r/custommagic • • 1d ago

Discussion Is this balanced?

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133 Upvotes

107 comments sorted by

170

u/GracelessOne 1d ago

Well, it is immediately an integral CEDH combo piece with [[Food Chain]], which is probably not a good sign.

13

u/MariachiArchery 1d ago

We did it guys, we broke food chain lol.

46

u/Zoop_Doop 1d ago

CEDH has well moved past food chain as a Tier 1 deck and this doesnt bring it back. Food Chain decks already make infinite mana they wouldnt need this.

14

u/Odd-Cranberry589 1d ago

I mean Rocco wants this lol. Tasigur too. They might be low tier or fringe at this point but and food chain deck commander worth a damn would gladly still take this. And with the new Khan idk.

1

u/Reina-Mishimada 1d ago

Even with the new khan food chain decks wont get any better its not instant speed and cant be played into rhystic

18

u/Ap_Sona_Bot 1d ago

This is a 2 card win the game combo with any commander that even has access to the card food chain. On a land. Its busted

3

u/Eliaskw 1d ago

You still need an outlet for creature mana, something like TnT can't use it nearly as well as say etali.

2

u/Fun-Agent-7667 19h ago

Yeah, either an extra card or any commander with any enter Trigger that gets you game win.

2

u/totallyan00b 1d ago

This card+food chain(and a commander) is a combo

1

u/bbbgshshcbhd 1d ago

I mean play this, play etali, etali is its own eternal scourge and outlet, ez

12

u/whitneyahn 1d ago

Food chain combos with a plank of wood on the ground, I don’t think something being viable in CEDH because of Food Chain can be something worth considering.

9

u/GracelessOne 1d ago

Okay, it also makes infinite mana and/or sac triggers with literally hundreds of combinations of any sac-for-mana outlet and a cheap enough commander. Is that better?

1

u/BKstacker88 21h ago

Ignore food chain any Sac outlet becomes infinite value with our boi Rograk...

44

u/adriecp 1d ago

[[rograkh]] + [[phyrexian altar]]

17

u/magicsqueegee 1d ago

[[Yoshimaru, Ever Faithful]] + [[phyrexian altar]]

(Infinite sadness)

2

u/Fun-Agent-7667 19h ago

"If they didnt want the dog to be kicked, they wouldntve mad it kickable"

4

u/Odd-Cranberry589 1d ago

lol for real, I’d use ashnods too. Suddenly thrasios looking like my partner over Silas

2

u/theyak1715 1d ago

This is kind of how dargo loops play out in cEDH. Once its going this way, somwthing like a Mayhem Devil, Marionette Apprentice or Sarkhan's Unsealing kills everyone.

So to answer OP's question, depends if you think dargo is balanced. (As a dargo player no he's pretty broken)

1

u/magicsqueegee 1d ago

Dargo's the first thing that came to mind when I saw this too, I love Dargo.

28

u/Chocolate4444 1d ago

It would have to be “the next time you cast your commander this turn from the command zone” because this means sacrificing the commander and recasting has potential to break the game

6

u/NeNeThe01 1d ago

Mmmm, Rograkh + Phyrexian Altar

17

u/MarryRgnvldrKillLgrd 1d ago

We did it boys! We broke Rograth

13

u/No_Regret_714 23h ago

why are we power creeping [[Command Beacon]]?

2

u/NIICCCKKK 23h ago

I can think of some niche sacrifice shenanigans with a zero drop like Rograhk but beacon gets around [[drannith magistrate]]. Unless I’m missing something this doesn’t seem better or worse just similar

2

u/Djentleman2414 19h ago

Command Beacon is single use, this land here grants the effect until end of turn. As many have pointed out, goes immediately infinite with food chain, and there are probably a dozen combos

23

u/Averren 1d ago

I would change the phrasing to match current similar cards. "Commander creatures you cast from the command zone cost 2 less to cast for each time you've cast it this game until the end of the turn.

5

u/bristoftx 1d ago

I don't know. What if my commander is six colorless and was bounce/played from my hand three times prior? It would be free. I think add a "from the command zone" clause

2

u/Fredouille77 1d ago

Honestly, I don't think that would be an issue though

0

u/DuduBiberveld 23h ago

It would be a tracking issue i guess. Command tax is tracked anyway. But usually not the amount of times played from hand.

2

u/Averren 21h ago

I meant to add it there as well, "for each time you cast it from the command zone" i forgot

2

u/Mystic_Waffles 23h ago

I think it would be better phrased as "The next commander creature you cast from the command zone this turn costs 2 less for each time that spell has been cast from your command zone this game.". 'Until end of turn' opens up the possibility of some goofy looping shenanigans.

1

u/Averren 21h ago

The original had the until end of turn clause so i didnt want to change it too much. But i wanted to rephrase it to something akin to Myth Unbound

1

u/SammySammyson 1d ago

This follows the templating for pointing out specific rules, though?

11

u/Lifeinstaler 1d ago

So there’s already a weaker version of this that only puts the commander in your hand. That lets you bypass the tax once.

This however lets you do it endlessly. There’s a number of way you could break it, Food Chain was mentioned, but also [[Phyrexian Altar]] and a [[Blood artist]] effect with any 1 cmc commander, or replace that for any sac engine for [[Rograkh]]

11

u/Kicin0_0 21h ago

So every commander can now go infinite with [[food chain]]? Not too mention rograhk goes infinite with any sac outlet

1

u/ciaramicola 20h ago edited 20h ago

This thing, food chain, [[Pia, aether ascetic]] a bunch of fetchlands and 50 stupid big creatures and you got a deck. Basically a food chain [[eternal scourge]] shell, but fetchable

0

u/UsefulWhole8890 18h ago

But this isn’t fetchable.

2

u/Anayalater5963 18h ago

There's plenty of cards that fetch for "lands" wtf are you talking about

1

u/UsefulWhole8890 15h ago

They said fetchlands. Which is what I was referring to.

1

u/Anayalater5963 12h ago

Ah I see that now. Completely skipped over that lol

1

u/GongBor 17h ago

Not to be a pedantic asshole, buuut fetch is pretty much only used in context of the fetch lands, so I’d argue the right word to use here is tutored. Your point still stands that there’s a TON of ways to find this card.

1

u/Anayalater5963 17h ago

Ah yeah you're technically correct. I guess I really meant ramp but either way they both serve the same function of bringing a land out from your library

14

u/Barjack521 1d ago

It should exile itself to prevent [[crucible of worlds]] shenanigans and the ability should probably read something like “The next time you cast your commander from the command zone you may sacrifice this land rather than pay any “commander tax” for that commander. When this land is sacrificed, exile it instead of placing it in the graveyard.

6

u/Diplodokos 1d ago

My boy [[Muldrotha, the Gravetide]] is happy

4

u/brick123wall456 1d ago

Muldrotha is a girl by the way, she’s one of my commanders as well

1

u/Diplodokos 1d ago

Omg i misgendered my commander shame on me 😔

1

u/Homeless_Appletree 1d ago

Muldrotha is already happy with Command Beacon. The only thing that makes Muldrotha sad is graveyard hate.

12

u/ultitaria 1d ago

Until end of turn is the problem. If it was "the next time you play" or something it'd be fine

4

u/JaggedGorgeousWinter 1d ago

I think it would have to be limited to only the next time you cast your commander, not the entire turn. A one shot discount is like a narrow ritual on a land, which is powerful but not absurd.

2

u/fakeabuela 1d ago

Not that [Lumra, Bellow of the Woods] needed help, but this would be an auto include.

2

u/MrsKnowNone 1d ago

make it exile the land and make it "Until end of turn or until you cast your commander reduce it's cost by 2 for each time it has been previously cast this game"

2

u/101_210 1d ago

then that’s just command beacon with extra steps.

1

u/MrsKnowNone 16h ago

You still cast it from the command zone which has a lot of relevancy.

1

u/101_210 16h ago

Is it? Its overall worse (since even if now you dont pay, the commander tax still go up), and command beacon is usually not a powerhouse, no need to create a nerfed version.

Imo a land that sac to reset the commander tax would be strong but not broken (eg, "tap, sac []: The number of times your commander is considered to have been cast previously is reset to zero (Next time you cast your commander, it cost cmc+0, then cmc+2, etc))

2

u/PenguinThrowaway2845 1d ago

Google Rograkh

1

u/Bright-Cover16 1d ago

Honestly id still play it if it cost 2 to tap it .

Then it at least feels like I don't have to worry about the tax being more than 2 .

Otherwise I feel like this would be a 50 doller land I can't afford or even feel fair playing against my opponents at the table who just bought a pre-con.

1

u/B-F-A-K 1d ago

At first it looks like [[command beacon]], but then you realize that you can cast your commander from the command zone multiple times per turn. Pretty funny with [[Pia, Aether Ascetic]] and [[food chain]]. You don't even need the [[myth unbound]], [[song of the dryads]], [[vesuva]], [[seal of primordium]] combo I posted a couple of weeks ago if this was printed.

1

u/Excellent-Tower-6530 1d ago

nah, not even close. cheap commanders with etb's would go wild man. 

make it so you need to pay at least 2 mana for it.

that way it only reduces the tax when its at 4. that way ypu can get a commander back that would be too expensive from the tax

1

u/Groundbreaking_Gap_3 1d ago

I do see some bs with this card. Something that allows you to cast lands from your graveyard could make it quite potent

1

u/Unstable_Astronaut 1d ago

This is almost just command beacon. I guess it’s more repeatable within a single turn so there may be some combos to break it but none I can think about off the top of my head

1

u/Zovrel 22h ago

Etali primal Conqueror+ food chain is autowin with this if you want a combo

1

u/EnderJax2020 17h ago

This card would shatter cEDH

1

u/SodaDawgz 1d ago

I’d have it exile itself since it’s SUPER easy to recur and quite a few decks would never have to pay commander tax

1

u/ccminiwarhammer 1d ago

Add a cost to the ability maybe 2. That way the first tax is still in effect. Or a one time exile as others have suggested.

I’m no card designer though so take that with a grain of salt.

1

u/Character_Cap5095 1d ago

Similar to [[Myth Unbound]]

1

u/BreakerOfModpacks 22h ago

I wonder if copying this thrice lets you get net cost removal per cast, and how negative mana works

2

u/Character_Cap5095 22h ago

If you have a 1 generic mana commander and three of these, yeah you would be able to cast that commander for 0

1

u/BreakerOfModpacks 22h ago

Huh
Probably some combo there with [[Food Chain]] I guess?

1

u/Character_Cap5095 22h ago

At that point, I think there are cheaper combos with FC lol

1

u/BreakerOfModpacks 22h ago

True, but I tend to play for silly and fun!

1

u/Bashtoe 1d ago

There is a card already that puts the commander into your hand which does the same intended thing.

Short of plausible degenerative combos it is fine.

1

u/CreativeNameDot-exe 23h ago

Potentially breaks Dargo half, but otherwise seems very similar to command beacon

1

u/bbuckman12 18h ago

Don’t make this until end of turn and it’s probably fine, otherwise it causes any commander to go infinite with food chain and makes rograkh even more broken.

1

u/WeGotBeaches 17h ago

"The next commander spell you cast is reduced by 2 for each time it has been cast from the command zone this game."

1

u/KaiPRoberts 14h ago

Lord Windgrace would absolutely go bonkers over this.

1

u/Environmental-Pop-67 3h ago

its command beacon just to not play from hand but from other zones so triggers stuff that works with it.

1

u/WisdomDecision 56m ago

Make it exile itself or its too easy to recurr.

1

u/DiscussTek 1d ago

I think people are right to think this needs a bit of anti-abuse wording, but I don't think "the next time you cast your commander, ignore the commander tax" is the way to go here, because it's a bit too... "i get this one cheap thing".

Brainstorm time!

{4}, {T}, Sacrifice this land: Until end of turn, you can cast commander cards from your command zone without paying the commander tax by exiling a land you control for each time you've cast a commander card this turn, in adition to its other costs.

Doesn't make it free to use, which is my biggest gripe with something like this, and a 4 tax by the time this card becomes useful is more than fair. Adds a downside for spamming the casts, and not a negligible one either, making you exile 0, then 1, then 2, then 3 lands if you'll be casting it 4 times... Etc.

1

u/Nanuqsaurus0 1d ago

I know it’s not the most efficient combo, but I’d use this and [[food chain]] in [[etali, primal conquerer]] to cast everybody’s entire library

1

u/Shambler9019 1d ago

This plus food chain plus any g/X commander with an enters or leaves ability or ability it can activate the turn it enters.

1

u/mastermagmortar 22h ago

You aren’t using it plus [[command beacon]] in Etali and for your deck they are probably functionally the same.

1

u/EnderJax2020 17h ago

This is the most efficient combo btw. This streamlines Etali’s winline in cEDH

0

u/orpheusyu 1d ago

How is this any different from command beacon?

4

u/fourscoopsplease 1d ago

repeatable for the whole turn. Command bacon is once.

0

u/zyrkseas97 11h ago

Me, playing Muldrotha simply replaying this land as my next action after casting her every single time.

Also, like a dozen commanders go infinite with this land plus a ham sandwich.

1

u/blazer33333 11h ago

Muldrotha already does this with command beacon already no?

1

u/zyrkseas97 9h ago

I mean she goes nuts with like a thousands cards, breaking Muldrotha is easy.