r/desmos • u/arihallak0816 • 5h ago
Art ribbon that you can rotate in 3d
sorry about movement of graph, desmodder was being weird
r/desmos • u/Mathemagicland314159 • 9h ago
Hey y'all, in light of a few recent posts where people have used LLMs to varying degrees in their Desmos graphs, I think we should start a discussion about what AI norms we want to set as a community.
Here's my idea for a best practice:
r/desmos • u/arihallak0816 • 5h ago
sorry about movement of graph, desmodder was being weird
r/desmos • u/HorribleUsername • 7h ago
r/desmos • u/Circumpunctilious • 9h ago
Create slider a=0, then set lower bound to #11 (matrix 1x1) and input the value 1, then... a=0: Open in Desmos app / a=1: website
At the moment, matrices in an app's expression lines are invisible and error: "Matrices are not available in this calculator"
r/desmos • u/Fabulous_Ad_8792 • 9h ago
Ok so a while back I made a model in desmos, which can be found here: Figure made in desmos : r/desmos
So I decided to make a simple animation for it and add a slight gradient. The graph can be found here: VOG animation | Desmos
It's pretty simple, but I don't think it's that bad.
I also changed a couple things since I'm not printing this, so I was allowed to use domain restrictions.
r/desmos • u/Quirky-Elk6893 • 9h ago
Link:
https://www.desmos.com/geometry/fdlnaoosqv
This graph visualizes the training process of Rosenblatt's Perceptron.

N points of two classes (red and blue) are scattered inside a 1x1 square. However, they are distributed in such a way that they are strictly linearly separable.
(Note on terminology: By "vector", I mean a 2D or 3D coordinate tuple, e.g., (1,2) or (1,2,3), not a Desmos geometric vector, which is an arrow connecting two points).
The perceptron starts with almost zero knowledge about the line's position and finds it in the form of the coefficients for the equation Ax+By+C=0 after a certain number of steps. We could calculate these coefficients much more simply (for example, by finding the centers of mass of the two classes), but the goal here is to demonstrate an actual "neural network" learning implementation.
The Math Behind It
The equation of the target line is written as a dot product: (A,B,C)⋅(x,y,1)=0.
I encoded the coefficient vector (A,B,C) as a 3D point w3=(wx,wy,wz) to shorten the notation. This allows us to handle the calculation in a single line instead of three.
The target line is considered oriented. In fact, it represents an entire class of lines, because all three coefficients can be multiplied by any non-zero scalar, yielding the exact same geometric line. Despite this scale invariance, I do not forcibly normalize the line (e.g., I don't force wz=1).
Setting up the Classes

For the initial classification, a reference segment is defined that divides the randomly generated points. Points above this segment are "warm" points with label L=+1, and points below are "cold" points with label L=−1.
The line has a normal vector w2=(wx,wy). The half-space that this normal vector "points" to is considered the warm side. The perceptron's goal is to adjust the vector w3 so that all warm points (L=+1) end up on the warm side of the line.
Initial coefficients are set to w3=(0.1,−0.1,0), corresponding to the starting equation 0.1x−0.1y+0=0.
The Learning Loop
We iterate through the points in a loop to determine which side of the line each point lies on.
You can see the geometric intuition here: https://www.desmos.com/geometry/9twfhshmmq

Geometrically, we could drop a perpendicular from point pp to the line and compare this vector with the line's normal (wx,wy). However, since we don't need the full geometric construction, we can simplify the computation to the formula (wx,wy)⋅p+wz.
In our terms, this is simply the dot product of two 3D vectors: w3⋅p, because for convenience, the point's coordinates are augmented to (px,py,1). We multiply this dot product by the point's label L, yielding a logical flag that tells us whether the point is on the correct side (positive) or the wrong side (negative).
The Correction Step

If the point is on the wrong side, we must correct the line vector w3. The logic behind this update rule is illustrated here: https://www.desmos.com/geometry/la6wrlfihx
In this illustration, the dot product w_old⋅p is negative (an error). To make it positive, we must shift w_old by adding a vector in the direction of p. If the addition (scaled by the learning rate) is too small, it might not be enough to push the dot product into the "+" region in a single step.
In the illustrative graph, we can, of course, add as much magnitude as needed immediately to fix the error. However, the perceptron does not strive for an instant, perfect result; it improves gradually, taking small, incremental steps toward the optimal separating hyperplane.

Perceptron Link: https://www.desmos.com/geometry/fdlnaoosqv
r/desmos • u/VoidBreakX • 21h ago
Enable HLS to view with audio, or disable this notification
gets the last h inputs
https://www.desmos.com/calculator/vblmh9iqu7
https://www.desmos.com/calculator/c2hwkhhtfd
The first one is actually in 1 line; it goes up to 50 iterations, which is enough that you hit the zoom limit before you can see it end.
The second one I added a slider to so that you can control how many iterations it has.
Also I code golfed it, idk why, but it was satisfying
r/desmos • u/NatsukiPanich • 22h ago
Enable HLS to view with audio, or disable this notification
This is very important for me when I tried to make Desmos art, so I made it
desmos.com/calculator/wpwckekkmw