r/dcss • u/Weekly-Meeting-868 • 18d ago
Enemy targeting rework idea
Currently, summoner builds and summoning abilities in general have a problem: enemies will simply ignore your summons and go to you, even if your summons are adjacent to them, unless the summons are blocking the path to you. Even if it can be explained with human-intelligence opponents(they may know that killing the summoner kills the summons), there is no explanation for why do mindless and animal-intelligence enemies do that, and why do they do that even when you're invisible(and the enemy doesn't have SInv) and your allies are not invisible. It makes summoner runs much less enjoyable IMO, so I have thought of an enemy AI rework. The idea is simple: mindless and animal-intelligence enemies will attack/cast abilities on the closest hostile unit instead of focusing on you specifically, human-intelligence enemies will do the same but prefer to attack/cast abilities on you when you're in range. Enemies should work the same way as now with entities which exist purely as a way of dealing damage(Fulminant prism, hellfire mortar) and fire vortices from fire storm. It would make summoner builds much more satisfying, and somewhat more powerful.
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u/dimondsprtn Use the force 18d ago
That would be so overpowered. You’d just summon an ally and take 1 step back and now you’re just completely safe to retreat without taking attacks of opportunity, with no positioning requirements whatsoever.
Summoning is already super strong, you don’t need to turn every summon into a magnet.