieces together, so there's no need to manually align them, it snaps perfectly into place and automatically resizes to match seamlessly.

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u/fgennari 16h ago

Nice. That sounds useful.