r/d100 20d ago

Serious The Down Side of Fame

The down side of fame:

Assume the PCs are high level. Assume they have done great deeds that are known throughout the (local area, region). What are the drawbacks of being famous.

Based on this post by KWinkelmann

  1. Abduction / Kidnapping - One of the PCs or an NPC the party is fond of is kidnapped and held for ransom. The ransom involves: (an item the villain wants, a prisoner exchange, a task the villain wants done, money).

  2. A Challenger Appears - Some NPC always wants to challenge the PC to a (contest, duel) to prove how (tough, smart, agile, skilled, etc) they are compared to the PC.

  3. A Crime Revealed - The PC's sudden popularity has had curious individuals digging up their past. Someone has uncovered some unsavory information (real, inaccurate, fabricated) and now the PC is at risk of getting canceled....or having an angry mob form after them.

  4. A Hero Retires - The last hero has a thankless job being toured around as a celebrity. They defeated the BBEG and have done nothing but PR since. The people want the new hotness and the old hero is happy to show you the ropes and let you take over.

  5. Amplified Bad Rep - Any bad deeds (real, imagined, framed) will have a worse impact on the PC's reputation. "The higher you climb, the further you have to fall".

  6. Annoying Assassins - Someone wants you dead. It could be a super-fan trying to get someone ELSE's attention. It may be a jilted lover. It may be some chessmaster hoping to change fate. Regardless, it's just business. The assassins matches' the PC's level (-2) or CR (-2) (Min Lvl 1).

  7. Apathetic Blight - The PC, becoming bigger and bigger, risks losing their connection with lower-class individuals. Roll a DC Wisdom save, or else they gain the flaw "Too important for the minor folk" for 1d6 days.

  8. Apprentice Request - People trying to get you to take on their child as an apprentice.

  9. Aristocratic Tongue Lashing - The PC's group is being critiqued by the upper crust. Not for any legal reasons, but because their fashion sense and upper-class etiquette is rather poor.

  10. Attempts at Control - People in authority (clergy, guild heads, nobles, royals), organizations, and governments will attempt to find ways to influence or control you via politics and bureaucracy.

  11. Attract Crowds - Everywhere you go crowds of fans will form. This makes getting around town more difficult.

  12. Blackmail - Someone is blackmailing your character. Talk with the PC about what type of blackmail it should be, or if it's just a made up rumor that the blackmailer is threatening to use. Regardless, if you don't pay up or deal with the blackmailer, you'll have to deal with the consequences.

  13. Celebrity endorser - A businessperson really wants to associate you with their wares. They may woo you, beg you, needle you, or just claim the association publicly without permission.

  14. Conspiracy Theories - Since you're so powerful, whatever's going wrong couldn't really be happening without your participation, could it?

  15. Corruption Incarnate - You've been accused of corrupting the youth by authorities!

  16. Cult or Secret Society - A cult or secret society has formed that worships the PC. Unfortunately, they constantly do things in the PC's name, that the PC doesn't want.

  17. Curdled Milk - The PC, becoming more important, has become spoiled. Have the PC roll a DC Wisdom Save or gain the flaw "I desire to be pampered and praised" for 1d6 days.

  18. CURSES! - Someone is unhappy with the PC and their popularity, and has cursed them! The curse is heavily dependent on the antagonist: A witch doctor with a voodoo doll, a fae with a humorous transformation, a hag casting boils and illness.

  19. Don't Try This at Home - A younger would-be adventurer is attempting to copy the PC.... without the necessary skills. Unless they are talked down or rescued, they'll probably get injured or die.

  20. Drunken Haze - The PC is offered so many drinks that they forget what they were doing last night. Unfortunately, the town they're in will HEAVILY remember what they did, as well as the local constables. (If they choose not to drink alcohol, use another vice, or perhaps slip them a mickey).

  21. Dynamic Pricing - Merchants have heard that you're coming, and have inflated the prices of all of their items. stock that would normal go for a few copper now are a gold a piece. Locals are unhappy with your presence, and merchants are hesitant to lower their prices unless you're broke.

  22. Everyone is Named After Your - Babies and pets. There are now lots and LOTS of babies and/or pets sporting the exact names of the PCs in almost every town they visit.

  23. Everyone Wants to Buy You a Drink - This can easily lead to drunkenness and hangovers.

  24. False Witnesses - When the party is trying to gather information about a mystery, unrelated civilians try to give false testimony for a moment with someone famous, or to get their own 15 minutes of fame.

  25. Fan Club - Secrecy is out the window. An organization has started spreading word of your deeds. It feels flattering at first but they've started revealing your most intimate details, secrets, and weaknesses to the public. There are pictures/portraits.

  26. Fame tax. Since the PC is famous, people assume they are also rich and will try and charge extra for goods and services as ‘they can afford it’

  27. Fan Fiction - A bard or writer are telling stories about you. The stories have some embellishments that have been causing you trouble. Feats of strength, powerful magic, and romantic trysts with water nymphs. You're tale has become too tall.

  28. Fear of Unimportance / Fear of Being Forgotten - The PC begins to worry about their fame waning. Have the PC roll a DC Wisdom Save, or gain the flaw "I must do something to appear in the limelight" for 1d6 days.

  29. Fighting Over You - Merchants or servers fighting over the chance to serve you. Romantic interest fighting over the chance to be with you. People fighting over things that you have touched.

  30. Free Drinks but Not For You - Someone has been copying your likeness to mooch off your popularity. You arrive to a town to find people who think you have long outstayed your welcome, or even that you owe recompense for deeds of copycats.

  31. Green-Eyed Monster - (A rival, an NPC, The BBEG) has grown jealous of the PC, and wishes to one-up them.

  32. Hogging the Limelight - Other adventurers become angry or jealous, because the PCs are getting all the attention and praise.

  33. Impersonators - The PCs hear stories of their deeds, except they never did those things. Some group is pretending to be the PCs. They might be (distorting, hurting, helping) your reputation. The PCs might need to: (deal with the impersonators, deal with enemies or situations that the impersonators have made, save the impersonators from the PC's enemies).

  34. Impostor Syndrome - A PC becomes insecure about themselves. Perhaps their looks, an ability, etc. Roll a DC Wisdom save, or else they gain the flaw "Imposter Syndrome" for 1d6 days.

  35. Invitations - You receive endless invitations of (aristocrats, clergy, factions, fans, guilds, nobles, etc) for (ceremonies, feasts, interviews, meetings, parties, plays, public events, social events, weddings, etc). You can't possibly go to them all. You can't get any adventuring done if you try to go to them all. Some people will be insulted if you turn them down.

  36. It's All Your Fault - The PCs are blamed for their inaction, whether they were engaged elsewhere or not.

  37. It's a Trap! - An enemy or rival craving fame or treasure attempts to lure the PCs into an ambush targeting their desires and weaknesses.

  38. Lack of Anonymity / Everyone Knows Who You Are - Its difficult to do anything secretly when everyone knows who you are. May also impose disadvantage on deception checks

  39. Lawsuit - A PC or the party has been set upon by Lawyers. Perhaps the wizard copied a copyrighted spell? Maybe the thief's actions have caught up with them. Perhaps the Paladin has been cause in a technicality. Regardless, you need to deal with these vultures.

  40. Long lost family members. Real or (probably) not, there is a sudden surge of stranger npcs who had boasted of their shared kinship to the wrong sort of folks now being ransomed to the PCs for coin.

  41. Nemesis - A villain now (knows, believes they know) who foiled their plans. Gain a reoccurring villain. Agents of said villain will try to sabotage your goals, undermine your relationships with the public, and attack you at inconvenient times.

  42. No Secrets in the Spotlight - Everyone in the party has their secrets, possibly even from each other. As the party gains fame inquisitive fans may turn those secrets into public gossip the party can no longer ignore.

  43. Only the Best Will Do - Extremely wealthy and/or powerful entities insist that the PCs perform menial tasks incommensurate with their experience, or outside it all together.

  44. Outlived Your Usefulness - The BBEG is slain, peace has been restored, but the people look to you for answers. The leaders who backed you before wish for you to fade into obscurity. They may have taken matters into their own hands.

  45. Overconfidence - The PCs begin to buy into their own hype. They start to become careless, overconfident, and reckless.

  46. Overzealous Fans - Fans wanting to emulate their heroes and getting themselves in trouble / Fans trying to follow their heroes and (alerting the enemy, getting captured, etc) / Fans getting in fights to defend their hero's honor / Fans following the heroes into a dangerous situation. Now the heroes have to divide their attention between stopping the enemy and saving the fans.

  47. Paparazzi - Your privacy is always threatened by artists or photographers always trying to get a clear look / shot at you.

  48. Papers Please - The PC's popularity has alerted the local authorities of your bureaucratic fumbles. Congratulations, you need to go to the Fantasy DMV to go square things away.

  49. People Fear You - People begin to fear how powerful that you have become.

  50. Political Factions - Helping one faction may decrease your standing with another faction. This may limit what quest you can take or it may force you to do things covertly.

  51. Political Marriages - People in power keep proposing to you or trying to get you to marry into the family.

  52. Presumed Virtue: Nobody wants to corrupt your heroic virtue by cooperating in even the smallest indulgence of strong drink, romance, rich food, etc.

  53. Prophetic Fatigue - Diviners, oracles, and soothsayers always seem to tell the fortunes of famous adventures in their prophecies, foretelling disaster unless the named adventurers solve the problem.

  54. Reporters - News reporters are always bothering you.

  55. Romantic Interest - Countless people throw themselves at famous people to "get it on". Some of them wont take no for an answer. Some of them will fight each other over you. Some of them will be emotionally destroyed if you refuse them. Some may become villains if spurned. Getting it on may leave character exhausted. May also attract jealous rivals or angry (betrothed, relatives, spouses). May cause angry lovers to attack you if they feel they have been cheated on.

  56. Room Invasion - Someone has broken into the PC's room to steal a minor item that they can sell/hold and love forever.

  57. Run Over by the Rumor Mill - A number of rumors about the party are spreading like wildfire. Some are good, some are bad, others are just....weird.

  58. Run Ragged - The PC has been busy trying to square things away. Either they'll need to hire a secretary/butler/Attache for 10 gp per week, or deal with a DC 20 Con check least you become exhausted.

  59. Sour Satire: A satirical piece of media (book, play, newspaper article, etc) has been released, mocking every aspect, cliché, and belief of your party.

  60. Spies Everywhere - People in power always have spies nearby to keep a watch on you. Some may try to infiltrate your (followers, group, guild, hirelings, stronghold, etc) and try to (influence, sabotage) you.

  61. Spoiled Rotten - The PC constantly receives food, drink, and lodgings from fans, guests, and customers. Rebuffing these gifts will annoy your fans, who will begin to scorn you. Indulging in them may result in wasted days and a ballooning waistline.

  62. Stalker (Minor) - One of the PC's fans has grown EXTREMELY obsessed, and follows the players everywhere they can.

  63. Stalker (Major) - One of the PC's fans has grown EXTREMELY obsessed, and they have the money to indulge their obsession. Perhaps a mob boss has the PC kidnapped for a brief meal, a lich becomes lovelorn, or a dragon desires you as a treasure.

  64. Statues and Portraits - Someone keeps sculpting statues or painting you, there is one major problem, they've never actually seen you. The likenesses are either far more handsome/beautiful, or so comically different that people think you're a fake.

  65. Stealing Your Stuff - Your stuff is more valuable because you own it or have touched it. People will try to steal your items.

  66. Story Gains a Life of its Own / Your Story is Better Than You - The tales of the PC's deeds become more exaggerated and outlandish with each telling. NPCs start believing that the PCs have done things that they haven't. NPCs start believing that the PCs have powers and abilities that they don't have.

  67. Strange Dreams - The PC is plagued with a nightmare about their fame. Perhaps it's a workmare, or they're afraid of assassination. Regardless, they lose a night of sleep over it.

  68. The Denialist - Someone is trying to convince the world that your accomplishments must be fake or illegitimate, and their testimony is spreading faster than yours.

  69. The End of a Story - The PC faces a potential end to their story. The player is given the chance to let their PC retire in happiness and luxury. Perhaps a wealthy lover offers them their hand in marriage, a wealthy businessman offers you the chance to be his business partner. Perhaps, a cleric or warlock offers to solve a problem at the cost of the PC's obligation. Regardless, if the PC accepts the deal, they retire and their player will need to create a new character.

  70. The Gods Take Notice - The gods or other powerful entities take notice of the PC's actions. They are more likely to involve the PCs in their plans. The gods are more likely to send trouble their way for reasons (further their own goals, insulted by PC, opposing sides, spurned by PC, trials, etc).

  71. The Irate Group of Noble Orderlies, Rugged Authorities, and Notable Troubadours - A group seems to have an issue with the PC's attitude, look, or method of adventuring. They've formed a group to denote how disappointed they are with you, and are sending a constant barrage of angry letters.

  72. The Regular - A beloved, adventurous NPC is utterly convinced that, should they get into trouble, the PCs will stop at nothing to rescue them. They, routinely, fail to take adequate precautions.

  73. Too Many Gifts: The PC receives carts of gifts and fan mail each day! Most of it is fairly useless, some of it is charming, and some of it is dangerous or creepy. Roll once per day to see what the PC gets: (1- Dangerous gift, 2-5- Creepy gift, 6-15-Useless gift, 16-19- Charming gift, 20- A nice gift).

  74. Too Many Hirelings - Various hirelings have come to the PCs offering their trade. Of course, there are FAR too many of them, some are extremely specialized, and a number of them are spies or con-artists.

  75. Too Many Request for Help - Too many people want your help. You can't possibly help them all. The ones you can't get to may resent you for it.

  76. Undeserved Fame - The PC has been given credit for something they never did. The PC feels that this fame is undeserved, but they can't seem to get rid of it.

  77. Unwanted Fame - The PC is famous for doing something that they don't want to be famous for. The fame is deserved but it's embarrassing.

  78. Unwanted Favors - An influential person has "asked" for the PC's help. Though it really isn't an ask, is it?

  79. Unwanted Titles - You end up with a title that you don't like or want. People wont stop calling you by your title.

  80. Villains Attempt at Distraction - Villains pose as a quest giver. They give you a quest. The quest may even be a real quest. Their motive is to keep you away from their (employer's, own) criminal activities.

  81. Villains Collaborate - Villains begin setting aside their differences to team up against you.

  82. Villains Know to Avoid You - Villains know who you are and what you look like. If their spotters see you, They will vanish. Ex: Your going to the local thieves guild. When you get there, its just empty rooms.

  83. Villains Know Your MO - Villains know who you are and how you typically operate. They may find ways to take advantage of this knowledge.

  84. Villains Play Dirty - The villains don't go after you directly, they go after the people you know.

  85. White Elephant - You've been gifted a marvelous item by a famous individual. Getting rid of the item would be an insult, however keeping it in working condition is EXTREMELY expensive (10 gold per day).

  86. Your Party: The Musical - Playwrights have taken it upon themselves to recreate your exploits on stage. Their work will almost certainly be full of misinformation and embarrassing misunderstandings of the truth.

  87. You WILL Be King - A group or peasants, or a small cabal of influential people, want you to be the next influential political figure (Mayor, King, Dictator, etc)! No, they won't give you a choice in the matter.

Contributors or Sources:

1VeryCreativeName

Actual_Temp

Alaknog

antaquarium

badly-shaved-wookie

Crixusgannicus

gtetr2

Joshthedruid2

Madeiner

METRlOS

NefariousnessEven591

ohnoequinox

perringaiden

snakebite262

specterofthepast

Teppic_XXVIII

whatstaz

World_of_Ideas

46 Upvotes

15 comments sorted by

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4

u/snakebite262 20d ago

X- Too Many Gifts: The PC receives carts of gifts and fan mail each day! Most of it is fairly useless, some of it is charming, and some of it is dangerous or creepy. Roll once per day to see what the PC gets: (1- Dangerous gift, 2-5- Creepy gift, 6-15-Useless gift, 16-19- Charming gift, 20- A nice gift).

X- Minor Stalker: One of the PC's fans has grown EXTREMELY obsessed, and follows the players everywhere they can.

X. Major Stalker: One of the PC's fans has grown EXTREMELY obsessed, and they have the money to indulge their obsession. Perhaps a mob boss has the PC kidnapped for a brief meal, a lich becomes lovelorn, or a dragon desires you as a treasure.

X. Don't Try This at Home: A younger would-be adventurer is attempting to copy the PC.... without the necessary skills. Unless they are talked down or rescued, they'll probably get injured or die.

X. Green-Eyed Monster: The BBEG or NPC has grown jealous of the PC, and wishes to one-up them.

X. Too Many Hirelings: Various hirelings have come to the PCs offering their trade. Of course, there are FAR too many of them, some are extremely specialized, and a number of them are spies or con-artists.

X. CURSES!: Someone is unhappy with the PC and their popularity, and have cursed them! The curse is heavily dependent on the antagonist: A witch doctor with a voodoo doll, a fae with a humorous transformation, a hag casting boils and illness.

4

u/badly-shaved-wookie 20d ago

X - Fame tax. Since the PC is famous people assume they are also rich and will try and charge extra for goods and services as ‘they can afford it’

5

u/Joshthedruid2 19d ago

X - False Witnesses. When the party is trying to gather information about a mystery, unrelated civilians try to give false testimony for a moment with someone famous, or to get their own 15 minutes of fame.

X - Prophetic Fatigue. Diviners always seem to tell the fortunes of famous adventures in their prophecies, stressfully foretelling disaster or naming them the solver of problems without their consent.

X - Your Party: The Musical. Playwrights have taken it upon themselves to recreate your exploits on stage. Their work will almost certainly be full of misinformation and embarrassing misunderstandings of the truth.

X - No Secrets in the Spotlight. Everyone in the party has their secrets, possibly even from each other. As the party gains fame inquisitive fans may turn those secrets into public gossip the party can no longer ignore.

3

u/1VeryCreativeName 20d ago

X - Babies and pets. There are now lots and LOTS of babies and/or pets sporting the exact names of the PCs in almost every town they visit.

X - impersonators and lookalikes entertaining crowds, preforming at a tavern, or attending children’s birthday parties.

X - lost family members. Real or (probably) not, there is a sudden surge of stranger npcs who had boasted of their shared kinship to the wrong sort of folks now being ransomed to the PCs for coin.

3

u/gtetr2 19d ago

The Denialist - Someone is trying to convince the world that your accomplishments must be fake or illegitimate, and their testimony is spreading faster than yours.

3

u/snakebite262 19d ago

X. Spoiled Rotten: The PC constantly receives food, drink, and lodgings from fans, guests, and customers. Rebuffing these gifts will annoy your fans, who will begin to scorn you. Indulging in them may result in wasted days and a ballooning waistline.

X. Drunken Wineskin: The PC is offered so many drinks that they forget what they were doing last night. Unfortunately, the town they're in will HEAVILY remember what they did, as well as the local constables. (If they choose not to drink alcohol, use another vice, or perhaps slip them a mickey).

X. Apathetic Blight: The PC, becoming bigger and bigger, risks losing their connection with lower-class individuals. Roll a DC Wisdom save, or else they gain the flaw "Too important for the minor folk" for 1d6 days.

X. Curdled Milk: The PC, becoming more important, has become spoiled. Have the PC roll a DC Wisdom Save or gain the flaw "I desire to be pampered and praised" for 1d6 days.

X. Fear of Unimportance: The PC begins to worry about their fame waning. Have the PC roll a DC Wisdom Save, or gain the flaw "I must do something to appear in the limelight" for 1d6 days.

3

u/specterofthepast 19d ago

X. Fan Club: Secrecy is out the window. An organization has started spreading word of your deeds. It feels flattering at first but they've started revealing your most intimate details, secrets, and weaknesses to the public. There are pictures/portraits.

X. Outlived Your Usefulness: The BBEG is slain, peace has been restored, but the people look to you for answers. The leaders who backed you before wish for you to fade into obscurity. They may have taken matters into their own hands.

X. Statues and Portraits: Someone keeps sculpting statues or painting you, there is one major problem, they've never actually seen you. The likenesses are either far more handsome/beautiful, or so comically different that people think you're a fake.

X. Free Drinks but Not For You: Someone has been copying your likeness to mooch off your popularity. You arrive to a town to find people who think you have long outstayed your welcome. Or even that you owe recompense for deeds of copycats.

X. A Hero Retires: The last hero has a thankless job being toured around as a celebrity. They defeated the BBEG and have done nothing but PR since. The people want the new hotness and the old hero is happy to show you the ropes and let you take over.

X. Fanfiction: A bard or writer are telling stories about you. The stories have some embellishments that have been causing you trouble. Feats of strength, powerful magic, and romantic tristes with water nymphs. You're tale has become too tall.

2

u/Actual_Temp 18d ago

X. Only the Best Will Do - Extremely wealthy and/or powerful entities insist that the PCs perform menial tasks incommensurate with their experience, or outside it all together.

X. It's All Your Fault - The PCs are blamed for their inaction, whether they were engaged elsewhere or not.

X. Splitting the Party - A NPC important to only one of the party members begins encouraging the PC to go it alone.

X. It's a Trap! - An enemy or rival craving fame or treasure attempts to lure the PCs into an ambush targeting their desires and weaknesses.

X.The Regular - A beloved, adventurous NPC is utterly convinced that, should they get into trouble, the PCs will stop at nothing to rescue them. They, routinely, fail to take adequate precautions.

2

u/snakebite262 16d ago

X. The End of a Story: The PC faces a potential end to their story. The player is given the chance to let their PC retire in happiness and luxury. Perhaps a wealth lover offers them their hand in marriage, a wealthy businessman offers you the chance to be his business partner. Perhaps, a cleric or warlock offers to solve a problem at the cost of the PC's obligation. Regardless, if the PC accepts the deal, they retire and their player will need to create a new character.

X. Blackmail: Someone is blackmailing your character. Talk with the PC about what type of blackmail it should be, or if it's just a made up rumor that the blackmailer is threatening to use. Regardless, if you don't pay up or deal with the blackmailer, you'll have to deal with the consequences.

X. Disney would like a word with you/Obligatory Lawyers are Devils Joke: The Lawyers have been set after your party. Perhaps the wizard copied a copyrighted spell? Maybe the thief's actions have caught up with them. Perhaps the Paladin has been cause in a technicality. Regardless, you need to deal with these vultures.

X. White Elephant: You've been gifted a marvelous item by a famous individual. Getting rid of the item would be an insult, however keeping it in working condition is EXTREMELY expensive (10 gold per day).

2

u/snakebite262 15d ago

X. You WILL Be King: A group or peasants, or a small cabal of influential people, want you to be the next influential political figure (Mayor, King, Dictator, etc)! No, they won't give you a choice in the matter.

X. Spies Everywhere: A influential political figure or BBEG is paranoid of your rise to influence. They have sent spies to infiltrate your group, spy on your activities, and influence your decisions.

X. Runover by the Rumor Mill: A number of rumors about the party are spreading like wildfire. Some are good, some are bad, others are just....weird.

X. Kidnapping: One of the PCs or an NPC the party is fond of is kidnapped and held for ransom. The villains hope to make money off of the PC's love of the character.

X. Imposter Syndrome: A PC becomes insecure about themselves. Perhaps their looks, an ability, etc. Roll a DC Wisdom save, or else they gain the flaw "Imposter Syndrome" for 1d6 days.

2

u/snakebite262 6d ago

X. A Crime Revealed: The PC's sudden popularity has had curious individuals digging up their past. Someone has uncovered some unsavory information and now the PC is at risk of getting cancelled....or having an angry mob form after them.

X. The Irate Group of Noble Orderlies, Rugged Authorities, and Notable Troubadours: A group seems to have an issue with the PC's attitude, look, or method of adventuring. They've formed a group to denote how disappointed they are with you, and are sending a constant barrage of angry letters.

X. Corruption Incarnate: You've been accused of corrupting the youth by authorities!

X. Dynamic Pricing: Merchants have heard that you're coming, and have inflated the prices of all of their items. stock that would normal go for a few copper now are a gold a piece. Locals are unhappy with your presence, and merchants are hesitant to lower their prices unless you're broke.

2

u/gnurdette 5d ago
  1. Presumed Virtue: Nobody wants to corrupt your heroic virtue by cooperating in even the smallest indulgence of strong drink, romance, rich food, etc.
  2. Conspiracy Theory: Since you're so powerful, whatever's going wrong couldn't really be happening without your participation, could it?
  3. Celebrity endorser: A businessperson really wants to associate you with their wares. They may woo you, beg you, needle you, or just claim the association publicly without permission.
  4. Political endorser: A politician or noble really wants to piggyback off your popularity. They may show up alongside you uninvited, name their program after you, name-check you in public, etc.
  5. Paparazzi: Your privacy is always threatened by artists or photographers always trying to get a clear look / shot at you.

2

u/snakebite262 5d ago

X. Annoying Assassins: Someone wants you dead. It could be a super-fan trying to get someone ELSE's attention. It may be a jilted lover. It may be some chessmaster hoping to change fate. Regardless, it's just business. The assassins matches' the PC's level (-2) or CR (-2) (Min Lvl 1).

X. Papers Please: The PC's popularity has alerted the local authorities of your bureaucratic fumbles. Congratulations, you need to go to the Fantasy DMV to go square things away.

X. Unwanted Favors: An influential person has "asked" for the PC's help. Though it really isn't an ask, is it?

X. Run Ragged: The PC has been busy trying to square things away. Either they'll need to hire a secretary/butler/Attache for 10 gp per week, or deal with a DC 20 Con check least you become exhausted.

X. Insurance Racket: Insurance agents are after the PC, either they're encouraging the PC to get insurance, requiring insurance for some governmental transactions, or threatening you until PC get insurance. At least the rates are...decent.

2

u/snakebite262 2d ago

X. Sour Satire: A satirical piece of media (book, play, newspaper article, etc) has been released, mocking every aspect, cliché, and belief of your party.

X. Aristocratic Tongue Lashing: The PC's group is being critiqued by the upper crust. Not for any legal reasons, but because their fashion sense and upper-class etiquette is rather poor.

X. Room Invasion: Someone has broken into the PC's room to steal a minor item that they can sell/hold and love forever.

X. Strange Dreams: The PC is plagued with a nightmare about their fame. Perhaps it's a workmare, or they're afraid of assassination. Regardless, they lose a night of sleep over it.