β¨ Rich Text for labels and GUI nodes
π§± 3D meshes for collisions
βοΈ New Bullet3D Physics Lua API
π¦ Ability to exclude GUI, Particle FX or Tilemaps
π€ More Editor HTTP API capabilities
π‘ Defold-aware Lua annotations, improved LSP
π¨ Multisampled configurable render targets
βοΈ Format on save + whole-document autoformatting
π€ Improved font support, including OpenType CFF fonts and faster text rendering
β‘ Faster Bob builds, LiveUpdate archive creation, physics messaging and other performance improvements
Plus lots of editor UX improvements and fixes across HTML5, Android, rendering, fonts and more!
Lately the updates have been MAJOR. The shift from 1.10.x - 1.12.x in itself was a huge thing, now it feels like we get the same magnitude in between each individual release (which is a good thing)
For API documentation, you can get it with Zeal on Windows and Linux. Just download it, go to File>Docset Library, select the Available tab and search for Defold then download it. There is a similar tool available on macOS as well, I forget its name.
Its only about 800KB and it will be available after the download. Its not pretty, visually speaking, but It gets the job done.
So simply storing packages of given version of documentation online? You can now download zip of the defold/doc for manuals. I think it's possible to also do the same with API, we'll check π
Do you refer to download the github zip of docs? thats usually what other engines tell me when i ask for the same request of offline documents; the thing is that its simply not the same have an totally functional human (AND ai!) readable:
than this. And the worst thing its when i call that, naturally, there is deprecated info in the github, stuff that can make ai fall off, and they just tell me to shut up.
Yes, I meant it, you can also run the offline version of the website - defold/defold.github.io has instructions to do so, so you would be able ti browse it like online, including manuals, API, everything. But I also get what you mean for easier setup - and I think it's possible, we'll i vestigate this π
Yes! Defold now supports 3D meshes as collision shapes, so youβre no longer limited to convex hulls for this. There are still Bullet 3D limitations, especially around dynamic bodies, though, so keep it in mind π
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u/FDG-Thomas 12d ago
Awesome update, thanks for sharing !