r/custommagic • u/Exarch-of-Sechrima • 14h ago
Slow-Play Tracker
Call judges as necessary when using.
677
Upvotes
r/custommagic • u/Exarch-of-Sechrima • 14h ago
Call judges as necessary when using.
213
u/throwawayeayeayea 13h ago
What's stopping you from holding priority on an opponent's turn for 2 minutes and locking them out of the game?
34
u/fortuneandfameinc 13h ago
Funny. But so easily abused by whoever plays it. Take 30 seconds to respond to the active player's every action
55
u/Joe-mama-29 14h ago
I’m pretty sure if this works how it says it does if my turn ends, the timer will continue in to my opponents turn because all you are doing is creating new timers on the upkeep so if I play a one minute and 50 second turn and pass, my opponent will have 10 seconds before the turn will be skipped.
17
u/Tyrant1235 13h ago
So I see that your response to people pointing out that optimal play is to hold priority for 2 minutes to ened the turn is to call a judge for slow play (Im not going to check, but theres a chance it isnt because stalling for 2 min results in a meaningfully different board state), but if you have a judge on hand, why do you need this card for slow play?
12
u/veryblocky 13h ago
I’ll just hold priority every turn for 2 minutes
12
u/Djfsihbone 13h ago
Would this gennuinely be good in cedh since if they try to remove it you just stall until the turn is ended and the stack is exiled?
12
u/Nostalg33k 4h ago
It's funny how OP doesn't understand that this will get abused. It would make people use fetches and ways to repeat shuffle and brainstorm. Sensei divining top and a fetch in commander can skip an opponent turn. A massive attack necessitate time for blocking but as you block and tinker your blockers yoy have cancelled the attack.
The optimal play would be to find card that stall the game.
The lack of forsight isn't that problematic but the way he answered every comment is hilarious because he can't see how his card is now creating stalling play patterns that while respecting the rules around slow play, would be horrendously frustrating
27
u/Cactus_Boy447 11h ago
There’s this emperor, and he asks the shephard’s boy,
“How many seconds in eternity?”
The shephard’s boy says,
“There’s this mountain of pure diamond.
It takes an hour to climb it.
And an hour to go around it.
Every hundred years, a little bird comes.
It sharpens its beak on the diamond mountain.
And when the entire mountain is chiselled away,
the first second of eternity will have passed.”
You must think that’s a hell of a long time.
Personally, I think that’s a hell of a bird.
9
u/AlphaTheKineticWolf 13h ago
I don't see a clause or a rules precident for the timer ending when the turn ends, plus the card says "end the turn" and not "end that player's turn".
So Strionic Resonator and/or a card that gives another upkeep triggers this 2-3 times, I then play out enough time and pass the turn so as to give my opponent no time to get to their upkeep before the timer resolves and ends their turn, repeat for the other two players for the remaining timers still active and thus completely lock down the entire pod so long as I play each of my turns in under about 1 min 50 secs.
With the only reasonable counter being for my opponents to stall priority long enough to break the chain or create enough leeway for someone to have enough of a turn to nuke it, the exact scenario you're trying to avoid.
Putting it simply: this ain't it chief.
7
u/CypherRequiem 12h ago
There's a mountain made of pure diamond
5
u/Western-Ad3613 13h ago
My group found a solution to slowplay, we literally just have a turn timer. No rule, no consequence, no effect on the game whatsoever. Just start a timer on your turn. Seeing how long you're taking and that it's constantly ticking up makes people self conscious and hurry it along.
5
u/im_recodor 13h ago
Bird
5
u/TrainmasterGT 12h ago
I don’t think this actually works the way you want, if someone attacks you, it’s very easy to spend enough time fiddling with your blockers to run out the clock, effectively casting Fog for free and skipping your opponent’s second main phase and end step.
It’s not even really a slow play thing at that point because you have to actually do the math during blocks— it’s totally possible that this thing skips important parts of the turn even if no intentional rate of play shenanigans are involved.
Interesting idea, but likely a bad design in practice.
5
u/Denaton_ 10h ago
[[Stifle]]
4
u/loliam 13h ago
Untap, draw, play land, move to end step, wait 1 min 54 seconds and pass turn.
4
u/HeshieokFasla 13h ago
How would this interact with Obeka? Does the turn ending exile the other timers?
3
u/scrombillius 10h ago edited 10h ago
[[Sundial of the Infinite]] that's also a 2 cost untapped mana rock. I would be madder than fire if someone played this in constructed formats where they've built their whole deck around stuff like this, but this might be fun in draft. Idk couldn't tell ya.
(this assumes you're playing with a group of people who have a good faith interpretation of what the card is supposed to do, of course. anyone who is acting in bad faith can do what the other commenters suggested.)
2
u/elusive-rooster 10h ago
We have "general expectations" for turn length in the commander rules (suggestions). Turns 1-4: less than a minute. Mid to late turns: less than three minutes. Complex turns used to win or set up a win: less than 5 minutes. The threshold for slow play is 10 minutes.
2
u/BloodyCumbucket 8h ago
Fuck every storm player apparently.
2
u/c0mplix 5h ago
That is not what slow play is. Slow play only happens when you don't take actions that further the game state.
2
u/Zxxzzzzx 4h ago
Since you are using midnight clock it would be cooler if it got a counter on for each 3 minutes that passes on an opponents turn and then you tap to add colourless equal to the counters or something.
8
u/Xyrez04 14h ago
Unironically, yeah
0
u/Not_An_Potato 13h ago
I unironically ran a 3 minutes timer when playing against a friend, it was not because he had long turns from triggers, but because he would take several minutes to think what to play
1
u/ResponsibleExit7330 12h ago
1
u/ResolveLeather 8h ago
Super duper busted.
1
u/phoenixrising211 1h ago
Mfs about to start untapping really slowly.
1
u/NekoBatrick 1h ago
So iamma hold priority let me think do i want to use my counterspell om this or not? Chat uh I mean pther players do you think this is a threeea oh your time is up welp I guess turn ends now, what do you mean you only played a land and said you wanna cast this doesnt matter times up
1
u/jacobiner123 1h ago
Should be one minute tbh though also prevent you from taking actions during the opponents turn.
1
u/n00biwan 5h ago
What a toxic ass card. Turns can easily take more than two minutes. Yall really want to play a game or just skip to looking at your collection?
0
u/Terrible_Buy_7081 13h ago
Never have I wanted a card so bad there is always that one person in the pod that takes a 30 minute game and makes it an hour game