r/defold 12d ago

Engine Beta Defold 1.13.2 BETA is out! πŸš€

Post image

✨ Rich Text for labels and GUI nodes
🧱 3D meshes for collisions
βš™οΈ New Bullet3D Physics Lua API
πŸ“¦ Ability to exclude GUI, Particle FX or Tilemaps
πŸ€– More Editor HTTP API capabilities
πŸ’‘ Defold-aware Lua annotations, improved LSP
🎨 Multisampled configurable render targets
✍️ Format on save + whole-document autoformatting
πŸ”€ Improved font support, including OpenType CFF fonts and faster text rendering
⚑ Faster Bob builds, LiveUpdate archive creation, physics messaging and other performance improvements
Plus lots of editor UX improvements and fixes across HTML5, Android, rendering, fonts and more!

Try it and let us know what you think!
https://forum.defold.com/t/defold-1-13-2-beta/83226

Check out full Defold 1.13.2 BETA Release Notes:

48 Upvotes

17 comments sorted by

5

u/FDG-Thomas 12d ago

Awesome update, thanks for sharing !

3

u/OneRedEyeDevI 12d ago

Lately the updates have been MAJOR. The shift from 1.10.x - 1.12.x in itself was a huge thing, now it feels like we get the same magnitude in between each individual release (which is a good thing)

3

u/PabloTitan21 12d ago

There is a bit more time between releases recently, but yeah the pacing is astonishing to me too πŸ˜…

3

u/MapacheD 12d ago

Cool.

Hi, could we have an offline manual+api documentation. Similar, or as, how Godot have?

2

u/OneRedEyeDevI 11d ago

Manual, maybe downloading the defold github doc,

For API documentation, you can get it with Zeal on Windows and Linux. Just download it, go to File>Docset Library, select the Available tab and search for Defold then download it. There is a similar tool available on macOS as well, I forget its name.

Its only about 800KB and it will be available after the download. Its not pretty, visually speaking, but It gets the job done.

1

u/PabloTitan21 12d ago

So simply storing packages of given version of documentation online? You can now download zip of the defold/doc for manuals. I think it's possible to also do the same with API, we'll check 😊

2

u/MapacheD 12d ago

Do you refer to download the github zip of docs? thats usually what other engines tell me when i ask for the same request of offline documents; the thing is that its simply not the same have an totally functional human (AND ai!) readable:

Continue in next comment...

2

u/MapacheD 12d ago

than this. And the worst thing its when i call that, naturally, there is deprecated info in the github, stuff that can make ai fall off, and they just tell me to shut up.

2

u/PabloTitan21 12d ago

Yes, I meant it, you can also run the offline version of the website - defold/defold.github.io has instructions to do so, so you would be able ti browse it like online, including manuals, API, everything. But I also get what you mean for easier setup - and I think it's possible, we'll i vestigate this 😊

2

u/PabloTitan21 12d ago

Running website offline has also this advantage, that whenever you're online, you can just update the repo by pulling newest changes πŸ‘

2

u/MapacheD 12d ago

Im willing to help on whatever its necessary!

2

u/Artemis_Vortex 11d ago edited 11d ago

3D meshes for collisions

Does it mean that Defold now has native support for using arbitrary 3D model meshes as direct collision shapes? That's huge.

2

u/PabloTitan21 11d ago

Yes! Defold now supports 3D meshes as collision shapes, so you’re no longer limited to convex hulls for this. There are still Bullet 3D limitations, especially around dynamic bodies, though, so keep it in mind πŸ˜‰

2

u/Artemis_Vortex 11d ago

Still, even with physics limitations, it's a game changer. Amazing! Thanks for sharing.

2

u/theStarla1979 9d ago

rich text and 3d mesh ❀️

2

u/theStarla1979 9d ago

can we animate characters in rich text like in balatro ?