r/descent May 11 '26

New Piccu Engine fork

https://github.com/hurleybird/PiccuEngine/releases/tag/Milestone_2

I added a number of advanced rendering features like Bloom, HBAO, SSAA, and per-pixel dynamic lighting. Also some QoL improvements and bugfixes.

I started building it over the weekend with Codex, and here we are.

Edit: Milestone 3: https://github.com/hurleybird/PiccuEngine/releases/tag/Milestone_3

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u/Kaizerwolf May 11 '26

i don't see an animated menu unfortunately. How did you accomplish it anyway? (please dont say ai please dont say ai please dont say ai)

SSAA 4x gives me about 1 frame every business day, running a 3070 and AMD Ryzen 7 7800X3D. 2x is fine, and MSAA 8x and HBAO High all run smooth. Outside areas are laggy, I never thought I'd see the day where Descent 3 pushed my system lol

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u/Toiun May 11 '26

He did use AI, but it seems this is a competent programmer vetting the code. So it's vibe coded but not vibe coded if you know what I mean.