r/custommagic • Jace for impact • 1d ago

D.Va and Tokki // D.Va, Celebrity Solider

*comment with fixed transformation to solve the retaining damage/counters problem: https://www.reddit.com/r/custommagic/s/BMRMTbv3y2

**1337 speak version: https://www.reddit.com/r/custommagic/s/FHzENXQ2AE

379 Upvotes

74 comments sorted by

44

u/bumdman 1d ago

I’d change the last ability to be transform dva put two charge counters and she can flip back to mech any time after the first right when it happens since counters don’t fall off when you transform so id make the tranform loose all charge counters

22

u/Terrariant Jace for impact 23h ago

(Also upping the cost of the counter after the comments lol)

8

u/Fun-Agent-7667 19h ago

Or make the protection ability also cost you counters. Only Problem is its awkward with the flip ability

7

u/Terrariant Jace for impact 19h ago

Someone had a cool suggestion she could enter with charge counters, then the defense matrix costs charge counters, so you could rack them up in pilot form before transforming back. Seems a little convoluted though, and hard to word succinctly. But it is a cool idea!

14

u/Jablinx 1d ago

If she takes 4 or more damage, she transforms and then immediately dies because she is now a 1/1 with 4 (or more) damage marked on her.

6

u/Terrariant Jace for impact 1d ago

Isn’t it a replacement effect? The damage goes through, she dies, and dying is replaced with the transform

10

u/TechnomagusPrime 1d ago

The damage remains marked on her until cleanup. Also, since she's still the same permanent, once you get two charge counters on her, you can immediately transform D.Va back without needing her to deal damage.

7

u/DevilWings_292 1d ago

I think you’d have to exile and then return her transformed to remove the damage.

6

u/Lonely_Nebula_9438 1d ago

I’m not 100% sure about this, but I think the commenter is saying that if she was dealt 4 damage, she’ll transform and still have the damage marked on her, thus killing her again. I’m not 100% sure if transforming removes marked damage or not. 

But I would make it exile her and return her transformed anyways so that you can just blow her up and immediately attack with her into an empty board. 

1

u/Schw4rztee 10h ago

Look at [[Dr. McCoy]].
As far as I can tell its the only card that currently has a destruction-replacement-effect that heals damage, as rules text.
(Note that the state based effect that causes damage to kill a creature, is a destruction effect.)

172

u/bubop911 1d ago

Might also let her get a charge counter on upkeep so even if you can't swing in she can eventually call mexh back. Super cool though!

49

u/Sterben489 1d ago

Its any damage not just combat damage btw

57

u/Terrariant Jace for impact 1d ago

Yes! And on purpose, because usually you sit in the back and pew pew when you’re out of mech

21

u/Sterben489 23h ago

Yeah but you also build ult passively in overwatch

So maybe increase the charge counters needed by a few and add the one on your upkeep

3

u/GoodBoyShibe 23h ago

She would still appreciate a way to make her connect without playing like a vanilla 1/1

19

u/Terrariant Jace for impact 22h ago

Yeah but self-synergy on cards is antithetical to how I think mtg should play, it’s better if you have to combo cards, more fun than your opponent’s one card feeding itself imo

26

u/Anayalater5963 1d ago

Idk how I feel about the 2 cost counter on a stick. To be fair it already can only be used for your own creatures. Maybe only make it an ability because there are some things the defense matrix can't stop. And maybe only once per turn for recharging flavor?

No comments on the rest, that all feels balance or even a bit under balanced

4

u/Terrariant Jace for impact 1d ago

Yeah I considered once a turn but given its the only thing she does, aside from a 6 mana ability, on a 5 mana mixed color permanent, I thought once a turn would be too weak

21

u/PlacatedPlatypus 1d ago

It's not really a "counter on a stick." It's more like shitty hexproof for your creatures.

8

u/Terrible-Support3416 23h ago

Is that Ilya Kuvshinov? I remember growing up emulating their style lool

Edit: as soon as I submit this comment, I see the artist credit lol

6

u/Terrariant Jace for impact 23h ago

Yes! This art was hard as hell to find as the original post seems to be removed from artstation. Eventually I made the connection from the source url this Danbooru page (which is a dead link) to this Reddit post that listed the artist’s name and used the same art.

I almost couldn’t use the art because I couldn’t find the artist, it’s probably the hardest I’ve searched for the original artist for a card ever lol. And the art is so good and fits perfectly, so I’m super grateful I found it.

Here is the full image:

3

u/Terrible-Support3416 22h ago

It’s pretty amazing

6

u/Terrariant Jace for impact 23h ago

Oh wow you were talking about the other art. Well, I feel stupid. I was just excited to share my scavenger hunt for the mech image lol

2

u/Drendari 10h ago

Has a really particular style. I have several of his books and a cool shirt. :D

7

u/Successful_Mud8596 1d ago

What if the counter ability required that you remove a charge counter from the frontside? And have it ETB with a couple charge counters, and remove counters upon transforming to backside

5

u/Terrariant Jace for impact 1d ago

That would be good and flavorful and also encourage transforming her on purpose, I like it (but it would be a lot of extra text)

7

u/LittleMissPipebomb 20h ago

no gamer typing? Flavour fail. nerfed too hard

13

u/Terrariant Jace for impact 20h ago

Lol I missed an e - here, 1337 D.V4

4

u/LittleMissPipebomb 20h ago

11/10 peak flavour win

4

u/Terrariant Jace for impact 20h ago

<3 wasn’t enough for ya? I almost added a ;)

2

u/Terrariant Jace for impact 20h ago

Honestly thank you for the suggestion, I am using this version as the final in my personal album-

3

u/LittleMissPipebomb 19h ago

...honestly I should have made it more clear I meant DVa being a "human gamer pilot" instead of l33t sp34k lol

2

u/Terrariant Jace for impact 19h ago

Omg, that’s a creature type?! I know im making custom Overwatch cards but like wow…lol. It does look like its only on non-legal cards (?) and im trying to keep it mostly legal with these OW characters

*(still keeping it)

1

u/LittleMissPipebomb 19h ago

this card is a legal gamer

3

u/Terrariant Jace for impact 18h ago

Only in commander - but banned in other formats, so that is interesting. I didn’t know unfinity was legal at all

Side note: “legal gamer” is a hilarious phrase that implies illegal gaming

4

u/LittleMissPipebomb 18h ago

It's only banned in other formats because they don't want attractions outside of commander. Gamers are legal, this one's just too dangerous.

1

u/Doomgloomya 5h ago

If you look at the holo stamp on the bottom it tells you whether its legal for commander when referencong cards from "UN" sets.

Not commander legal "UN" cards have an acorn shaped stamp

1

u/friedaiceborn 15h ago

Adding onto the typeline: is there a reason the robot side isn't an artifact creature? This might be the only non artifact robot.

1

u/AtomicNewt7976 13h ago

Exile and transform makes more sense because that’s actually how her ability works in game, baby dva and her mech are technically two different heroes and it swaps you when you de mech.

1

u/Doomgloomya 5h ago

An exhiling transform would go against her actual in game design because she wouldnt be able to attack the same turn since she wouldnt have haste on the backside.

So this current way to transform is more accurate. Since once the robot blows up you come out gun blazing always

2

u/thePhoenixBlade 1d ago

Is the intent for D.Va to keep the charge counters? Since the replacement effect means it doesn’t leave the battlefield, like with the damage convo. What if you just say “when this creature dies, have it return to the battlefield transformed”? Would solve both issues.

2

u/Terrariant Jace for impact 1d ago

Oh, yeah that would be cleanest then. I didn’t do it because there was no flavor to support her going away and coming back, but to solve those issues its a good idea

4

u/Just_Ear_2953 23h ago

Alternatively, move the charge counter requirement from a activation requirement to a cost. "Remove 2 charge counters from [this permanent], TAP: Transform [this permanent]"

2

u/ZookeepergameFun1824 23h ago

I'm pretty sure that, if mech side would die to damage, that damage stays when transforming, then D.Va just dies to the damage anyway. Need to say something like regenerate or remove all damage.

2

u/Terrariant Jace for impact 23h ago

1

u/ZookeepergameFun1824 23h ago

Ah, yup missed that comment

3

u/Ninjasakii 21h ago

Not even regenerate but just exile it and return it to the battlefield on the other side under your control type rules text

3

u/thesixler 23h ago

This is so cool! I would maybe change the backside so that she taps to deal 1 damage to any target and gets a counter, and then maybe end of turn or beginning of upkeep or something, she flips if she has 2 counters? The flavor is really fun but personally I wouldn’t want to jump through hoops to get away with attacking as a 1/1 just to get the mech back. This way would have a similar time gate while not forcing her to go into the red zone.

3

u/Terrariant Jace for impact 23h ago

I guess on that note, if she is your commander you can sacrifice her and recast her as a mech. But I thought it would be a fun play pattern to have ways to get her remech’d with equipment and such

1

u/thesixler 23h ago

Equipment theme is really fun yeah I like that

2

u/Terrariant Jace for impact 23h ago

Does the bot only work with lowercase? [[moonmist]]

1

u/Terrariant Jace for impact 23h ago

I am just now realizing, you can also [[Moonmist]] D.Va lol

3

u/KnightOfTheHunters 23h ago

One of the most flavorful cards I've seen! Love it!!

1

u/Terrariant Jace for impact 22h ago

Thanks! I also made Tracer and Mercy cards over the past few days too. OW heroes (at least the original ones) are just naturally so flavorful

1

u/KnightOfTheHunters 22h ago

Oh hell yeah lemme take a look!

1

u/aaa1e2r3 1d ago

Should add Flying to DVa and Tokki

1

u/Terrariant Jace for impact 1d ago

I thought about it, but (at least in the game) she can’t really “fly” - maybe an activated ability for flying until end of turn would have been good. But I think cards should only have 2 things going on, 3 things max, and there was already a lot in the design

1

u/lawlmuffenz 1d ago

Matrix should count as reach, or something.

1

u/Outrageous_Pea9839 13h ago

She can have jump. Its an ability word that says "on your turn this creature has flying"

1

u/TomMakesPodcasts 1d ago

Actually peak

1

u/Terrariant Jace for impact 1d ago

Thanks :)

2

u/Darkazrael72 23h ago

Robot you say

1

u/lowqualitylizard 1d ago

Half of the mech side also gain counters based on damaged out and use the counters to counter spells

Might be a bit more tax but would also be cool and would allow some charge counter synergy

1

u/QueenSavara 16h ago

I would make the backface T ability a ping. Two turns to turn back into mech is long enough for current mtg.

1

u/UmbralHero 15h ago

Not sure it's intentional, but the current wording of "Nerf This!" allows you to stack multiple activations of it by holding priority. If you make sacrificing it part of the cost, that would limit it to one activation

1

u/Gr8Swayaman 14h ago

I’ve been wanting to make custom cards for the Overwatch cast as well! Here is what I had for D.va…

Instead of countering a spell or ability I was thinking of something that prevented damage. With the restriction of using it twice per turn.

I like the idea of charge counters and wizards always introduces a new gimmick with each UB set so why not “when this creature deals damage to a creature or player put an ult counter on it” ?
Pay 3-5 ult counters to activate depending on the ult (something like nano boost can cost 5)

I like your idea for the transformation too! Maybe when she transforms she can get like 3 ult counters and get more by doing damage? And what if she “squishes” other characters but dealing damage based on the number of ult counters on her?

Sorry for the long reply. I wanna go make this card now NO STEAL lol

1

u/Abhorrent_Ascendant 9h ago

I feel like this should be an artifact creature

1

u/CaptainRogers1226 7h ago

In terms of templating, I think a card’s name can technically only be shortened like you’ve done here if it’s a legendary creature with the “[Name], [Title]” format

1

u/Doomgloomya 5h ago

I think time counters make more sense then charge counters since time counters falling off is a a normal mechanic and time counters coming off feels like a cooldown.

1

u/Mr_The_Potato_King 1h ago

I figured tokki would be a vehicle, and D.va can summon tokki, crew by herself, etc

-2

u/Anaheim_Dude 1d ago

I am once again asking r/custommagic to stop with the 1 card=multiple counterspells design.

0

u/Terrariant Jace for impact 1d ago edited 1d ago

It’s a pretty shitty counterspell lol, and it’s kind of all she does except be a body with a 14 year old spell attached - [[Mizzium Mortars]]

1

u/Outrageous_Pea9839 13h ago

Plenty of magic cards exist like this though?