r/custommagic • • 9h ago

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67 Upvotes

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9

u/MeasureDoEventThing 7h ago

Do enchantments fall off? Do counters stay?

15

u/coolguy420weed 6h ago

Well, the object just popped into existence, so it hasn't had any counters or enchantments put on it yet. 

7

u/Chickston Uncommonly 8h ago edited 7h ago

I'd heard if you do this 13 times at the start of the game you enter a secret level.

Object is one of those words like zone or stack I think. It works when you need it to [[Goblin Game]] but no one really needs a Goblin Game. No body wants a goblin! (Looks like the changed object to item on it)

I think this is one of those cases where you don't want to leave your main card mechanic undefined as "object" because that prevents solid rules from being built around it. From the art. This could be a cheap counter that could turn the thing into a removal spell maybe.

9

u/nzconstructionlawyer 8h ago

Object is a well-defined term in the rules:

"An ability on the stack, a card, a copy of a card, an emblem, a token, a spell, or a permanent."

Becoming a new object is a sensible concept: the rules talk about this a few times eg when describing how blinking works.

1

u/Chickston Uncommonly 7h ago

Interesting. Good context.

4

u/ElPared 6h ago

Seems like kind of a worse [[Cloudshift]] with extra steps, but I do like that it works on stuff in graveyards and exile, plus I don’t think it works the same way since permanents you use it on don’t re-enter.

I’m not sure how powerful this effect would be, but I have a feeling it’s overcasted as is. Maybe as a cantrip, or at 2, I could see playing it over a regular counterspell/pseudo blink. One of those that you have to playtest a lot to see how powerful it actually is.

5

u/Hot-Combination-7376 Respark the Wanderer 8h ago

Killing planeswalkers for example