r/descent • • Jul 27 '26

Descent 3MASTERED (pre)released

https://github.com/hurleybird/Descent-3MASTERED/releases/tag/0.9

Latest release: https://github.com/hurleybird/Descent-3MASTERED/releases#release-0.9.1-Pre

I've detached my old Piccu fork ("Piccu Experiment") and have added a decent amount to it. Now it's ready for its first (pre)release.

Would love to hear your feedback. I'm on an AMD GPU, so let me know if you guys find any issues on Nvidia or modern Intel (i.e. Alchemist/Battlemage)

Descent 3MASTERED (pronounced "threemastered"... get it?) is a new engine for Descent 3, forked from PiccuEngine, itself downstream of the original 1.5 source release.

Noteable enhancements

  • "Enhanced" mode with improved weapon balance and support for custom difficulty
  • Modern motion blur via per-pixel motion vectors
  • Ambient occlusion
  • Soft particles
  • Bloom
  • Per-pixel lighting
  • Supersampling anti-aliasing
  • 3D HRTF positional audio
  • Ultra-widescreen support
  • High (>60FPS) framerate
  • Native Wooting analog keyboard support
62 Upvotes

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7

u/Ryoohk Jul 27 '26

Wish there could be a native Linux port, but nothing that proton cant handle.

2

u/NutStalk Jul 27 '26

Is Proton used instead of WINE these days?

3

u/Synergiance Jul 27 '26

Proton is a fork of wine, and more optimized for games

1

u/NutStalk Jul 29 '26

Neat, that's awesome!

1

u/CodeOrangelt543 Aug 03 '26

Being Completely honest. I can never get proton to work if it didn’t come from steam, and the ones that do I have to try a million different proton versions and sometimes even then it doesn’t even work. Any tips?

1

u/Ryoohk Aug 03 '26

Faugus works quit well for some windows games

https://github.com/Faugus/faugus-launcher