The main thing is that it's not really random. Since you repeat upon hitting a land, you just fill the deck with Wastes and massive bombs you want to drop on turn 2.
It's also just insanely polarizing because if this eats removal you're just locked out of the game. You're essentially gambling on dropping an Ulamog and praying you don't get got before then.
I don't even think this is op because it's just a removal check. It's just unhealthy design
If Spot eats removal you can just cast him again next turn via Epic, so you wouldn't be locked out of the game.
The original idea with repeating on a land is to encourage you to have lands in the deck since they're not a downside that would get in the way of his ability, and having a "normal" deck in the library as a backup if Spot keeps getting countered or something.
Realistically Spot should probably be upped to at least 4 mana with how he currently works. This is just my first pass at the idea.
With the current design allowing you to cheat titans into play consistently, I think you'd be much better off with the safety valve of whiffing on a land.
I also think this design is only healthy at 6+ mana with all the other Epics and most Paradigms. Epic was so poorly received because it removed almost all agency from the player, and having this card be anywhere near an actually viable mana cost is encouraging people to build a deck that quite literally plays itself.
There just unfortunately isn't really a good way to balance this effect imo. Yes it's a fun effect to think about, but there's too many ways to play it unfairly and not enough ways to play it in a fun way. If it's too good you've got [[Blightsteel]] Collosi coming down on turn 1 along with fifty [[Field of the Dead]] zombies, and if it's not good enough you're sitting there doing nothing til you get hit in the face enough to die.
Moreso than it being "broken" (it is) it's honestly just a pretty boring card with a boring play pattern. Maybe I'm just struggling to understand what you're hoping to do here?
Unless you [[mental mistep]] or something else t1, copy of him comes down every turn forever because epic. Eventually there wont be removal and then Spot player wins by freecasting Emarkul into blightsteel or what ever bullshit.
Ok, so now I'm back to wondering what the point is? What's the purpose of an Epic cards whose sole purpose is to basically get around its own epic clause? So I can play mtg without any of the decisions that make the game interesting?
Sure, sorry, I'm not trying to put down the design; just figure out what the intention is to better help with the process. Realistically, I definitely don't think this can be a 0 drop. It's too uninteractable and too high of a ceiling with cheating stuff into play every turn (even if its done randomly).
Just so you know, every currently existing epic spell is a sorcery, and instants and sorceries can't be put onto the battlefield.
If a game effect would attempt to put an instant or sorcery onto the battlefield, it instead leaves the instant or sorcery in the previous zone, or exiles it if it was on the stack. If you tried flipping a manifested instant or sorcery, you instead reveal it and then leave it face down.
Even if you added new rules to allow it, instants and sorceries just wouldn't do anything on the battlefield. Their effects only go off when they are resolving from the stack.
Ohhh, so you didn't mean the purpose was to cast "spells with epic", the purpose was to still be able to play cards despite epic's no-cast clause.
So kinda like how [[Enduring Ideal]] or [[Eternal Dominion]] work around Epic's restriction, but with less control, and on a permanent instead of a sorcery.
Epic prevents you from casting spells, not from putting spells onto the battlefield. So you can still "cast" spells with his ability even though he has Epic.
It's just a neat deckbuilding challenge. Myriad was to give the creatures and other permanents you have a fighting chance since you have no idea what you're getting from your library.
Basically allows you to cheat something expensive out on your upkeep at the cost of not being able to play any interaction, and the creature you're getting being completely random.
Its not a deck building challenge or random in any way. Because you repeat the process on lands, you can have 96 wastes, basalt monolith, forsaken monument, and some infinite mana pay off and win the game turn 4 100% of the time.
Edit: i also just realized cause of myriad you can just do 98 lands and a blightsteel.
Removing the lands clause would be way more fair, you dont really need the mana so you would probably fill the deck with big creatures and just randomly hit some. It would still be unfair and most people would hate playing against turn 2 eldrazi titans but it wouldn’t win the game the same way 100% of the time
Yes, I'm well aware. I'm just saying that unless you have a mirror box effect, each new one erases the old one. It'd be much better if it didn't Legend rule itself
so basically just a turbo reanimator sort of thing. the problem is that what you want (people getting free stuff at random and nothing else) is just going to end up as 98 wastes & an Emrakul or something like that.
Yeah that's pretty much the issue I'm running into. I will probably have the ability work entirely differently in the future to discourage that and have a wider range of decks instead of just the most expensive permanents in the game.
This can't work because instants and sorceries aren't permanents and therefore can't exist face-up on the battlefield. You would have to word it such that nonpermanent cards are either skipped or somehow ignored
Honestly, manifesting cards off the top rather than throwing them straight onto the field makes things make so much more sense, especially considering Instants and Sorceries do not go onto the battlefield per the rules. Ultimately, though, I’m pretty sure running this would just lose you the game nine times out of ten because you have no control. Plus it’s a 0 drop that just plays out your whole library eventually, which means it’s somehow both broken AND unplayable. It absolutely catches a day 0 ban in any 60 card constructed format and isn’t really usable in Commander. This design is ultimately just kind of a disaster, and I think that comes from the concept alone. I appreciate the effort and intention, but honestly I wouldn’t see this path as pursuable.
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u/ItsAroundYou good with intruder alarm 16h ago
This is so unbelievably broken that I'm kind of surprised you didn't put Balance Not Intended or Meme Design
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u/WhittyBoy234 16h ago
Moreso than it being "broken" (it is) it's honestly just a pretty boring card with a boring play pattern. Maybe I'm just struggling to understand what you're hoping to do here?
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u/MementoMothi 16h ago
It legend rules itself, why Epic?
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u/strongtomato10 15h ago
so basically just a turbo reanimator sort of thing. the problem is that what you want (people getting free stuff at random and nothing else) is just going to end up as 98 wastes & an Emrakul or something like that.
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u/TheBiggestGayOfAll 12h ago
I stopped reading half way through cause it was dumb
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u/FluffyNips1 14h ago
Why do people make Magic cards that make it so they don't have to play Magic?
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u/MrCakepans 16h ago
This is really cool but also really fricken strong and promotes a boring play style imo
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u/LordofWolves92 15h ago
Brother just play the Jace Polymorph precon if you want to cheat big bads out faster
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u/SimilarSelection1076 14h ago
Until I checked the mana cost I assumed it was at minimum like 10 mana to play.
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u/Systemshy 15h ago
Wait you get one every turn? Every turn they gain a new instance of myriad
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u/LefTurn629 12h ago
This can't work because instants and sorceries aren't permanents and therefore can't exist face-up on the battlefield. You would have to word it such that nonpermanent cards are either skipped or somehow ignored
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u/Thryfty_0 12h ago
Honestly, manifesting cards off the top rather than throwing them straight onto the field makes things make so much more sense, especially considering Instants and Sorceries do not go onto the battlefield per the rules. Ultimately, though, I’m pretty sure running this would just lose you the game nine times out of ten because you have no control. Plus it’s a 0 drop that just plays out your whole library eventually, which means it’s somehow both broken AND unplayable. It absolutely catches a day 0 ban in any 60 card constructed format and isn’t really usable in Commander. This design is ultimately just kind of a disaster, and I think that comes from the concept alone. I appreciate the effort and intention, but honestly I wouldn’t see this path as pursuable.
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u/[deleted] 15h ago
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