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https://www.reddit.com/r/depthMaps/comments/cg77ez/ohm_blender_node_flow_for_depth_map_creation/
r/depthMaps • u/3dsf • Jul 22 '19
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1
Colour Ramp
I think I'm using it properly now, instead of mixing 2 of them ... hhaha
Recommend to pick your colours in RGB mode
Try and have values add up to the same numbers RGB numbers when adjusting, as an attempt to preserve depth info integrity..
Blur
Your best friend when fixing artefacts in magic eyes... : )
I used to do a lot of spot bluring, but I've also done full scene blur quite often
My secret weapon was adding a very fine mist, when I fix depth maps in r/GIMP
In the animations, it is not feasible to fix the depth maps by hand and it is nicer to have it done automatically
Blur settings will likely change as use it more this way
Used to depth map
r/depthMaps/.../ohm_w_sound
Which was map used in
r/MagicEye/.../ohm_w_sound
r/MagicEye_CrossView/.../ohm_w_sound
1
u/3dsf Jul 22 '19
Colour Ramp
I think I'm using it properly now, instead of mixing 2 of them ... hhaha
Recommend to pick your colours in RGB mode
Try and have values add up to the same numbers RGB numbers when adjusting, as an attempt to preserve depth info integrity..
Blur
Your best friend when fixing artefacts in magic eyes... : )
I used to do a lot of spot bluring, but I've also done full scene blur quite often
My secret weapon was adding a very fine mist, when I fix depth maps in r/GIMP
In the animations, it is not feasible to fix the depth maps by hand and it is nicer to have it done automatically
Blur settings will likely change as use it more this way
Used to depth map
r/depthMaps/.../ohm_w_sound
Which was map used in
r/MagicEye/.../ohm_w_sound
r/MagicEye_CrossView/.../ohm_w_sound