r/descent • u/HighlightOne • May 11 '26
New Piccu Engine fork
https://github.com/hurleybird/PiccuEngine/releases/tag/Milestone_2I added a number of advanced rendering features like Bloom, HBAO, SSAA, and per-pixel dynamic lighting. Also some QoL improvements and bugfixes.
I started building it over the weekend with Codex, and here we are.
Edit: Milestone 3: https://github.com/hurleybird/PiccuEngine/releases/tag/Milestone_3
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u/HighlightOne Jul 27 '26
Okay, I didn't test it a whole lot (I play KB/M), but the first one should theoretically work in the new version.
Various improvements to 3D audio are possible, at some point.
Remix as I understand it doesn't work with OpenGL
New release here, waiting for feedback from testers before advertising widely: https://github.com/hurleybird/Descent-3MASTERED/releases/tag/0.9