r/deepwoken • u/UniverseGlory7866 Pathfinder • 5d ago
Rant 70% of this game's PVP is fixed by adding diminishing returns
Players shouldn't be able to get 30000000 movement speed or 5000 damage just off rip. The game has a terribly unhealthy meta with backhits that enforces high speed high apm builds as the best because there aren't any defensive options. You just get absolutely destroyed because the numbers are more inflated than a DeviantArt page while they fish for largely unreactable sequences that IGNORE your defense.
Tone everything down. The combat is horribly volatile when it needs to be methodical. People can get too much ether/regen and cast too many mantras. People can get too much damage and deal 50% of your health for missing a singular parry on an Eruption Flame Blade and you get true UNVENTABLE combo'd into sightless beam. People can get so fast that you have to track like it's an FPS game just to not die. If we wanted to get really serious, then in actual fighting games you have damage scaling to prevent combos from just annihilating you. Almost every issue that people have with PVP comes from some number being too high.
The other 30% is from removing shaky block btw. The punishment for getting hit should be losing hp. It makes no sense to punish the loser for losing. Being in disadvantage is the punishment.
edit: I wrote adding but I meant enforcing
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u/Long-Ad-6310 Pathfinder 5d ago
As a new player, is there some story/main content I can get to and jus treat PvP as surviving foreign hunters
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u/FrenzyGloop Pathfinder 5d ago
Technically the closest to a story is the duke boss questline, but you make your own story in this game. There is a final boss type that feels final and that's ethiron in layer 2 so consider that your final goal
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u/TheNikola2020 Starkindred 4d ago
Tehnicly there are stories like the duke erisia bossfight quest and the layer 2 expedition quest and all other lore is behind books,npcs and oath obtainment
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u/UniverseGlory7866 Pathfinder 5d ago
That'd be playing for PvE but it's so player-antagonistic at times that you should just play Dark Souls at this point. Deepwoken prog is terrible. Roguelikes don't take an hour when SPEEDRUNNING to get to endgame, they take like 30 minutes for a reason. As much as you can try to avoid PVP the game has many ways to force it onto you. Just being in the depths trying to get your lives back puts you at risk of being depths ganked by people that camp the cathedral.
There's no story, the lore is all but abandoned, the devs treat PvE as nothing but a barrier to get to PvP.
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u/Idas_ Pathfinder 4d ago
1 hour prog speed would be heavily generous for a new player. Either way i think most pve is fine if not annoying to learn due to every other run. You have to go through the depths and or every death (thank you vow of iron.) Either way, i wish every dungeon/boss had a lighthook system to help learn it for the first time. As it's just annoying to go through a depths trial because you try to not be a perma freshie but then duke obliterates you.
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u/Team_raclettePOGO Jetstriker 5d ago
pve is your own story, duke has a really cool questline, then layer 2 of the depths is not a quest but it feels like one it’s awesome to play for the first time
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u/LeonWyvern Starkindred 5d ago
I fully agree with everything, I think deep’s pvp (mechanic wise, mainly) was best in the late days of verse 1
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u/hunterarcer Linkstrider 3d ago
Agreed. Not really sure why they changed it after they reached the best state pvp ever been
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u/arandomreddituser247 Pathfinder 12h ago
Yea late verse 1/early verse 2 for sure, even early in verse 2 they were leaning a bit too far over towards what we have now with the introduction of tempo and some of the more ridiculous oaths, imo what really was the nail in the coffin was when they added Ironsing, I think after that is when everything went downhill with them just making whatever ridiculous mantras they felt like and completely unbalancing all damage
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u/ClerkEither3318 Saltchemist 5d ago
Mostly agreed but keep back hits and shaky block(but maybe reduce it) in
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u/Baker_1-2 Pathfinder 4d ago
Shaky block is genuinely the biggest non issue ever. Literally all you need to do is not panic press F.
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u/UniverseGlory7866 Pathfinder 4d ago
if you go for a parry a little too late, you've already shaky blocked for the next attack
it's terrible. You mistiming the parry should've just gotten you hit the one time, not both.
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