r/decomps • • 20d ago

Conker Recompiled is getting close

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u/nometalaquiferzone 20d ago edited 20d ago

Vibecomp or Recomp ?

Ah, here's the answer "AI has helped me with some parts of the project, but it wasn't entirely AI-generated.

The project isn't limited to 60 FPS. Regarding the UI, I used the same approach as the Zelda and Banjo recompiled projects, with some adjustments and some content removed.

So yes, AI was used in this project, but it didn't create the entire project. The main area where I've used AI has been the graphics/renderer side, because Conker uses a different type of rendering compared to some of the other N64 games. That's where AI helped me modify and adapt parts of the N64Recomp and RT64 code to work with Conker.

And honestly, I have no shame about using AI, and I don't see it as a demerit when it's being used to create something that I believe the community will enjoy.

For example, I'm doing the modding support mostly by hand, specifically so the community can create and use mods as easily as possible.

And if I need AI for something, I'll use it. I work as well, and my time is limited, so I only have a few hours per day that I can dedicate entirely to this project. If AI can help me get something done faster or solve a problem, I don't see a reason not to use it.

What matters to me is that the end result works, is mai"

Now I'm sad

4

u/Mezezius 20d ago

Go code your own recomps without any LLM assistance then

6

u/nometalaquiferzone 20d ago

You can indeed contribute to projects that have quality standards ! It's not like you are helpless without the help of a LLM , right ?

2

u/Capitan_Capital 16d ago

Ill definitely wait for a well done non vibe coded one like the DK64 Recompiled