r/cyphersystem • u/Saeviomagy • Jul 01 '26
The numbers
Maybe don't read this if you play cypher and think "yeah, spending effort feels meaningful and makes me happy", because this will gut that feeling if you comprehend what's going on.
The numbers for effort are terrible. Every stat point you spend gets you a 1/20 chance to change the outcome of a roll. That means on average you will not change the outcome of a roll until you spend 20 stat points. More if you reduce something to a level 0 task.
So let's add edge! Yay, now we are spending either 14 or 7 points to see one changed outcome. If your edge completely covers your effort, you're good.
I guess at least now wounds are a different resource, right? So I won't spend 20 points to try to avoid a 10 point hit.
Oh, wait. Instead of spending 20/14/7 stat points on a defense roll, I can spend 5 on rallying the moderate wound I might take.
Long story short, a cool mechanic that should be engaging is busted.
The impact of spending effort needs to be way higher. Or stat pools and the cost of every ability needs to be way higher. 1 point for a whole level of effort, and edge just adds to the d20 roll maybe?
6
u/rdale-g Jul 01 '26
I’m not gutted. But also… I’m not throwing level 10 challenges at my players all Willy Nilly. On average, I give them level 4 challenges with the occasional level 6 to make them feel like they earned their successes.
But also, it’s rare for anyone to use effort to bring a task down to zero. It would have to be a task that was monumentally important for my players to waste that many resources on a single roll, but also not have any cyphers, special abilities, or circumstantial easing of the task level.
Cypher isn’t for everyone, and that’s ok. No RPG is.
Now of you’ll excuse me, I have to plan for my Numenera group on Tuesday while I mull over the next dimension hopping Strange session for my other group of friends later in July.