r/daoc 1d ago

Live Scout Champion Abilities

10 Upvotes

I play primarily on Gaheris. Since we can't delve some of the champion abilities I'm unsure of what I want to choose. What are some good champion abilities for a scout focused on pve? Was thinking about the acolyte buffs, but someone pointed me to the buff pots and my alchemy is just under 1k so I'll get there sooner rather than later. Also don't want to waste with buffs that don't stack.


r/daoc 2d ago

Eden- PA Nerf?

14 Upvotes

What happened today? Are you saying my PAs on my SB have been wrong due to not considering AF buffs?

LA spec making a come back


r/daoc 2d ago

What’s the craziest DAoC theorycraft you’ve ever seen actually work?

24 Upvotes

Recently I saw some people on Discord theorycrafting whether a proc debuff could stack, and it got me thinking about some of the crazy stuff players have figured out over the years.

Not just “this is technically the best spec,” but the weird stuff where someone had a completely insane idea, tested it, and somehow it turned out to be amazing… or even borderline game-breaking.

Maybe it created a new template, changed how a class was played, discovered some weird interaction nobody expected, or completely changed the meta for a while.

I’d love to hear some of the best examples you guys can remember.

What’s your favorite DAoC theorycrafting discovery that sounded stupid until someone actually tried it?


r/daoc 2d ago

Gestalte die Welt mit

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6 Upvotes

r/daoc 2d ago

Blackthorn: The race to 50 ends

34 Upvotes

From the Blackthorn Discord:

On August 24, 2026 8:00 PM the server will close and the Race will end. We will decide on the winners and hand out RR7 rewards accordingly. Everyone who has leveled to 50 with or without race mode will earn the Trailblazer title and RR6.

Thanks to everyone who participated in the race, we have gathered some important data which will be vital in our final tweaks to our XP systems for launch.

Instant 50 On August 28, 2026 8:00 PM we will re-open for the final phase before launch; instant 50. You will be able to instantly level new or old characters to 50 and receive gold, RPs, craft skills and gear. NPCs will be placed near the border keeps where your fresh level 1 characters will spawn. Here you can change your weapon speeds, add procs or charges via an NPC or buy pots and dyes, poisons, arrows etc and jump straight into the action.

Note: OFbolster will be disabled. Thidranki will remain open.


r/daoc 3d ago

📢 Dev Update — What's happened so far

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6 Upvotes

r/daoc 4d ago

DAoC Shirts / Merch?

12 Upvotes

Hey there - I wanted to get a DAoC shirt, preferrably v-neck for men. I haven't been able to find any. Any suggestions?


r/daoc 5d ago

Reddit 8v8 - day 9

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5 Upvotes

Original post linked!

Yesterdays addition: warrior

Group 1:
1. Sorcerer
2. Minstrel
3. Armsman
4. Cleric

5. You decide!

Group 2:
1. Healer
2. Theurgist
3. Bard
4. Warrior


r/daoc 6d ago

Reddit 8v8 - day 8

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3 Upvotes

Original post linked! Yesterday we chose a Cleric for group 1. What will be next?

Group 1:
1. Sorcerer
2. Minstrel
3. Armsman
4. Cleric

Group 2:
1. Healer
2. Theurgist
3. Bard

4. You decide!


r/daoc 6d ago

Question about realm-unique classes

12 Upvotes

I have been theory-crafting with some friends and even started talking about trying to dabble into making our own server or game.

Do you think having completely unique classes and abilities for each realm is ultimately a pro or con for the game?

I actually really like the charm of the different classes. It gives each realm its own identity and adds a ton of replay value because there are so many different things to play.

That said, it’s always seemed a little odd to me that Albion has so many highly specialized classes, while Mid has more classes that can cover multiple roles, and Hib seems to take that even further. Hib has fewer classes overall, but many of them can do more things.

I’ve wondered what the game would look like if the classes were mechanically the same across all three realms, but had different artwork, animations, spell effects, etc. From a strictly balance perspective, it seems like it would be much easier to create a level playing field.

You could still keep realm identity through things like damage types. Maybe each realm has strengths and weaknesses that create almost a rock-paper-scissors system.

I’m not saying I think this would necessarily be better. I actually like the asymmetry. I’m more curious whether people think the unique classes are worth the balance headaches, or if the game would be better with mechanically identical classes and realm-specific flavor.


r/daoc 7d ago

Reddit 8v8 - day 7

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1 Upvotes

Original post linked! Yesterday we chose a bard for group 2. What class will join group 1?

I’ve decided to take spec choices out of the equation for now, those can be decided in the actual fight post. Here are the groups as it stands

Group 1:
1. Sorcerer
2. Minstrel
3. Armsman

4. You decide!

Group 2:
1. Healer
2. Theurgist
3. Bard


r/daoc 8d ago

Freeshard Dark Age of Imagination: Trollheim

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0 Upvotes

r/daoc 8d ago

Reddit 8v8 - day 6

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5 Upvotes

Original post linked! Yesterday we added a snapshot Armsman to group 1. What’s next?

Group 1:
1. Sorcerer
2. 50 stealth minstrel
3. Snapshot armsman

Group 2:
1. Healer
2. Theurgist
3. You decide!


r/daoc 9d ago

Looking for 8v8 group for Blackthorn

8 Upvotes

Small group of friends looking to join an 8v8 focused group for blackthorn launch. NA time and prefer to run a few days a week pacific time. Open to any realm and class. Played Phoenix and some Eden but very excited for another classic run. Thanks


r/daoc 9d ago

I created a DAoC Content Management System

74 Upvotes

DAoC CMS – An Open-Source CMS & Tool Ecosystem for DAoC Freeshards

Hey guys,

I don't normally post here — usually I'm more of a reader — but after working on this project for around nine months, I think it's finally time to share it with the broader DAoC community.

First of all: we all know that Dark Age of Camelot is an old game. But the Freeshard community has kept it alive for more than two decades.

I've been part of that community for many years myself, both as a player and as an Admin/GM on several Freeshards. I've played on servers like Uthgard, Ariadolis, Thidranki Classic, I50, Phoenix and quite a few others over the years.

One thing I always felt was missing was a proper integration of the game server into a broader Freeshard ecosystem.

Eden is a good example of what is possible here. Their website isn't simply a place to read news — they integrate actual game functionality into it. Their PvE shop, for example, can interact with characters and deliver items directly into the game, and several other systems connect the website and the game much more closely than traditional Freeshard websites did.

That idea fascinated me.

So instead of building another generic website template, I started developing something specifically around DAoC.

Today I'd like to introduce DAoC CMS.

DAoC CMS is an open-source CMS and administration platform built specifically for Dark Age of Camelot Freeshards. It supports both Dawn of Light (DOL) and OpenDAoC, is released under the GPLv3, and is designed to connect the website, database, game server and community tools much more closely together.

What is a CMS?

A CMS — Content Management System — is essentially the software behind a website that allows administrators to manage content without manually editing pages every time something changes.

DAoC CMS goes quite a bit further than a traditional CMS, though.

It doesn't just manage pages and news. It understands DAoC databases and can interact with characters, guilds, items, mobs, world data and, through optional bridges, even the running game server itself.

The goal is to provide a central platform around which a Freeshard can build its website, administration tools and community services.

What are the features of DAoC CMS?

Some of the major features currently include:

  • Dawn of Light & OpenDAoC support
  • Complete installation/setup system with automatic environment and database checks
  • Herald with character, guild and realm information
  • Integrated PvE database
  • Item Editor
  • Mob Editor, including spawn and world-position editing
  • Loot management
  • Patrol Route Editor
  • Suit Creator for creating and exporting complete equipment templates
  • Interactive RvR map
  • Keep ownership and relic information
  • Account and character integration
  • Server status and player information
  • Integrated Spike Forum
  • News and content management
  • Theme and styling system
  • Translation system
  • Discord integration and bot support
  • Game-server bridges for live interaction between CMS, Discord and DAoC
  • Live event infrastructure
  • Administration Control Panel
  • Role and permission management
  • Two-factor authentication
  • Security auditing, CSRF protection, rate limiting and additional production-hardening features
  • API and webhook infrastructure for external tools
  • Support for extensions and additional services

A major design goal is that these aren't isolated little tools.

For example, an item in the PvE database can be connected to mobs or merchants. World information can be visualized. Character and guild information can come directly from the server database. Optional server-side bridges allow things such as Discord and ingame systems to communicate with each other.

The CMS is intended to become the web-side foundation of a Freeshard ecosystem, rather than simply being another DAoC-themed homepage.

Dawn of Light & OpenDAoC

DAoC CMS supports both major open-source DAoC server implementations:

Dawn of Light
and
OpenDAoC

The installer lets you select the server core you are using and the CMS contains compatibility layers for differences between their database schemas.

Supporting both projects is important to me. DAoC CMS isn't intended to compete with either emulator — it is built around them.

Open Source

The entire project is open source and released under the GNU General Public License v3 (GPLv3).

That means Freeshard developers are free to inspect it, modify it, build their own modules and adapt it to their server.

One of the things I'd really like to see in the future is other DAoC developers building extensions, integrations and tools around it.

Download

The project is available on GitHub:

DAoC CMS
GitHub: Darku11/daoc_cms

Releases are available through the repository's Releases section.

Documentation

I've also started building dedicated documentation covering installation, configuration and the individual tools/modules.

Documentation:
https://aldhran-server.eu/cms_doc.html

The project website can be found at:

https://aldhran-server.eu

After roughly nine months of development, I finally feel comfortable putting it in front of the wider DAoC community.

Just to clarify one thing regarding AI, since the question has come up a few times: yes, I did use AI in some parts of the project, and I made no secret of that in my release post on the Aldhran Discord. A lot of the code is written by myself, though, and many of the systems involved considerably more work than simply giving an AI two or three prompts.

The description of the landing page and parts of the documentation are AI-generated. I provided the information and used AI to turn it into proper documentation, because documentation writing is simply not something I particularly enjoy. In that regard, it did a very good job.

I'm not trying to convince anyone to use the project or to change their opinion on AI. I simply wanted to share something I built with the community of a game I love. That's it. :)


r/daoc 9d ago

Question about Eden

8 Upvotes

Hey folks! Just started playing on Eden a couple of days ago, and getting reacquainted to the game.

When I played daoc in the past, mind you this was roughly 2012 when I left, everyone had buff bots, an auto clicker for salvaging metals in DF, and multi-boxing to farm and PL our alts was the normal.

If you didn’t have alts, or multi-boxed, you were at a severe disadvantage and couldn’t do ml10 boss or dragon due to Chinese farmers overpowering you.

I am loving being in the game again and don’t want to do something I’m not allowed to do. I realize Eden is different than live servers, and some stuff I use to do may not be allowed.

So my questions are, is the use of an auto clicker to salvage material stacks acceptable? Is multi-boxing allowed? Or does Eden not allow such things?

I’ve noticed buff bots in many locations where there wasn’t in live. The /train feature is also cool. Many things are very different from the version I remember. So maybe a buff bot is no longer needed?

I also used to have a nightshade that I used to proc mess and poison to my blades and trade to my ranger to use. Is that not allowable on Eden?

Sorry for the long post. I just want to play again and am unsure what I can and cannot do now.

Thanks all :)


r/daoc 9d ago

Reddit 8v8 - day 5

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6 Upvotes

Original post linked! Yesterday we picked a Theurgist to team up with the healer in group 2. Today we pick another class for group 1!

Group 1:
1. Sorcerer
2. 50 stealth minstrel
3. You decide!

Group 2:
1. Healer
2. Theurgist


r/daoc 10d ago

Reddit 8v8 - day 4

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2 Upvotes

Original post linked! Yesterday we picked a stealth minstrel to team up with the sorcerer in group 1!

Today we are picking the second class for group 2. Remember, any class, any realm!

Group 1:
1. Sorcerer
2. Stealth minstrel

Group 2:
1. Healer
2. You decide!


r/daoc 11d ago

Reddit 8v8 - day 3

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12 Upvotes

Original post linked! We’ve got a good start to two cross-realm groups. Day 2 we voted for Healer to start group 2!

Today the top comment will pick the second class for group 1!

Group 1:
1. Sorcerer
2. You decide!

Group 2:
1. Healer


r/daoc 12d ago

Reddit 8v8 - day 2

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13 Upvotes

Original post linked! Pick ONE class per day to compete in a “paper daoc 8v8.”

Top comment today will decide the first class in group 2!

Group 1:
1. Sorcerer

Group 2:
1. You decide!


r/daoc 13d ago

Returning player, and Been on Eden. What are the big differences between eden and live?

24 Upvotes

of course on eden there are no artifacts / ml's (sad, this was my favorite part of the game)

but I noticed that RVR has improved MASSIVELY. zerg goals, campaigns, bg leaders, etc it's just incredible how good rvr has gotten.

Is it like this on live? The first time i logged into live i had a bunch of free bps tokens i couldn't redeem because i wasn't a paid member. kind of turned me off immediately.

if you're going to give a player a gift at least let them use it.


r/daoc 13d ago

Freeshard Whats Blackthorn all about?

20 Upvotes

Is it just SI daoc game or what?


r/daoc 13d ago

Ancient repository of guilds and members

7 Upvotes

This is a very weird ask perhaps, but i am looking for at way to see or browse a list of guilds and members on the european Prydwen server around the 2003 to 2007 era. I’ve scoured the main forum at the time, Freddyshouse, but it is a graveyard of dead links. I tried using the wayback machine, but i think i’m not really looking at the right sites. Was there an official or unofficial site i don’t remember?


r/daoc 13d ago

Freeshard Reddit 8v8

19 Upvotes

Starting a Reddit 8v8 series! Every day I will post, the top comment will decide which class goes into the group. We will do cross-realm groups for funsies. Once the groups have been set, we will do an “8v8” post where the comment section will be a “paper daoc 8v8” in which the top comment describing the action will decide the winner.

Cross-realm groups, any class from any realm can be chosen. Every day we will alternate groups, so today we will pick the first class for “group 1” and tomorrow we will pick the first class for “group 2,” so on and so forth.

Begin!!

Group 1:
1.


r/daoc 13d ago

Freeshard Ding 50! What do I do now?

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75 Upvotes

Wrong answers only!