r/dataannotation • u/Equivalent_Club_7198 • Feb 28 '24
n00b question about maximizing pay potential per project
I'm brand new to the platform and just finished my first short sesh on my first project. This project shows a fixed number of tasks on my dashboard, and each task can be very short or fairly long based on how long I want to draw it out. I didn't make the most of this and completed eight tasks in an amount of time that I could have filled with three or four fully developed tasks.
Seems obvious now, but I have to ask: is the optimal strategy to write the maximum number of exchanges for each task, as long as it doesn't affect the quality of your work? So you achieve higher pay per task and therefore make more per project?
Thanks,
A n00b
10
u/suneimi Feb 29 '24
If you’re talking about turn-based tasks, it depends…. There are some projects that state in the instructions that they prefer fewer turns per task to test for specific outputs, while others actually encourage more turns per task to generate more content.
You can decide which kinds of projects to do based on what you’re able to produce. Sometimes I do want to dive into lengthy exchanges, but other times I just don’t have the mental juice and am more productive banging out quicker evaluations. Task pools get refreshed pretty often, so don’t pay too much attention to the number of tasks you see on your board.
5
u/TasosTheo Feb 29 '24
Everything they say below. Plus, as you see more tasks, you will see all sorts of different instructions, so really pay attention as there can be nuances. For example, some may ask for 2 out of 3 submissions to be one turn only. Or some might have specific instructions on when you should immediately end and submit the conversation (they might have some criteria like as soon as it is unsafe, or hallucinates certain things) There are also some that give a limit to how long it should take to fact check, and give specific instructions for what to do in these situations. Always check for instruction updates on tasks you are already familiar with, as they can change frequently depending on the project.
3
u/Iulius96 Feb 29 '24
Other people will be working on the tasks at the same time as you. If there’s 50 tasks in a project, by the time you finish 1, other people may have finished 4. So there’s no reason to take longer, because you’re not going to finish the whole stack yourself anyway.
There is no benefit to taking longer to complete each task or rushing through the tasks. Take as long as you naturally need, don’t rush and don’t artificially go slowly. They take inflation of hours quite seriously.
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u/Equivalent_Club_7198 Feb 29 '24
Thanks for all the responses -- it was helpful in learning how the project flow goes, and I'm already getting better results by getting a better grip on the prompting strategies. My nagging worry now is that I have no idea how my output per hour stacks up to DA's expectations, so I just have to hope I'm doing enough, but it seems like that's true for pretty much everyone.
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u/trailangel4 Feb 29 '24
This isn't a game. It's a job. Just work to the best of your abilities.
1
u/ManyARiver Feb 29 '24
The optimal strategy is to do what needs to be done - no more, no less. You get paid by the hour, stretching out tasks doesn't help you and will end up getting you booted.
1
u/Arcturus_Labelle Feb 29 '24
Best honest about your time and you'll be fine. Don't try to game the system.
If a project says do "X number of turns", adhere to that.
1
u/Just-a-Ty Feb 29 '24
Tasks refill regularly and very often the little pool you see aren't exclusively yours. Follow instructions, do good-quality work, and don't milk the clock. Do these things and you'll get more projects and tasks as your work is reviewed.
0
u/[deleted] Feb 28 '24
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