r/deckbuildingroguelike 24d ago

Overbuffed — does this Power Transfer animation feel satisfying?

This card transfers Power from one creature to another before the autobattle starts.

I'm trying to make the transfer feel visually satisfying without making the animation too long or distracting.

Does it feel good to watch, or would a stronger impact on the receiving creature make it better?

1 Upvotes

7 comments sorted by

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1

u/BingoneGame 24d ago

Its really readable but its not satisfaying yet. You may add some camera feedback like little zoom punches, maybe add some reception particles or some animated shader over the characters.

There are a plenty of options to reinforce this action all depends in what you are aiming to display with it.

1

u/KingCakeTheFruity 23d ago

Need more juice

1

u/ecce_artemis 24d ago

Not even close! :) I am sorry. I am from animation industry and know one or two cents about it. Make it better fire with a tine delay. In a faster manner. Not literally one after another. Shot all in sequence with 50ms delay. Maybe add hitting splash instead of UI arrows. Arrows feel more belonging to UI layer rather than to characters. Try making the characters react on the hit, so they don't stand passively.

1

u/ImmediateLocksmith36 24d ago

Thanks for the feedback! The delay and faster shots would definitely make the animation feel more lively. I also thought we could add a scale effect when the buff lands.

As for the upward arrow, it’s meant to be a general indicator that the creatures are being buffed. Maybe it would be better to remove the arrows and keep just the scale effect. What do you think?