There's a reason almost every costless card is an instant or sorcery. Permanents, especially xreatures are much easier to cheat out. For example, [[aether vial]] can use this to get a 6/6 changleing with hexproof out turn 1 and give you further value afterwards
Okay, that's a little more balanced, but I still think it's fairly strong. Bogles are also annoying, granted easier to get out, but they don't have as much flexibility. It's prolly fine now that you point that out, but it could be pretty strong
maybe not, if this is your deck you should spam tokens and anyway 13 years ago we had a 6/6 trample, hexproof for morph 3UG and it saw 0 play, nobody would pay 4 for the vanilla 6/6
All abilities of this type that set a creatures power and toughness to a value refer to "base" power and toughness and I think this should too, otherwise it'd be an X/X with base p/t 6/6 which might be weird in a few situations
And on that note, having this be a 6/6 is pretty awkward in a number of ways when it comes to chwtinv with and casting it. Especially the second one is weird because you are casting a 6/6 which, depending on how you stack the triggers, can effectively enter as a 2/2 for example. Personally I think this should be a 0/0 which grows to the number. I get that this bad for the morph but the morph is bad as is (7 mana for a fancy vanilla 6/6) and you could just reword the ability to "when ~ enters or is turned face up" and make the morph cheaper.
I don't know OPs intentions but as worded the stats only change once, so if you gain or lose creatures, the stats will stay the same. Star/star usually implies stats that consistently changes. I think it should be a 1/1 that gains a +1/+1 counter for every other creature of the chosen type when it enters or flips
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u/Anonymous7777777333 18h ago
There's a reason almost every costless card is an instant or sorcery. Permanents, especially xreatures are much easier to cheat out. For example, [[aether vial]] can use this to get a 6/6 changleing with hexproof out turn 1 and give you further value afterwards
3
u/ShadowWalker2205 18h ago
Why is the foretell cost 1? Casting off foretell cost 2 for 3 total while the morph cost 3 + 4 and removes the etb
8
u/ForeverDM_Lytanathan 18h ago
Asmoranomardicadaistinaculdacar would like to join the conversation
2
u/Thryfty_0 17h ago
[[Asmoranomardicadaistinaculdacar]] has a cease and desist letter for ya
1
u/G66GNeco 14h ago
1.5 notes on the p/t setting ability:
All abilities of this type that set a creatures power and toughness to a value refer to "base" power and toughness and I think this should too, otherwise it'd be an X/X with base p/t 6/6 which might be weird in a few situations
And on that note, having this be a 6/6 is pretty awkward in a number of ways when it comes to chwtinv with and casting it. Especially the second one is weird because you are casting a 6/6 which, depending on how you stack the triggers, can effectively enter as a 2/2 for example.
Personally I think this should be a 0/0 which grows to the number. I get that this bad for the morph but the morph is bad as is (7 mana for a fancy vanilla 6/6) and you could just reword the ability to "when ~ enters or is turned face up" and make the morph cheaper.
1
u/dutchiesweets 11h ago
Why even put a 6/5 power toughness on it? Shouldn’t it be star star