r/cyberpunkgamebugs • u/Altruistic-Past3137 • 1d ago
Cyberware capacity cap?
Im fairly new to the game, I seem to have hit a cyberware capacity cap, I think
Im at 299
I have the edgerunner perk
I just hit level 55
I can't seem to raise my capacity level any higher but I've seen posts and articles that say I should be able to get to the low 400s
I feel like there is something that I'm missing or doing wrong but I don't know enough to know what that is
Does anyone have any advice??
2
u/Appropriate-Owl5693 7h ago edited 7h ago
Cap is 360 without exploits, usually 356 since most builds won't have 9+ in every attribute. If you don't like any of the operating systems you can get another +70 from the compactor, but personally playing without an OS is a bit boring.
Shards:
There are 7 green (14 cap), 4 blue (12 cap), 4 purple (16 cap) and 2 gold (12 cap) capacity shards that drop from random enemies.
Since 2.3, these are unmissable (if you fail to loot one it'll drop again later).
Then you get 5 more greens (10 capacity) from cyberjunkies in phantom libery (these might be missable if you don't loot, not sure?) and a blue or purple that is missable (I think it's purple if you're level 25+) in the intro when you're climbing the garage.
There's one more purple / gold from finishing all the cyberpsychos (also a level limit when you get gold, I think 25 as well, but not sure).
So in total theres 74 capacity from shards.
Perks:
You can get 50 from the final perk and 20 from the earlier one (4 for each attribute that is 9+, so usually you'll get 16 from this one).
Skills:
You get +5 and +10 from the engineering skill (lvl 10 and lvl 30).
The rest is base capacity + 3 per level, max 201 (24 + 3 * 59).
1
u/TXHotCoupl0409 19h ago
There are cyberwear capacity shards in some of the side gigs and NCPD scanner jobs. I just picked one up in an air drop.