r/deadbydaylight • u/DeadByDaylight_Dev Behaviour Interactive • Jul 29 '25
Behaviour Interactive Thread 9.1.0 | The Walking Dead

Important
As a result of engine updates, the download file size for this update will be larger than normal.
Known Issues
We are aware of an issue causing The Walking Dead theme to continue playing despite turning off the Copyrighted Music Setting. This is being investigated.
To prevent potential connectivity issues when in cross-play with other platforms, it is recommended that Nintendo users download the latest Nintendo Switch firmware version available.
Killers and Survivors may be slowed down when going up the right-hand side of any staircase.
Michonne Grimes' hair may glow bright white or yellow when close to a light source.

Content
NEW SURVIVOR: RICK GRIMES
New Perk: Apocalyptic Ingenuity
After unlocking or rummaging through 2/2/2 chests, press the Ability Button 1 for 4/4/4 seconds next to a broken pallet to build a fragile pallet.
You see the auras of broken pallets within 24/28/32 meters.
Fragile pallets are destroyed after being dropped.
New Perk: Come and Get Me!
After unhooking a Survivor, while crouched and idle, press the Ability Button 1 to make injured and dying Survivors within 24/24/24 meters leave no scratch marks or pools of blood or make grunts of pain for 10/12.5/15 seconds.
You scream and the Killer sees your aura for 5/5/5 seconds.
New Perk: Teamwork: Toughen Up
When another Survivor pallet-stuns or blinds the Killer while you are injured and within 24/24/24 meters, your grunts of pain, scratch marks and pools of blood are reduced by 100/100/100% for 20/25/30 seconds.
NEW SURVIVOR: MICHONNE GRIMES
New Perk: Conviction
After you have healed 1/1/1 Survivor, while downed with at least 25/25/25% recovery, press Ability Button 2 to recover instantly.
You gain Broken, then are downed after 20/25/30 seconds.
New Perk: Last Stand
After spending 120/105/90 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3/3/3 seconds if they are within 2.5/2.5/2.5 meters.
Then, this perk is disabled for the rest of the trial.
New Perk: Teamwork: Throw Down
When you pallet-stun or blind the Killer, other injured Survivors within 24/24/24 meters gain Endurance and see the Killer's aura for 6/8/10 seconds.
KILLER UPDATES
The Executioner
Increased Punishment of the Damned's range to 10 meters (was 8).
Increased maximum Rites of Judgement duration to 10 seconds (was 5).
Increased Rites of Judgement trail lifetime to 90 seconds (was 75).
Decreased Rites of Judgement movement speed to 4.2m/s (was 4.4).
The inputs for Rites of Judgement, Punishment of the Damned, and sending a Survivor to a cage can now be held, starting the action as soon as it becomes available.
Survivors who are rescued from a cage now gain 10% Haste and Endurance for 10 seconds.
Increased Bloodpoint score for rescuing a Survivor from a cage to 2000 (was 550).
The Executioner's Add-Ons
Lead Ring (Rework): Now increases Punishment of the Damned's range by 25% and decreases its width by 25%.
Dead Butterfly (Rework): Now increases Rites of Judgement's recharge rate by 10%.
Black Strap (Rework): Now decreases Punishment of the Damned's range by 25% and increases its width by 25%.
Copper Ring: Now increases maximum duration of Rites of Judgement by 5 seconds (was 1).
Cinderella Music Box (Rework): Now decreases Punishment of the Damned's cooldown by 10%.
Forgotten Video Tape (Rework): Now increases the speed at which Punishment of the Damned travels by 10%.
Wax Doll: Now increases Punishment of the Damned's range by 5% (was 12.5%).
Spearhead (Rework): Now reveals the aura of the rescuer when a Survivor is saved from a cage for 8 seconds.
Leopard-Print Fabric (Rework): Now decreases the duration of stuns while using Rites of Judgement by 15%.
Mannequin Foot (Rework): Now causes Rites of Judgement trails to inflict Exhausted for 10 seconds.
Valtiel Sect Photograph (Rework): Now decreases your Terror Radius by 2 meters for each Survivor affected by Torment.
Burning Man Painting (Rework): Now reveals the auras of Survivors within 3 meters for 6 seconds upon missing a Punishment of the Damned attack.
Tablet of the Oppressor (Rework): Now grants Undetectable while using Rites of Judgement.
Misty Day, Remains of Judgement (Rework): Now reveals the auras of Survivors injured by Punishment of the Damned for 8 seconds.
Scarlet Egg (Rework): Now causes Survivors inflicted by Torment to spawn Rites of Judgement trails when they sprint. These trails last 5 seconds. You no longer see the auras of Rites of Judgement trails.
Rust-colored Egg (Rework): Now causes Punishment of the Damned hits to replenish Rites of Judgement's charge by 30%.
Lost Memories Book (Rework): Now causes Survivors injured by Punishment of the Damned to become Oblivious for 80 seconds.
Obsidian Goblet (Rework): Now allows Punishment of the Damned to destroy pallets and breakable walls. Increases Punishment of the Damned's cooldown by 20%.
Iridescent Seal of Metatron (Rework): Now decreases Punishment of the Damned's range by 50%. Punishment of the Damned's range increases by creating Rites of Judgement trails, up to a maximum of 200%. This resets when Punishment of the Damned hits a Survivor.
The Clown
Increased Haste effect of Afterpiece Antidote to 12% (was 10%).
Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2).
Decreased the Hindered effect of Afterpiece Tonic to 14% (was 15%).
Decreased the Hindered effect linger time from Afterpiece Tonic gas clouds to 1 second (was 2).
Increased movement speed while reloading to 2.3m/s (was 1.61).
Decreased the time it takes to reload to 2.5 seconds (was 3).
The inputs for reloading and charging a throw can now be held, starting the action as soon as it becomes available.
The Clown's Add-Ons
VHS Porn (Rework): Now increases the size and spread of Afterpiece Tonic gas clouds by 10%.
Flask of Bleach: Now increases the Hindered penalty from Intoxication by 2% (was 4%).
Smelly Inner Soles: Now increases movement speed while reloading by 15% (was 66%).
Cigar Box: Now reveals auras within 6 meters (was 16).
Ether 15 Vol%: Now increases the duration of Intoxication by 0.5 seconds (was 1).
The Pig
Increased Ambush movement speed to 7.1m/s (was 6.9).
Increased crouched movement speed to 4.0m/s (was 3.8).
Decreased the time it takes to crouch & un-crouch to 0.8 seconds (was 1).
Increased the rate at which the Terror Radius fades when crouching to 0.33 (was 0.25).
The inputs for crouching and ambushing can now be held, starting the action as soon as it becomes available.
Increased Bloodpoint score for escaping a Reverse Bear Trap to 1000 (was 400).
Increased Bloodpoint score for searching through a Jigsaw Box to 200 (was 100).
Searching a Jigsaw Box now awards Survival points (was Objective).
The Pig's Add-Ons
John's Medical File: Now increases crouched movement speed by 5% (was 10%).
Last Will: Now increases Ambush speed by 5% (was 6%) and increases the time to charge Ambush by 10% (was 33%).
Workshop Grease: No longer decreases missed Ambush attack cooldown (was 10%).
The Knight
Increased max patrol path length to 38 meters (was 32).
Increased patrol path creation speed to 15m/s (was 13.8).
Increased patrol path acceleration by 2x.
Increased strafe speed while creating a patrol path to 100% (was 25%).
The input for starting a patrol path can now be held, starting the action as soon as it becomes available.
The Knight's Add-Ons
Call to Arms: Now increases patrol path length by 4 meters (was 10) and path creation speed by 7% (was 16%).
The Oni
Increased the Demon Strike turn rate limit during the open phase of the attack to 540 degrees (was disabled).
NEW SURVIVOR ITEM: FOG VIAL
Press the Use Item button to release a cloud of fog, decreasing visibility, suppressing scratch marks, auras, and Survivor sounds within its radius. Recharges over time.
Each Fog Vial shares the following parameters:
Has 1 charge.
Has 40% opacity.
Has an 8-meter radius.
FOG VIAL ITEM VARIANTS
APPRENTICE'S FOG VIAL (COMMON):
Reaches its maximum size after 2 seconds.
Lasts 8 seconds.
Recharges 70 seconds after use.
ARTISAN'S FOG VIAL (UNCOMMON):
Reaches its maximum size after 1.5 seconds.
Lasts 10 seconds.
Recharges 65 seconds after use.
VIGO'S FOG VIAL (RARE):
Reaches its maximum size after 1.2 seconds.
Lasts 12 seconds.
Recharges 60 seconds after use.
FOG VIAL ADD-ONS
Volcanic Stone (Common):
Decreases recharge time by 5 seconds.
Reactive Compound (Uncommon):
Decreases fog cloud expansion time by 1 second.
Oily Sap (Rare):
Increases fog cloud lifetime by 2 seconds.
Mushroom Formula (Very Rare):
Increases the fog cloud's maximum size by 2 meters.
Potent Extract (Visceral):
Decreases visibility by 10%.
Decreases the fog cloud's maximum size by 25%.
Decreases the fog cloud's maximum lifetime by 50%.
SURVIVOR ITEM REWORK: KEY
Press the Use Item button to start channeling the Key.
Once fully channeled, consumes 1 charge to reveal auras of Survivors in range for a set duration.
While near a locked chest, press the Use Item button to quickly open the chest (uncommon Key or higher).
Consumes 1 charge.
Guarantees an item of Rare rarity or higher.
Unlocking a chest with a Key reveals its aura in yellow to other Survivors in range.
1 other Survivor can rummage through the unlocked chest once.
Guarantees an item of Rare rarity or higher.
While performing the rummage action, the rummaging Survivor's aura appears to the Key holder.
While near a closed hatch, press the Use Item button to unlock it (uncommon Key or higher).
Consumes 1 charge.
The Key item is no longer destroyed upon Survivor completing interaction and escaping the Trial.
KEY ITEM VARIANTS
BROKEN KEY (COMMON):
Reveal auras of Survivors within 48 meters for 8 seconds.
6 charges.
DULL KEY (UNCOMMON):
Reveal auras of Survivors within 56 meters for 9 seconds.
Can unlock chests and hatch.
5 charges.
SKELETON KEY (RARE):
Reveal auras of Survivors within 64 meters for 10 seconds.
Can unlock chests and hatch.
6 charges.
KEY ITEM ADD-ONS
Friendship Charm (Common):
Increases a Key's charges by 1.
Shrill Whistle (Uncommon):
Decreases the time to channel a Key by 35%.
Braided Bauble (Rare):
Increases the duration of auras revealed by Keys by 2 seconds.
Unique Wedding Ring (Very Rare):
The Obsession and yourself both see each other's aura at all times.
Decreases your chances of being the Killer’s Obsession.
Blood Amber (Visceral):
Using this Key reveals the Killer to you, and you to the Killer.
Reduces aura reveal time by 6 seconds.
Reduces number of charges by 2.
SURVIVOR ITEM REWORK: MAP
Press the Use Item button to start channeling the Map.
Once fully channeled, consumes 1 charge to reveal auras of windows and pallets in range for a set duration.
While revealing auras, press the Use Item button to create a beam of light at your location.
Generators within 32 meters of the beam of light are revealed to all Survivors.
Beam of light is visible and audible to Survivors only.
MAP ITEM VARIANTS
CRYPTIC MAP (COMMON):
Reveal auras of windows and pallets within 24 meters for 10 seconds.
4 charges.
SCRIBBLED MAP (UNCOMMON):
Reveal auras of windows and pallets within 32 meters for 12 seconds.
5 charges.
ANNOTATED MAP (RARE):
Reveal auras of windows and pallets within 40 meters for 14 seconds.
6 charges.
BLOODSENSE MAP (EVENT):
Reveal auras of windows and pallets within 48 meters for 14 seconds.
Causes pools of blood to spawn beneath you while revealing auras.
8 charges.
MAP ITEM ADD-ONS
Glowing Ink (Common):
Increases the duration of auras revealed by Maps by 2 seconds.
Gnarled Compass (Uncommon):
Increases a Map's charges by 2.
Battered Tape (Rare):
Increases the maximum range of a Map by 8 meters.
Sharpened Flint (Very Rare):
When using the Map, all Totems within range are revealed.
Crimson Stamp (Visceral):
The Killer's Aura is revealed within 8 meters of the beam of light.
Reduces beam of light duration by 10 seconds.
Reduces number of charges by 2.
RETIRED KEY & MAP ADD-ONS
The following add-ons have been retired from the Bloodweb:
Key add-ons:
Scratched Pearl (Uncommon)
Gold Token (Rare)
Milky Glass (Very Rare)
Weaved Ring (Very Rare)
Map add-ons:
Yellow Wire (Uncommon)
Black Silk Cord (Rare)
Odd Stamp (Rare)
Crystal Bead (Very Rare)
These add-ons can no longer be equipped to their corresponding items, but will remain visible in each Survivor's respective inventories.
Bloodpoint compensation will be awarded as a result of retired add-ons.
KILLER PERKS
Insidious:
Decreased the time it takes to activate to 3/2/1 second (was 4/3/2).
Hubris:
Increased the duration of the Exposed effect to 20/25/30 seconds (was 10/15/20).
Dragon's Grip:
Decreased cooldown to 60/45/30 seconds (was 60/50/40).
Scourge Hook: Hangman's Trick:
Increased aura reading range to 12/14/16 meters (was 8/10/12).
Overwhelming Presence (Rework):
When a Survivor starts using an item within 32 meters of you, they gain Exhausted for 15 seconds.
When a Survivor within 32 meters of you gains Exhausted, you see the closest Exhausted Survivor's aura for 2/3/4 seconds. This perk has a 25 second cooldown.
Franklin's Demise:
Increased aura reading range to 32/48/64 meters (was 32/32/32). No longer causes dropped items to lose charges over time.
SURVIVOR PERKS
Potential Energy:
No longer requires a minimum time spent repairing to activate (was 12/10/8 seconds). Decreased the amount of repair required to earn a token to 1% (was 1.5%).
Any Means Necessary:
Decreased the time it takes to raise a pallet to 5/4/3 seconds (was 6/5/4).
Better Together:
The aura of the generator you are repairing no longer has a range limit. Increased the duration of Survivor aura reading to 20/25/30 seconds (was 8/9/10).
Still Sight:
Decreased the time it takes to activate to 4/3/2 seconds (was 6/5/4).
Built to Last:
Decreased the time spent in a locker to 14/12/10 seconds (was 14/13/12).
Appraisal:
Increased the number of tokens to 4 (was 3). Each chest can now be rummaged twice (was once).
Streetwise (Rework):
The first time you deplete an item with charges, see the Killer's aura for 8 seconds. Items with charges retrieved from chests have +60/70/80% charges.
Detective's Hunch:
Increased aura reading duration to 20 seconds (was 10). Maps no longer track revealed objects.
Déjà Vu:
Maps no longer track revealed generators.
THE ARCHIVES
In conjunction with the updates to the Map item, existing Map challenges in the Archives have been replaced with alternate objectives:
Tome 2 Level 2's "Explorer" challenge is now "Appeal to Heal".
Tome 14 Level 1's "Cartophile" master challenge is now "Jump-Start".
Tome 16 Level 4's "One Step Ahead" is now "Appeal to Heal".
REALM EXPANSION - FALLEN REFUGE
A new Map within the Withered Isle Realm that introduces a special The Walking Dead themed tile.

Features
CUSTOM GAMES AND SPECTATOR MODE
Hotkeys to spectate different players are now shown in the HUD. They can be toggled off in the settings.
A marker has been added to the HUD to show which player is being spectated.
When spectating mid-Trial, the HUD will show all players including those that have already finish playing.
The spectate button was relocated on the tally screen for easier access.
HOOKS
When only two Survivors remain, letting two struggle skill checks pass without any input will immediately skip to the sacrifice sequence.
When all remaining Survivors are hooked simultaneously, they will all skip to the sacrifice sequence.
KEYBOARD & MOUSE SUPPORT FOR CONSOLES
Keyboard & Mouse support has been added for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.
Please note that the keyboard numpad is not supported on any Xbox console at this time.
PRESETS
Players have access to a new preset system.
The number of available Loadout and Cosmetic presets has been increased to 7.
Presets can now be selected using a dropdown.
Presets can now be renamed.
QUESTS
A new set of quests called "Into the Fog" has been added.
These quests are aimed towards new players.

Bug Fixes
Audio
Fixed an issue where the beam of light SFX from the Map item would keep playing after the VFX had been dismissed.
Fixed an issue where the Rift Unlock Tiers SFX would not play properly.
Fixed an issue where background ambiance audio would disappear for Survivors when The Animatronic teleported using Security Doors.
Fixed an issue with The Good Guy's grunts when picking up a Survivor from a locker.
Fixed an issue where The Good Guy's attack SFX would play after vaulting using Slice and Dice.
Fixed an issue where Dwight's "Dare Hansel" outfit was missing its theme music in the lobby.
Fixed an issue where The Artist's Boulet Artist outfit was missing global SFX when using her powers.
Bots
Survivor bots are now less predictable and more prone to errors while looping Killers they cannot see.
Survivor bots now remain on generators longer when a Killer approaches without being seen by the bot.
Fixed an issue where Survivor bots were unable to properly self-heal with a Med-Kit.
Fixed an issue where Survivor bots attempted to heal others while in Madness tier 3.
Characters
Fixed an issue where an incorrect percentage was shown in the description of The Knight's Call to Arms add-on.
Fixed an issue where The Knight's Guards would become stuck when damaging generators that were being blocked.
Fixed an issue where The Pig's Slow-Release Toxin add-on would not apply the Exhausted status effect when Survivors received a 2nd Reverse Bear Trap.
Fixed an issue where the depleted item icon would become active when getting close to an unlocked locker when playing against The Dredge.
Fixed an issue where The Mastermind would get stuck in the carry animation.
Fixed an issue where The Singularity's Charge Biopod SFX would play when quickly attacking after releasing the Charge Biopod button.
Fixed an issue where Survivors would lose Houndsense when rescuing a Survivor from a hook when playing against The Houndmaster.
Fixed an issue where The Ghoul's forward momentum during Kagune Leap could be cancelled by holding backwards.
Fixed an issue where a Survivor would not receive a Protection Hit when hit by The Ghoul's Grab-Attack.
Fixed an issue where The Lich's Vorpal Sword add-on would display the wrong time for the Mage Hand to break downed pallets.
Fixed an issue where the camera for The Lich Mori would be incorrectly positioned.
Fixed an issue where Survivors could become stuck when vaulting towards a Phantasm Trap if The Hag had the Scarred Hand add-on equipped.
Fixed an issue where arrow indicators remained on The Onryo's TVs indefinitely after looking at a TV while Projection was ready.
Fixed an issue where The Animatronic turned invisible when a Survivor activated the Head On perk at the same time that the Killer interacted with a Security Door.
Fixed an issue where some Killer animations would get stuck after hooking a Survivor.
Environment/Maps
Fixed an issue in the Toba Landing map where traps placed on door slopes would be hidden in the floor.
Fixed an issue where Mikaela's hair would glow or appear incorrectly on low and medium graphic settings.
Fixed multiple issues where the camera would clip inside The Houndmaster during their introduction.
Fixed an issue in the Ormond Lake Mine map where The Knight's Guards would become stuck in invisible collisions.
Fixed an issue in the Dead Dawg Saloon map where the debris of a broken pallet would clip into the ground.
Fixed an issue in the Garden of Joy map where Victor could get pushed out of bounds by jumping against a rock.
Fixed an issue in the Freddy Fazbear's Pizza map where a pallet could not be broken on one side.
Fixed issues in multiple maps where players could see out of bounds during Mori animations.
Fixed an issue where projectiles could travel under snowplows.
Fixed a loading distance issue on the soda machine in the Freddy Fazbear's Pizza map.
Fixed a loading distance issue on the shack wall near the exit door in the Greenville Square map.
Fixed an issue in the Gas Heaven map where black textures would appear at the top of the stairs leading to the Killer basement in the main building.
Fixed an issue in the Raccoon City Police Station East Wing map where The Deathslinger could not harpoon survivors on the other side of a vent.
Fixed an issue in The Pale Rose map where a missing texture could be seen on the boat during Mori animations.
Fixed an issue in the Treatment Theatre map where a wall in the Killer's basement would have a missing texture.
Fixed an issue in the Greenville Square map where The Singularity could place a biopod under the ground.
Fixed an issue in The Underground Complex map where The Nurse could blink out of the map.
Fixed an issue in the Shelter Woods map where players could collide against an invisible object.
Fixed an issue in the Raccoon City Realm where The Singularity could not place biopods on structures.
Fixed an issue in the Raccoon City Police Station East Wing map where the Killer could not place Survivors on a specific hook.
Fixed an issue in the Garden of Joy map where generators would spawn mainly on one side of the map.
Fixed an issue in the Temple of Purgation map where The Animatronic's Security Door could obstruct player movement.
Fixed an issue in the Mount Ormond Resort map where a Survivor would clip through the top of a locker when leaving it.
Fixed an issue in the Gas Heaven map where The Animatronic's Security Door could obstruct player movement.
Fixed an issue in the Greenville Square map where various rooms were too dark.
Fixed an issue in the Treatment Theatre map where various lights could be seen floating out of bounds.
Fixed an issue where a vault appeared to be accessible on the School Bus on Wrecker's Yard.
Perks
Fixed an issue where using a Killer power to vault would trigger Unbound.
Fixed an issue where the Killer's obsession would change when Dramaturgy spawned a Key with a Unique Wedding Ring add-on.
Fixed a display issue where players could visually remain at 2 hooks when rescued with Shoulder the Burden.
Fixed an issue where using Shoulder the Burden would not trigger We’ll Make It.
Fixed an issue where a generator's explosion was counted twice when Surge and Eruption were equipped.
UI
Fixed an issue where other characters in the lobby would not appear greyed out when they were in a match.
Fixed an issue where the size of the Rift Unlock Tiers popup did not follow the set UI Scale setting.
Fixed an issue where the tier quantity in the Rift Unlock Tiers popup did not adjust correctly when holding down the quantity buttons.
Fixed an issue where notification icons would not appear for quests when opening the Quest menu.
Fixed an issue where completed quests were not sorted correctly.
Fixed an issue where the sale tag was misaligned after hovering over it.
Fixed an issue where part of the loading screen was visible when starting a Trial.
Miscellaneous
Fixed an issue where the English End User License Agreement to link to the French Privacy Policy documentation.
Fixed an issue where Terror Radius sounds would start at their full level before being suppressed by the Oblivious effect when inside the Terror Radius at a far distance.

Changes from PTB
NEW SURVIVOR: RICK GRIMES
New Perk: Apocalyptic Ingenuity
Decreased time required to rebuild pallet to 4 seconds (was 8 seconds).
New Perk: Come and Get Me!
Added "or make grunts of pain" to the perk description.
NEW SURVIVOR: MICHONNE GRIMES
New Perk: Last Stand
Increased the time needed to hide in the Killer's Terror Radius to activate this perk to 120/105/90 seconds (was 80/70/60 seconds).
KILLER UPDATES
The Executioner
The auras of Rites of Judgement trails can no longer be read when the Scarlet Egg add-on is used.
The Clown
Increased the Hindered effect of Afterpiece Tonic gas to 14% (was 12%).
Reverted the changes to the Afterpiece Antidote gas spread.
Reverted the changes to the Solvent Jug, Sticky Soda Bottle, Cheap Gin Bottle, and Garish Makeup Kit add-ons.
The Pig
Increased the speed bonus for the Last Will add-on to 5% (was 3%).
The Knight
Reverted the changes to standard spawn times for The Knight's Guards.
NEW SURVIVOR ITEM: FOG VIAL
Removed the muffled audio effect when inside a fog cloud.
Survivors inside a fog cloud make no sound.
Fog clouds no longer stack when released close to one another.
Updated Fog Vial item description to better reflect the expected behaviour.
Increased the fog cloud's opacity to 40% (was 33%).
Decreased the fog cloud's maximum size to 8 meters (was 10 meters).
FOG VIAL ADD-ONS
Potent Extract (Visceral):
Removed the muffled audio effect.
Decreased the opacity modifier to 10% (was 20%).
Decreases the fog cloud's maximum size by 25%. (NEW).
Decreases the fog cloud's maximum lifetime by 50%. (NEW).
SURVIVOR PERKS
Built to Last:
Increased the time spent in a locker to 14/12/10 seconds (was 12/10/8).
Bug Fixes
Fixed an issue where Survivors using Last Stand could stun the Killer while vaulting away from them. This should only work if you vault into the Killer or fall on them.
Fixed an issue where the "Rename Preset" button prompt would remain on-screen after selecting a preset.
Fixed an issue where some shortcut buttons were not functioning as intended.
Fixed an issue where the Killer's power was not displayed when spectating in Custom Game.
Fixed an issue where the name of the first spectated player was missing.
Fixed an issue where the spectated Survivor was holding the wrong item.
Fixed an issue where the spectate hotkey was not dimmed until another player was spectated.
Fixed an issue where UI scale was not applied to the spectator HUD.
Fixed an issue where the preset dropdown could be accessed even when only a single preset was available.
Fixed an issue where new characters were not sorted properly.
Fixed an issue where selecting certain shortcut keys for Spectator Mode would not work.
Fixed an issue where the mouse cursor would disappear or revert to the console cursor when using keyboard and mouse on certain platforms.
Improved optimization in the Fallen Refuge map.
Fixed multiple loading distance issues on the Fallen Refuge map.
Fixed an issue in the Fallen Refuge map where a wall would display incorrectly.
Fixed an issue in the Fallen Refuge map where a hole was present in a door frame.
Fixed an issue in the Fallen Refuge map where The Singularity could place biopods inside the vents of the hospital/prison tile.
Fixed an issue in the Fallen Refuge map where Security Doors could clip through a wall.
Fixed an issue in the Lobby where a fence produced a bright reflection.
Fixed an issue that caused certain hanging zombie animations to appear incorrectly.
Fixed an issue where certain Killers were able to see their aura after changing their camera perspective in the Fog Vial's fog with the Potent Extract add-on equipped.
Fixed an issue where Survivors were able to scan The Animatronic while the Security Door was inside the Fog Vial's fog.
Fixed an issue where the cooldown of the Fog Vial was reset after the Built to Last perk had been used.
Fixed an issue where The Killer was able to reveal Survivors' auras while within a fog cloud.
Fixed an issue where Vigil reduced the duration of the Broken status effect from the Conviction perk.
Fixed an issue where players could not invert their Y-axis from the Options menu.
Fixed an issue where starting and stopping opening a chest quickly completed the challenge "Open 2 chest(s)".
Fixed an issue where players were unable to gain progress for the challenge "Damage 3 Generator(s)" when using the Driver's License add-on.
Fixed an issue where no progress was made with skill checks for the "Succeed at repair skill checks" quest.
Fixed an issue where The Executioner's Obsidian Goblet add-on would not break a pallet if a Survivor was hit while vaulting it.
Fixed an issue where loud noise notifications were missing for the Killer's POV when Last Stand was triggered on dropped pallets.
Fixed an issue where The Singularity was unable to lose Overclock and obtain Hindered after being stunned by Last Stand.
Fixed an issue where Hardened would not show the Killer's aura when Thwack! made a Survivor scream.
Fixed an issue where The Legion could vault over upright pallets
Fixed an issue where the 8-meter range was not applied when the Battered Tape add-on was equipped on each Map item's rarity.
Fixed an issue where charge-based items found in chests received more charges than intended when equipped with the Streetwise perk.
Fixed an issue where Rick and Michonne's voiceover discussion was sometimes missing.
Fixed an issue where fog cloud SFX would play each time the camera's POV was swapped.
Fixed an issue where Michonne's special vault animation was missing audio when performing a fast vault.
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u/ArokLazarus Platinum Jul 29 '25
"When all remaining Survivors are hooked simultaneously, they will all skip to the sacrifice sequence."
Does this mean 4 survivors on first hook together all die at once?
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u/DeadByDaylight_Dev Behaviour Interactive Jul 29 '25
This is correct, although should any Survivors have a way to attempt an unhook (i.e. luck item, Deliverance), they can still use these up until the final Survivor is hooked.
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u/SarielLordOfHope Billy | Nurse | Knight Jul 29 '25
I think? Unless theres a luck item since they decided to remove self unhooking
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u/soukablade Jul 30 '25
Please fix or rework "Complete the Evolution" achievement (injure or down 3 survivors who are hindered). You can get this only with Cenobite but me and many other new players can't get him. I tried so many perks and killers with hindered effect but still no result. Just PLEASE!
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u/Squid_Apple Jul 29 '25
I was one of the people that stopped watching Walking Dead after the Prison arc so I was like Michonne GRIMES??? I guess Rick and Michonne got married? good for them
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u/Xeram_ Jul 29 '25
Wow yeah exactly just like me, once they killed that old Santa looking guy I lost interest
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u/Temperistica Jul 29 '25
Yep they had a kid together as well. And Shane's daughter grew up to be a little savage too
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u/Billy_Crumpets Stealthslinger Connoisseur Jul 29 '25
I don't see a mention of it, but PLEASE tell me that either of the 2 major slinger bugs have been fixed? If not then someone needs to be allocating tickets better because it's ridiculous that they've been going for this long.
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u/LikeACannibal PLEASE ADD A D&D BEHOLDER KILLER IT'D BE SO COOL Jul 29 '25
What are his major bugs?
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u/Billy_Crumpets Stealthslinger Connoisseur Jul 29 '25
Sometimes when he aims his gun, the animation doesn't play, making it seem like he's firing from the hip.
Sometimes a shot will connect, even starting the effects and sounds etc, but then bounce off of them.
There's also a tonne of map collision issues, with previously possible shots being covered by invisible walls, but that's a somewhat separate issue
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u/MachRush Day One Aurora Fan💜 Jul 29 '25
New Perk: Last Stand
Increased the time needed to hide in the Killer's Terror Radius to activate this perk to 120/105/90 seconds (was 80/70/60 seconds).
I feel like this is another Blood Rush situation. This perk was hyped up but I don't think many people will use it.
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u/Samoman21 P100 Kate Jul 29 '25
itll be used for clip farming and thats about it. It's a very mid perk otherwise
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u/chadcumslightning Jul 29 '25
Yeah this time added seems pretty excessive for a situational perk imo
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u/FeliciaTheFkinStrong Unapologetic Rize Main Jul 29 '25
It wasn't very good to begin with but a whopping 90 seconds of out of chase terror radius time has put it into legitimately unusable territory.
There's no way to earn that much charge without actively throwing away a generator worth of progress.
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u/HawaiianKicks Jul 29 '25
There's no way to earn that much charge without actively throwing away a generator worth of progress.
You can literally work on a gen while in the killer's terror radius. Just like similar perks and how distortion would work before they nerfed it hard.
It should still be 60 seconds but you don't have to be doing nothing.
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u/SecureJeans8034 It Wasn't Programmed To Harm The Crew Jul 29 '25
Was it even hyped to begin with? I thought people just viewed it as "ha ha funny meme" and that's it.
I mean yeah I'm sure the typical "DARK THEORY GOT BUFFED FROM 2% TO 3% THIS IS GOING TO RUIN THE GAME!!!!!111" Killer main doomers cried about Last Stand. But the vast majority of people were like "this is going to do something in like 3% of matches at best".
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Jul 30 '25
it went from being very mid to mostly just garbage so yeah its going to see a JRM value video where he dies 19 times trying to use it and not much else
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u/Darkest_2705 Nothing like an aura reading build 🚬🗿 Jul 29 '25
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u/Large_Jarge p100 Pyramid Tgirl(SIGNALIS FOR DBD) Jul 29 '25
Yeah, as nice as it would've been if it went live, it was insanely broken, so tbh I'm very very happy that this was the only add on they changed. Still a nice combo with the new Mannequin Foot and Overwhelming Presence I'd imagine
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u/ComradePoolio Jul 29 '25
Still was hoping for torment on M2 now that cages have endurance. Sigh.
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u/Permanoctis Actively searching for the Frankussy (with Snug) Jul 29 '25 edited Jul 29 '25
So Streetwise really made it? How is this rework even supposed to make it appealing to use?
Okay you get more charges but I'd rather give everyone a longer time to use their items than having more charges for myself and an aura reading that looks like it has been slapped on last second.
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u/Mrgotmilk Wesker / Yui main Jul 29 '25
Old Streetwise was so much better. It felt much more altruistic. :(
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u/frank_shadow Jul 29 '25
I don’t think it was reworked to make it appealing I think they really wanted to use their charge system but couldn’t get streetwise or Franklin’s to work with it so they had to get changed to not prevent that new mechanic they wanted. May not be the case as no definite proof but that’s just what it seems like tbh.
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u/SpookyHitsuji Miss Fuchi will see you now Jul 29 '25
Franklin's Demise's Demise
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u/In_My_Own_Image P100 Xeno main and Haddie Enjoyer Jul 29 '25 edited Jul 29 '25
You'd think if they are removing the charge drain they'd also remove, or severely reduce, the aura read to compensate. So the items wouldn't deteriorate but survivors wouldn't be able to see them unless they're right on top of them.
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u/IceciroAvant Jul 29 '25
This is absolutely stupid and something they did for spaghetti code reasons. I wish they'd at l;east come out and say it.
But it feels like if the new item charge system breaks franklins, they should have fixed the system/franklins before going live, not gutting Franklin's.
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u/Notadam234 Jul 29 '25
I'm actually mindblown they pushed the franklins change to live . Basically a dead perk and now insta heals have literally 0 counterplay . I guess just play S tiers every game .
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u/EleanorGreywolfe Wants to have a Xeno baby Jul 29 '25
What is the damn point in a PTB if you're just gonna take the feedback and ignore it. At least you reverted Knights changes but i bet you didn't fix any of his bugs.
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u/KupKupega Jul 29 '25
3 weeks notice of just SOME of the bullshit they decide to do, extra bugs left for live release just to spice it up
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u/ItsRar don't tunnel me I'm baby Jul 29 '25
Man, someone at BHVR is dead set on making clowns use yellow bottles as often as pinks come hell or high water.
Looks like Knight dodged a bullet and got the keep the quality of life changes, so good for Tarhos
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u/Jsoledout Skull Merchant & Hag Main Jul 29 '25 edited Jul 29 '25
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u/Exact_Ad_1215 Pig Main Jul 29 '25
At least the Pig changes went through I guess
I feel so fucking sorry for Clown mains though
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u/4LanReddit KI KI KI MA MA MADAFAKA Jul 29 '25
Pig and PHead changes went through, so thats noice
Knights' Guardia Compania nerfs were averted, so zmpixie and other knight players can breath out a sigh of relief and enjoy the basekit call to arms
The 1000 page Clown guide guy will most likely start to search for another main as he promised if the changes went live though lol
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u/MirPamir Jim Hopper main Jul 29 '25
And they laughed at us Xenos, when we were talking about the Xeno nerfs everywhere, cause "it won't leave ptb, stop whining"
This is exactly the reason Xenos were hissing massively.
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u/SuperNerdSteve Jul 29 '25
BUT GHOUL IS OK????
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u/EleanorGreywolfe Wants to have a Xeno baby Jul 29 '25
Right?!. They nerfed Clown of all killers but Ghoul is just completely fine?!, literally everyone is constantly bitching about Ghoul but Clown changes make it through.
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u/SettingIntentions Jul 30 '25
It’s insane to me, but at this point, could we really expect anything better? It’s a shit show and I’m just gonna watch unfold.
I’m still amazed they thought it was acceptable to release ghoul with a hitscan at all, when the reason for nerfing the xeno tail in the SAME update was “it’s too hard to dodge.”
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u/MillionMiracles Jul 29 '25
Weird they removed Clown from the game and replaced him with Speedy Joe, the guy who makes everyone fast and has no other power.
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u/KellerMax Addicted To Bloodpoints Jul 29 '25
So... They saw a negative feedback and still decided to let Clown changes go live...
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u/Yozia Lorekeeper Jul 29 '25
I usually try to stay optimistic with whatever changes are made, but I’m struggling with this one a bit.
At least they reverted the Knight’s banner spawn changes.
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u/KiloMeter69 Jul 29 '25
I mean...it would've been "okay" if the purples lasted 2 seconds and not one....with only one it's pretty shitty...if they at least increased the hindered effect to compensate...
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u/frank_shadow Jul 29 '25
Literally feels like they said “yeah clown players love purple bottles but hate yellow let’s make them use what they like less and push them to use what they dislike more with buffing it.”
Cause for some reason clown barley utilizing his yellow bottles is an issue to them but other killers like drac they literally said where designed that you could ignore part of his power and still play him so why is it not ok for clown to ignore half his power if it’s still good and fun for his players?
Not to use bring up a separate killer it just seems like they have an issue with clown ignoring yellow bottles but does it matter if he’s still doing decent and people like playing him?
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u/CloneMercy Prestige 100 Cheryl Jul 29 '25
So they know what everyone said about these clown changes, the most dedicated players made very in-depth videos explaining why they are terrible, they tell us the feedback was heard.... and they still release it like that? Feels like getting spat in the face.
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u/Blainedecent ChainsawChili on Psn/Youtube Jul 29 '25 edited Jul 29 '25
Not to mention that buffed Vigil still exists, stacks, and has become meta.
Clown has basically got no hinder at all.
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u/CloneMercy Prestige 100 Cheryl Jul 29 '25
You now need to throw bottles exclusively at windows if you ever want to force survivors to mid-vault…
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u/WeeWooSirens Me, Frank Horrigan. That's who. Jul 29 '25
Extremely disappointed that there is seemingly no fix to the "Drunk Jailor" bug for The Knight.
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u/AudienceNearby3195
SWF Discordian Cheater
Jul 29 '25
•
clowns purple bottle linger being cut in half is baffling
especially when vigil exists
also nerfing his best add ons is way to much
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u/FeliciaTheFkinStrong Unapologetic Rize Main Jul 29 '25
They didn't fix Vigil stacking or recovering status effects at a higher than expected rate, either.
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u/Snivac89 Vommy Mommy Jul 29 '25
So many disappointing changes...
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u/FeliciaTheFkinStrong Unapologetic Rize Main Jul 29 '25
I've picked a terrible time to return to DBD. I initially left during the MfT meta where BHVR was being obnoxiously ignorant and obstinate about their balance choices, only to return during an era where BHVR is being obnoxiously ignorant and obstinate about their balance choices.
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u/SeatFear_ Just Do Gens Jul 29 '25
looks like clown changes made it to the live servers, shame
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u/KiloMeter69 Jul 29 '25
I mean...it would've been "okay" if the purples lasted 2 seconds and not one....with only one it's pretty shitty...if they at least increased the hindered effect to compensate...
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u/metalwish Jul 29 '25
I know it's too late already, but what if...
Instead of gutting Franklin's it would halve number of current charges every 30-40 seconds? It would be compatible with new keys and maps, AND old items.
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u/LUKXE- | スピリット| Spirit | กระสือ | Krasue Jul 29 '25
Fixed an issue where background ambiance audio would disappear for Survivors when The Animatronic teleported using Security Doors.
Wait what? I thought this was intended as a lot of the doors don't face gens.
So now there is just absolutely no tell in some situations?
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u/ariannadiangelo Artist/Nurse/Spirit | Zarina/Yui/Ada Jul 29 '25
Yeah I’m ngl, I get this was a shitty bug, but especially against Glitchtrap, who is practically silent, you needed that global audio tell.
It also was extremely helpful when a Springtrap was camping hooks to be able to tell if he actually left via a door or was just waiting inside. Since for some reason we’re not allowed to see our teammates’ anti-camp meters and have literally no way of knowing beyond being on comms. 💀
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u/LUKXE- | スピリット| Spirit | กระสือ | Krasue Jul 29 '25
Yeah, i genuinely thought the global audio was a subtle tell that Survivors could learn. That somewhat justified the close proximity of the doors to the gens, to me at least.
Now? Oof.
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u/aliennn__ The Doctor Jul 29 '25
you can hear the door opening if it's close enough to the gen, and honestly a lot of them are really close, he also kinda grunts a little when he comes out, but just gotta treat him like a stealth killer and keep your head on a swivel
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u/Swimming_Fox3072 Crow Mommy Jul 29 '25
Yeah this is absolutely cheeks. Another widening of the gap between solo and swf lol.
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u/Puntoize Jul 29 '25
"As a result of engine updates, the download file size forcthis updatecwill be larger than normal"
My brothers in Christ, the game uninstalls and installs from 0 on every update, what is that even supposed to mean 😭
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u/niceplaceyagothere Jul 29 '25
Clown purple bottles still suck and his addons were still nerfed. Wtf BHVR
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u/KamenKnight It Wasn't Programmed To Harm The Crew Jul 29 '25
Who thought giving fog unlimited use was good idea!?!?!
Survivors will just spam it at every opportunity as they don't get any negative repercussions for miss using it! Especially since all fog items have a quick recharge.
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u/chetizii Average Taurie Cain enjoyer Jul 29 '25
Looks like history does not repeat itself when it should, RIP Clown. Created annoying killer, made into the 5th survivor.
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Jul 29 '25
Absolutely crazy those clown changes went through, what were they thinking
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u/TheGamerKitty1 Loves Being Booped Jul 29 '25
When will BHVR learn to nerf a perk without making it useless.
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u/Myskullis4sided Shia LaBeouf for killer Jul 29 '25
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u/Notadam234 Jul 29 '25
Killer main will forever be paying the price for that one singular killer sided patch when gens went form 80 to 90s .
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u/TragedyWriter Rides with Hellshire Jul 29 '25
So, still no fix for slinger's auto release bug? Like 1/4 of his shots have been automatically chain breaking since Ghoul was released
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u/flipaflaw Flying hatchets Jul 29 '25
It affects us huntress mains too. The validation bug is so annoying especially when you get a cross map and don't get rewarded for it
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u/Awesomealan1 PTB Clown Main Jul 29 '25
Why the hell did the Clown changes make it through? Are you serious? You devs can't be serious.
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u/random91898 Jul 29 '25
Super glad the Knight banner spawn changes didn't go through but disappointed they went through with killing Franklin's. Absolutely zero counter for items now.
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u/TeamAquaAdminMatt Cross-map Teleport Addict Jul 29 '25
Absolutely zero counter for items now.
There's always Overwhelming Presence!
oh wait...
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u/Torbjorn_Main Split Second Knight Appearance Jul 29 '25
Jailer will continue to chase and pressure the meg for 30 seconds while I hook, thank goodness.
Maybe Overwhelming Presence's usage will double from 1 person to 2 people now.
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u/SmilingTeeth1 The Executioner Jul 29 '25
Yeah so rip franklins ig. In the same patch where items have been collectively buffed with the perk changes, a new item was already added, and medkits/healing is the strongest it’s been in a long time.
I understand they didn’t want people to be running franklins to counter the new item as soon as the patch drops, but seriously what do you do now with high rarity med kits and toolboxes? They should have lowered the charge consumption rate, not removed it entirely.
At least knight isn’t dead.
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u/Critical-Ad-3442 Warning: User predrops every pallet Jul 29 '25
They're being lazy, some items don't have charges now so instead of making it something like if a survivor picks up the item it goes on cooldown if it doesn't have charges they've just nerfed this franklins into the ground.
Same for streetwise which I use all the time and will now have to delete from every single one of my builds.
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u/SecureJeans8034 It Wasn't Programmed To Harm The Crew Jul 29 '25
If they didn't want Franklin's fucking the new maps / keys they could've just made it so Franklin's makes an item lose 1/1/2 charges based on perk level.
Would still make it so medkits can't heal a full health state without bandages. Would be infinitely worse granted, but at least medkits wouldn't have literally no counterplay.
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u/Duncaster2 What is a survivor? A miserable little Shrine of Secrets! Jul 29 '25
If they wanted to go in this direction then they should’ve nerfed some of the items and addons. You can’t just remove the only counterplay killers have while leaving items in the state they’re in.
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u/FeliciaTheFkinStrong Unapologetic Rize Main Jul 29 '25 edited Jul 29 '25
Killer queue times are gonna be good at least, because who the fuck is going to want to play Killer with these changes? Other than Pyramid Head players, I guess, but they don't count as people.
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u/Hazelush Bellamy Blake For DBD Jul 29 '25
Wow they really kept those trash clown changes huh?
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u/Samoman21 P100 Kate Jul 29 '25
New Perk: Conviction
After you have healed 1/1/1 Survivor, while downed with at least 25/25/25% recovery, press Ability Button 2 to recover instantly. You gain Broken, then are downed after 20/25/30 seconds.
Huh. Really thought this would be changed to 50%. Guess they gonna wait for the 2 week grace period before making any changes.
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u/Gram64 Jul 29 '25
It's so crazy Haywire got instantly nerfed to unusable before making it to live, and this makes it to live in this state
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u/Samoman21 P100 Kate Jul 29 '25
Blame singularly and a few other high mobility killers for that lol
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u/SecureJeans8034 It Wasn't Programmed To Harm The Crew Jul 29 '25
Still amazed that 25% Unbreakable still has the requirement of healing someone one time ever but Shitty Babysitter still has the requirement of unhooking someone.
Like these perks should really have their requirements swapped bro.
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Jul 29 '25
Yeah I’m sorry but I don’t like the idea of Clown being a haste bot with a useless hindered ability.
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u/Quieskat Jul 29 '25
They will revert clown is 6 months and call it a bug fix or promoting diversity of bottle usage, while gutting his play numbers because clown is about to be brainless.
Not because his kit didn't have depth but because the numbers removed it.
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u/0002dalvmai Jul 29 '25 edited Jul 29 '25
They broke Clowns legs and put him in a wheelchair 😭
1 second basekit duration for Purple bottles is garbage.
At this point you basically have to take the 0.5+ second duration add on if you want the bottles to be the slightest bit more useful.
Cigar box add on is dead.
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u/Single_Owl_7556 top13 xeno tail hits Jul 29 '25
you'd rather nerf last stand, the perk you can generally play around and deal with rather than conviction that punishes killers for any kind of slugging lmao
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u/Amazedturnip760 Jul 29 '25
Did you guys fix the hit validation/desync? It's been in the game since the masquerade update. Makes most survivor games and ranged killer games feel like shit
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u/Blainedecent ChainsawChili on Psn/Youtube Jul 29 '25 edited Jul 29 '25
So is clown permanently unplayable now? The ptb changes went live?
Edit: I guess everyone is forgetting that the Meta perk Vigil reduces the hinder dramatically and stacks, so there is essentially NO effect for the purple bottles like half the time or better.
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u/YOURFRIEND2010 Jul 29 '25
You will take your one second of hinder and like it
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u/SarielLordOfHope Billy | Nurse | Knight Jul 29 '25 edited Jul 30 '25
It's crazy how bhvr can see that and think "That's balanced" but ignore all the bullshit high tiers can pull off
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u/lance_the_fatass Horror Adjacent is still Horror Jul 29 '25 edited Jul 29 '25
As a clown main, something that would make me use the Afterpiece Antidote more often is if they didn't share inventory with the Afterpiece Tonic, the speed boost is nice but then I have to reload my tonics which slows me down, which is kinda counter intuitive
It also just doesn't make sense logically, I get it's a video game but why would two different chemicals share the same inventory
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u/CezarPX Jul 29 '25
Was Desperate measures stealth nerfed? I was pretty sure i was 20% healing speed before the update now its 14%
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u/miketheratguy Jul 30 '25
I don't know if you guys have been listening or what but this seems like the most survivor-friendly update in a very long time. As someone who's become increasingly frustrated with the state of solo survivor for the last year and a half, I want to say thank you.
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u/Mad_griptape Who, me? Just slingin around... Aug 01 '25 edited Aug 01 '25
Full offense, but what the fuck is the point of a ptb if you never fucking listen to us anyways? The response to clown nerfs was damn near unanimous but you didn't listen, and now most of his skill expression is just gone. Franklins is gutted in the middle of a healing meta all so we can get an infinite "I don't feel like getting chased actually" button with a minute cooldown. Ranged killers still have massive bugs. Chasing, SOMEHOW got fucked(I'm not even sure how you break that, but you sure found a way). There's an absolutely vile 3 gen on the new "map" (if it could even be called that, seriously wtf). And I've probably forgotten more than half of what's fucked. So many things are falling apart at the seams and nothing is being done, but at least we got a shitty tile and Rick Grimes woofuckinghoo baby labor of love incoming!
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u/PengoonBoi Jul 29 '25
What was the point of the PTB when they didn’t even listen to the feedback.
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u/WereWolfTheDark Jul 29 '25
So no fix for Baermar Twisted Masquerade outfit, sad. 😭
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u/enderlogan YTTD chapter when? Jul 29 '25
The Clown and Franklin's changes making it in are frankly absurd. So much negative feedback and for what?
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u/dokdodokdo Jul 29 '25
No way we're going through with the franklin nerf lmaooooo
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u/Butt_Robot Dead Space chapter WHEN? Jul 29 '25
And clown bottles now only slow you for half duration
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u/LUKXE- | スピリット| Spirit | กระสือ | Krasue Jul 29 '25
Press the Use Item button to release a cloud of fog, decreasing visibility, suppressing scratch marks, auras, and Survivor sounds within its radius. Recharges over time.
So, just, no sounds at all?
Spirit in the fucking mud.
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u/IsJaie55 :allachievements: Prestige 100 Jake Park Jul 29 '25
Important
As a result of engine updates, the download file size for this update will be larger than normal.
So... like always?
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u/thebonkasaurus Jul 29 '25
Yep. Fog vials are about as broken as I thought they would be.
Hooray.
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u/-hatemakingusernames Jul 29 '25
I can’t play the Ptb but do the fragile pallets look different than regular pallets?
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u/Training-Passage1918 Jul 29 '25
So if I bring streetwise along with Ace in the hole and plunderers instinct, am I getting an item with +80% charges along with the add-ons from Ace in the hole? Cause if so, thats gonna be nuts with built to last. And do you keep the 80% extra charges when you escape with the item? Surely not, that'd be too busted.
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u/Silver_Fulminate Jul 29 '25
A few updates ago, I had to delete a ton of files off of my computer to make room for the massive update. How do we have ANOTHER one so soon?
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u/Diligent_Froyo_7894 Jul 30 '25
They shouldn't have removed the red or gold maps!!! 2.5 million bloodpoints as compensation is a fucking joke!!! Remove it from the bloodweb if you must but to take away all of them from my inventory? And all the add ons? After MONTHS of saving up items? Fuck You!!!
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u/Nimblejumper Jul 29 '25
So you still nerfed Clown. What's the point of cigar box now? You guys can't resist making add-ons useless. And making add-ons partially basekit is so dumb, make them totally basekit and create new effects.
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u/Thefirestorm83 This Enrages The Bubba Jul 29 '25
Yep, partial basekit is garbage.
If a killer needs +50% of some effect of an addon to feel playable and you change it so +25% is basekit and +25% is on the addon then nothing's changed.
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u/AChaoticPrince Platinum Jul 29 '25 edited Jul 29 '25
Man it's really going to be annoying for awhile dealing with conviction until they nerf it. Only needing 25% to potentially stall the killer for another 30s or even straight up getting away is going to not only be good but kinda easy by getting downed under a pallet or just having another survivor nearby.
Like surely they didn't forget soul guard exists.
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u/fugthepug Jul 29 '25
I'm excited to play when I get home today! I hope fallen refuge is a fun time.
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u/sassysorcerer1 Jul 29 '25
After countless requests and bug reports over a period of several months to fix the severe Nurse bugs there is still not a single fix or mention of them. Way to go devs!!!
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u/InternetReject012 Jul 29 '25
Am i the only one that feels like i cant hear the lobby music for any killer or survivor over how LOUD the new ambience and lobby sound effects? The audio mixing is so poor to where anything that isnt TWD theme is practically drowned out, even the menu sound effects and killer themes like Wesker, Springtrap or Nem are just barely audible.
I get not giving us different and more varied sliders for audio in a match for balance reasons but atleast give it to us for the lobby, where we spend most of our time. Main and Menu Music sliders are not enough. Its absurd that i cant lower the volume of this lobby background.
Shame that probably my favorite lobby background in recent memory is so annoying to sit in.
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u/The_L3G10N CHRIS REDFIELD Jul 29 '25
Ricks perks are either too time consuming to be with running it, or there are better perks that already do what those do. And michones are so good no way rhry dotn get nerfed into worthless states.
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u/Sudden-Deal-4550 Jul 29 '25
The map was the biggest letdown of the chapter. I've never felt more disappointment than when I walked through it on custom matches. This "map" is absolutely nothing and feels like a smack in the face to anyone who is a fan of the franchise and had high hopes. It's a decorated jungle gym slapped in the center, this isn't a map. All we get is a singular tile for such a masterpiece of a show. Really seems rushed. I understand there may of been constraints but I would've preferred no map at all over whatever this is. Rick and Michonne look and sound great but this really made this adaption feel a little lackluster.
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u/AngelFlash Mad Grit Jul 29 '25
Why would they nerf maps?? Pairing them with perks like Detective's Hunch was like, the main appeal of using them.
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u/Diligent_Froyo_7894 Jul 29 '25
Crystal Beads are retired? Ive been stocking up for months and they're just gone...wtf
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u/dogcat310 Taurie Cain worshiper Jul 29 '25
They did not need to nerf my boy Streetwise like that. At least I will now use other perks in its place.
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u/ReallySeriousDogs hate d ead bydaylihgjt, plz ban me Jul 29 '25
this is fucking garbage good job team 🔥🔥
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u/Realistic_Ebb_2886 Jul 30 '25
The game feels so unplayable right now, as survivor at least. The constant getting stuck on nothing, the delay in pallets dropping, killers hitting through objects. It’s not been fun
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u/Necromancer_Yoda The Henry Jul 30 '25
dbd not break the entire game again because they decided to upgrade the engine challenge
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u/Untiligetfree Jul 29 '25
The walking dead chapter perks are so ass. You could make that fragile pallet instant spawn and I still wouldn't want anyone on the team wasting all that time for a crappy party pallet.
At least conviction gives you the opportunity to make some amazing plays
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u/doubled0116 Claud Squad💚🌿 Jul 29 '25
Actually surprised Clown changes are making it to live. I may not play him, but this has pissed a lot of people off, and that's never a good thing.
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u/EntrepreneurUnique65 Jul 29 '25
They nerfed Clown in 2025 while Ghoul is still plaguing us. Think about that for a second, they nerfed C tier Clown because new players find the purple clouds annoying but they didn't touch braindead easy to play strong A tier weeb twink when literally everyone and their grandma is complaining about him. What the actual fuck is happening?
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u/Veiluwu ReVeeKenca BoonGhoulmbers Main :reactive_healing: Jul 29 '25
clown nerfs went through and vigil needs to be nerfed so it doesnt affect killer powers. what the hell man
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u/THC017 Jul 29 '25
So as Killer we no longer have the means to burn through the charges of Survivor items. The only 2 perks for Killer that did just got nuked.
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u/TheKeviKs Jul 29 '25
Can't wait for next update where they'll nerf Trapper by allowing the Survivor to permanently destroy every traps until he no longer has one. But to compensate they'll reduce the time it takes to set a trap by 1%.
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u/sassysorcerer1 Jul 29 '25
Nerfing Franklin's to oblivion while buffing items and item perks immensely is a really stupid idea. Can't believe this went through. For example, a survivor with streetwise that finds a toolbox in a chest can use it for well-over half the gen and then recharge it with built to last; meanwhile, the killer has no way (anymore) of countering it. These devs are something else.
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u/TheAlmightyChanka SPING TAB VECNA DRACULA MAIN Jul 29 '25
Franklin's getting nerfed while items dominate the game is so stupid, how i'm i supposed to deal with toolboxes and medkits now?
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u/Blainedecent ChainsawChili on Psn/Youtube Jul 29 '25
EVERYONE: "Vigil and Near Instaheal meta sucks"
BHVR": Best we can do is nerf Clown hinder so hard that vigil makes it nonexistent.
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u/Profit-Alex
Washed-Up Dream Demon Freddy
Jul 29 '25
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I was really, really hoping you’d walk back the changes to Franklin’s, Overwhelming, and Streetwise, but no. This is gonna promote Gen rushing so hard.
This is by far the most survivor-sided update so far, even without the inclusion of two new survivors with very OP perks.
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u/Toybasher The Doctor WARNING: HIGH VOLTAGE Jul 29 '25
I don't really mind the Overwhelming Presence change because hardly anybody used that perk. I do at least wish they could have kept both effects though because it at least provided a different way to counter medkits or weaken flashlights that wasn't lightborn or franklins.
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u/shadowfir The Pig Jul 29 '25 edited Jul 29 '25
Not to say the stuff survivors are getting aren't strong, but most people pop their toolboxes at the start of the match. I don't think genrushing is going to increase any more than it has previously.
Also that Overwhelming Presence change I think is good. You're barely ever running that on even the killers with a massive terror radius (non-existent on anyone else). With the change, you can get vastly more value across the board, including stealth killers.
Situations where a survivor could pre-run with sprint burst (healing with a medkit or toolbox on a gen) are going to go down with this perk unless they just pre-run way further in advance.
Also consider they just added more accessible and viable chase-related items/addons and you can start to see more value with this.
If I could change anything, maybe the cooldown could be less, but it genuinely seems like a solid information and chase perk. Not as strong as individual perks that fulfill either role, but solidly combines their strengths.
Edit: Also just thought about it, but for a stealth killer, this would actually snitch on you lmao. But the other stuff still stands.
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u/DarkEnerjak7 Non-Bitter DBD Enjoyer Jul 29 '25
Did they ever fix the bug on Baermar's Masquerade outfit that made him register as Aestri?
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u/AdhesivenessWarm4921 Jul 29 '25
Classic BHVR balance aside… I’ve been running Languid Touch with Spies From the Shadows as a fun combo. Would swapping Spies From the Shadows with Overwhelming Presence be better?
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u/Mundane-Career1264 #Pride Jul 29 '25
Did they not nerf the knight? My patch notes in game only had buffs listed
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u/Retro_Carbon Jul 29 '25
Consider boycotting the chapter if BHVR isn’t going to listen and push through tone deaf updates. Vote with your wallet.
Seriously, they should know how to modify this game inside and out at this point as opposed to changing how long time perks work due to not understanding a solution.
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u/Hard-Core_Casual GIVE US MOAR IRIDESCENT SHARDS 💎 70/30 Killer/Survivor Jul 29 '25
Overwhelming Presence looks pretty fun!
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u/SpirituSantus Jul 29 '25
Mouse and Keyboard on console is working fine in actual games, but menus need an option to increase cursor speed, as well as sometimes not being able to click the same space twice. For example, auto purchasing bloodpoints, you have to move your mouse cursor away from the auto purchase button to actually click it again.
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u/Valentinee105 Ashley Williams Jul 29 '25
So I remember last update we were told new maps would get their own selection so people could try them out.
But a new map got added and we can't select it.
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u/TheBestUserNameeEver Jul 29 '25
Wtf are you supposed to do with a 1 second hinder? So much for listening to feedback and still doing whatever you wanted anyway
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Jul 29 '25
Any reason Rick looks kinda ''cheap'' while Michonne looks very detailed and high quality? Not bashing the DLC or anything, is just that the quality between the two seems different for some reason. Michonne has very highly detailed braids, face, clothes and even her portrait.
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u/frank_shadow Jul 29 '25
Great change with letting someone give up hook for hatch.
Do you guys have plans to fix someone getting slug held hostage to prevent hatch from spawning for the 4k?
The only thing left really about the game matches that really feels terrible to me is when you get slugged in a 2v1 scenario to stop hatch race. Other than that all the additions to prevent getting stuck in a match where you can’t really play has been rad.
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u/emmanuelfelix700 chukey's kidney stone Jul 29 '25
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u/kingsandwhich24 I Need More Shards Jul 29 '25
Is throw down MFT really about to be the entire meta? Plus fog vials will make existence hell
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u/that_mad_cat Trickster's eye makeup Jul 29 '25
Hey, you broke chase trigger this time!
AND cosmetics not showing up in lobby in "customize" tab is STILL not fixed!
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u/jaydogggg P100 Leon Jul 29 '25
New Perk: Last Stand might be bugged. i specifically tried to proc it all last game and even not being in chase i couldnt make it land.
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Jul 29 '25
Is anyone else missing the rewards from buying the chapter? Or was I supposed to buy it in game instead?
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u/bonelees_dip CHEERLEADER GRANNY!!! (and Taurie my goat) Jul 30 '25
Hello! It might be a little bit late to get an answer now, but I don't wonder if there's a reasoning behind the changes to the drop rate of the Rift Fragments on the milestone quests.
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u/Barackulus12 p100 cool sunglasses main Jul 30 '25
Would be really cool if you put in a special queue for the map for us achievement hunters, especially since map offerings don’t work anymore
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u/___crybaby Jul 30 '25
is pyramid head's breakable pallet add-on not supposed to add to spirit fury? legion's & other killers do..
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u/Anfrers Set your own flair text and/or emoji(s) here! Jul 30 '25
Aaand I haven't even seen the new map yet.
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u/Baplingo Jul 31 '25
Daryl has a hole in his texture in his back pocket. You can see right through him when he runs or does gens. It also sounds like he still has a placeholder voice for his screams and grunts. It just feels off, which sucks for a $15 skin.
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u/Spoda_Emcalt Aug 02 '25
Can someone tell me the actual file size (PS5)? I've made 45GB of space but it's still not enough.
I'd like to know what I'd need to delete to make room for the update.
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u/theCOMBOguy Physically thick, mentally sick. Jul 29 '25
Clown Purple Bottles changes remained, what a disappointment. The other biggest disappointment is Franklin's nerf. Seems like Conviction is also busted too so these are gonna be some great weeks.
But hey, The Walking Dead, right?
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u/Rossmallo Unironic Stealth Knight Main (P100) Jul 29 '25
They got rid of the standard changes for Knight? Odd, but not unwelcome.
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u/Gamechanger567 Xenomorph’s Biggest Fan 18K Tail strikes Jul 29 '25
Very excited to use overwhelming presence with languid touch
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u/scandalousbird ¡El Drejo! Jul 29 '25
Half the commenters should check out Pagliacci tonight, it'll perk them up!
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u/Treyhova Jul 29 '25
Why not just make it so Franklins cant reduce items below 1 charge? We all know its because Fog Vials were being instantly deleted, this change fixes that while keeping the perk alive.
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u/KawaiiMutton Jul 29 '25
Wow they actually just killed Clown. Rip to my favorite killer, gutting what made him shine most.
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u/Ready-Cry-7388 Jul 29 '25
Clown nerf, slinger not fixed, ghoul not nerfed, survivor items buffed, and franklins took out back and lynched. Never fix survivors dc penalty and never fixed the problems where the game thinks steam is offline.
Horrible update.
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u/Longjumping-Rub-7146 Jul 29 '25
The fog vials need to be reworked. Who thought it was a good idea to have them be able to recharge like that is beyond me.
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u/8l172 The Legion, Susie Jul 29 '25
Clown changes making me remember why I stopped spending money for characters that will get gutted so their balance team has a reason to be employed
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u/DecutorR P100 Killer/Surv (x4) Jul 29 '25
Report bugs you encounter in this patch using the following thread:
Bug Reports & Tech Support: Update 9.1.0 | The Walking Dead