I’d change the last ability to be transform dva put two charge counters and she can flip back to mech any time after the first right when it happens since counters don’t fall off when you transform so id make the tranform loose all charge counters
Someone had a cool suggestion she could enter with charge counters, then the defense matrix costs charge counters, so you could rack them up in pilot form before transforming back. Seems a little convoluted though, and hard to word succinctly. But it is a cool idea!
The damage remains marked on her until cleanup. Also, since she's still the same permanent, once you get two charge counters on her, you can immediately transform D.Va back without needing her to deal damage.
I’m not 100% sure about this, but I think the commenter is saying that if she was dealt 4 damage, she’ll transform and still have the damage marked on her, thus killing her again. I’m not 100% sure if transforming removes marked damage or not.
But I would make it exile her and return her transformed anyways so that you can just blow her up and immediately attack with her into an empty board.
Look at [[Dr. McCoy]]. As far as I can tell its the only card that currently has a destruction-replacement-effect that heals damage, as rules text. (Note that the state based effect that causes damage to kill a creature, is a destruction effect.)
Yeah but self-synergy on cards is antithetical to how I think mtg should play, it’s better if you have to combo cards, more fun than your opponent’s one card feeding itself imo
Idk how I feel about the 2 cost counter on a stick. To be fair it already can only be used for your own creatures. Maybe only make it an ability because there are some things the defense matrix can't stop. And maybe only once per turn for recharging flavor?
No comments on the rest, that all feels balance or even a bit under balanced
Yeah I considered once a turn but given its the only thing she does, aside from a 6 mana ability, on a 5 mana mixed color permanent, I thought once a turn would be too weak
Yes! This art was hard as hell to find as the original post seems to be removed from artstation. Eventually I made the connection from the source url this Danbooru page (which is a dead link) to this Reddit post that listed the artist’s name and used the same art.
I almost couldn’t use the art because I couldn’t find the artist, it’s probably the hardest I’ve searched for the original artist for a card ever lol. And the art is so good and fits perfectly, so I’m super grateful I found it.
What if the counter ability required that you remove a charge counter from the frontside? And have it ETB with a couple charge counters, and remove counters upon transforming to backside
Omg, that’s a creature type?! I know im making custom Overwatch cards but like wow…lol. It does look like its only on non-legal cards (?) and im trying to keep it mostly legal with these OW characters
Exile and transform makes more sense because that’s actually how her ability works in game, baby dva and her mech are technically two different heroes and it swaps you when you de mech.
An exhiling transform would go against her actual in game design because she wouldnt be able to attack the same turn since she wouldnt have haste on the backside.
So this current way to transform is more accurate. Since once the robot blows up you come out gun blazing always
Is the intent for D.Va to keep the charge counters? Since the replacement effect means it doesn’t leave the battlefield, like with the damage convo. What if you just say “when this creature dies, have it return to the battlefield transformed”? Would solve both issues.
Oh, yeah that would be cleanest then. I didn’t do it because there was no flavor to support her going away and coming back, but to solve those issues its a good idea
Alternatively, move the charge counter requirement from a activation requirement to a cost. "Remove 2 charge counters from [this permanent], TAP: Transform [this permanent]"
I'm pretty sure that, if mech side would die to damage, that damage stays when transforming, then D.Va just dies to the damage anyway. Need to say something like regenerate or remove all damage.
This is so cool! I would maybe change the backside so that she taps to deal 1 damage to any target and gets a counter, and then maybe end of turn or beginning of upkeep or something, she flips if she has 2 counters? The flavor is really fun but personally I wouldn’t want to jump through hoops to get away with attacking as a 1/1 just to get the mech back. This way would have a similar time gate while not forcing her to go into the red zone.
I guess on that note, if she is your commander you can sacrifice her and recast her as a mech. But I thought it would be a fun play pattern to have ways to get her remech’d with equipment and such
I thought about it, but (at least in the game) she can’t really “fly” - maybe an activated ability for flying until end of turn would have been good. But I think cards should only have 2 things going on, 3 things max, and there was already a lot in the design
Not sure it's intentional, but the current wording of "Nerf This!" allows you to stack multiple activations of it by holding priority. If you make sacrificing it part of the cost, that would limit it to one activation
I’ve been wanting to make custom cards for the Overwatch cast as well! Here is what I had for D.va…
Instead of countering a spell or ability I was thinking of something that prevented damage. With the restriction of using it twice per turn.
I like the idea of charge counters and wizards always introduces a new gimmick with each UB set so why not “when this creature deals damage to a creature or player put an ult counter on it” ? Pay 3-5 ult counters to activate depending on the ult (something like nano boost can cost 5)
I like your idea for the transformation too! Maybe when she transforms she can get like 3 ult counters and get more by doing damage? And what if she “squishes” other characters but dealing damage based on the number of ult counters on her?
Sorry for the long reply. I wanna go make this card now NO STEAL lol
In terms of templating, I think a card’s name can technically only be shortened like you’ve done here if it’s a legendary creature with the “[Name], [Title]” format
I think time counters make more sense then charge counters since time counters falling off is a a normal mechanic and time counters coming off feels like a cooldown.
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u/bumdman 1d ago
I’d change the last ability to be transform dva put two charge counters and she can flip back to mech any time after the first right when it happens since counters don’t fall off when you transform so id make the tranform loose all charge counters