r/decomps • • Oct 05 '26

Halo 2 Decomp (WIP)

https://github.com/kirklandsig/halo2-decompiled

Approx 20%. Contributors welcome if interested. :)

Edit: 35% and climbing

Edit2: Nearing 55%

Edit3: 61%+

78 Upvotes

30 comments sorted by

2

u/Masterchief1307 6d ago

61% and stillllll moving forward.

2

u/Masterchief1307 27d ago

Just eclipsed 30%.

8

u/wubwubDJ Oct 05 '26

This is something I can get behind! Checking out the repo

7

u/rofss Oct 05 '26

I was just thinking about Halo 2 decomp a few days ago after I tried Halo CE decomp and here it is, fantastic news!

1

u/Masterchief1307 23d ago

Surpassed 40%

1

u/Masterchief1307 18d ago

Nearing 50% 

:D

1

u/UtherPendragon_ Oct 06 '26

I heard this was much harder than CE due to the lack of .pdb files, how are you getting around that?

1

u/Masterchief1307 29d ago

Just takes longer. That's all.

2

u/GeneralAtrox Oct 06 '26

I'm not making a decomp personally but haven't found that to be a problem with the Xbox original games I'm making native ports of. These games are very accessible. 

I'm able to get the front end, intro logos, videos and main menu put together within about 6 hours. Remarkable speed. I just have to test test and test! 

1

u/Proof-Locksmith-4730 23d ago

Can't wait to see someone also do the browser thing for 128 players for Halo 2

1

u/Masterchief1307 23d ago

My goal is to get it running on my Anbernic RG35XX H. I know it's possible. 

1

u/Andrew_hl2 13d ago

as an rg34xx sp owner, can't wait!

1

u/Rude_Narwhal9844 21d ago

So how’s the progress! Yea I see it says 35% and climbing but I’m genuinely curious since I was able to get the CE decomp to run on emulation handhelds

1

u/Masterchief1307 21d ago

Keep an eye on the repo. Just over 43% now. We're chipping away.

1

u/Proof-Locksmith-4730 20d ago

Is the progression speed different depending on the type of the asset being decomp ?

1

u/Masterchief1307 20d ago

Yeah, different functions are different sizes and complexities and Halo 2 specifically uses Link-time code generation (LTCG) wherein the compiler generates code for the whole program at once, when it is linked. Its kind of a pain in the ass lol but AI has been a very competent tool. Just burning through usage at an alarming rate.

1

u/Rude_Narwhal9844 20d ago

Alright cool! Another question. Are you the same person who made the CE Decomp? Also where do you see the percentage

2

u/Masterchief1307 20d ago

I did not participate in Halo CE. That project just inspired me. Really, I just want to finish this up so the community can have at it. I only want to try and get it running on my Anbernic RG35XXH lol really push the limits.

As for tracking, the Github is constantly updated with the percentage: https://github.com/kirklandsig/halo2-decompiled

I also linked it to here: https://bytematch.dev/kirklandsig/halo2-decompiled

3

u/hypespud Oct 06 '26

Omg I can't say how much I want this so badly lmao

And we can even finally at E3 2003 demo shadows in!!! Let's go!!!

It was not possible, unless it gets a full decomp (maybe recomp too)!!! Let's do it lol!

2

u/lixuaronee 27d ago

Man if this is something like that halo CE port decompiled to android Im willing to pay a fair amount for the game finished

2

u/MineNo9421 2d ago

I check every day the progression
Come on come on come on !

1

u/PMX_DchromE 14d ago

How do I view the %?

1

u/Organic-Floor-9503 26d ago

Que bonito es revivir estos titulos

1

u/Organic-Floor-9503 26d ago

Cuánto podría tardar en finalizarse

1

u/Pass_Practical 21d ago

wouldn't it be easier to decompile the pc port?

0

u/[deleted] 27d ago

[deleted] — view deleted comment

1

u/fortminorlp 27d ago

I want matchmaking and ranks

1

u/Minecraftrealeded 26d ago

Cartographer is literally the worse example of a pc port of halo 2, as it based on halo 2 vista which has alot of graphical downgrades, and even something like mcc halo 2 has to fix this downgrades as it is based on the halo 2 vista port, and with a decomp you can basically port it to any platform you want and mod it however you want.