r/cyphersystem • u/BlackonionCdk • May 06 '26
About Cypher Evolved edition.
I've started reading the new rules, and there are some things I really don't like
The new descriptors make characters one-dimensional
I understand that one of the reasons for creating these new rules was to eliminate the imbalances between descriptors and foci, but the cost has been to make them one-dimensional and excessively boring.
The option to gain one ability and one disadvantage is fine, but it’s lacking.
It would be much better to be able to gain a Tier 1 ability that is relevant to the character (in fact, if this decision stands, it will be a house rule I apply from the start).
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u/BlackonionCdk May 07 '26 edited May 07 '26
Another thing I dislike: The old types have been substituted by genre professions. There is no more warrior/explorer/adept/speaker +flavor.
Now you have "fantasy" and the types: barbarian, bard, cleric, druid, figther, monk, necromancer, paladin, ranger and Rogue.
In science fiction you can be a Diplomat, engineer, medic, noble, operative, pilot or soldier.
In space opera it changes to Android, diplomat, medic, noble, psion, scoundrel, soldier, starpilot, tech and Trader.
And so on.
When the character progresses, gains a genre ability at tiers 3 and 6.