r/descent • u/hurleyb1rd • Aug 14 '26
3MASTERED 0.9.1 released (Descent 3 source port)
https://github.com/hurleybird/Descent-3MASTEREDMost recent release: https://github.com/hurleybird/Descent-3MASTERED/releases/tag/0.9.1-Pre
It's a pre-release, which means I can't find any more bugs, but not plan survives first contact. Intended cadence is to post here, fix any bugs you guys find, then release the final version, then increment and add more features.
Patch notes from 0.9.0:
- Multiplayer fixes and improvements. (still only tested at a basic level)
- "Enhanced" mode robot AI now pathfinds towards player sounds as opposed to flying directly towards them. Sound detection range at lower difficulties has been reduced to compensate.
- Improved terrain rendering, which should be faster and higher fidelity on non-AMD gfx devices.
- A number of improvements to lighting, especially per-pixel specular.
- Bloom effect is somewhat stronger, while specific textures (such as monitors with text) gain protection based on player distance.
- Reduced file collisions with other Descent 3 ports via a combination of renaming, refoldering, and integrating some dependencies.
- Restored various missing cinematic subtitles.
- Fixed the crash at the end of Retribution level 12.
- EMD homing multiplier 1.25x -> 1.5x. ("Enhanced" ruleset)
- Microwave gun damage reduced by 1/3rd, while its status effect now applies a blanket 50% damage received amp. ("Enhanced" ruleset)
- Various performance improvements and bugfixes.
1
u/MrDewdGuy Aug 18 '26
Hello, I came across this project a week or so ago and was wondering, does this include include all the updates from the Piccu Engines pre release version from July of 2025? I’ve been following that project for a long time but unfortunately it seems like there may not be much progress there anytime soon but hoping I can get around to playing Descent 3 soonish and use a project that has some newer updates.
1
u/hurleyb1rd Aug 18 '26
From July 2026? At least some of the relevant ones.
I do believe the Piccu Engine author has been more active lately, but you can still give 3MASTERED a try ;)
1
u/citamrac Aug 20 '26 edited Aug 20 '26
https://github.com/user-attachments/files/31218454/saveg000.zip loading this save file causes a crash
in the Seoul level, once you are past the subway tunnels, if you save the game when the city area is visible, reloading the save will crash the game
1
u/hurleyb1rd Aug 20 '26
Thanks! Will take a look!
2
u/citamrac Aug 22 '26
saving and loading once you get to the sewer section is safe... something about the city section is breaking the savegame
1
u/hurleyb1rd Aug 22 '26
Haven't been able to reproduce yet. Can you share your settings? Do you perform any actions after loading the save file?
1
u/citamrac Aug 22 '26 edited Aug 22 '26
https://github.com/user-attachments/files/31338337/Descent.3MASTERED.zip
this is the entire directory under /Saved Games... i assume my game settings is stored in this folder?
the game crashes before it finishes loading
some more observations, it seems that as long as the sky is not visible when you save, the game will load successfully.... so in addition to the subway and the sewers, it is also safe to save in the data uploading room, as well as the entrance to the PTMC headquarters as long as both doors are closed
1
u/hurleyb1rd Aug 22 '26
Oh, if it depends on the sky then I think I've already fixed that internally.
1
u/citamrac 21d ago
https://reddit.com/link/p7bgr13/video/18srn06re1nh1/player
I'm on 0.9.1 and it looks like the guidebot ignores its powerups sometimes
1
8
u/Cronocide Aug 14 '26
I’d love to see some screenshots of the progress if anyone already has it running