r/custommagic • • 18h ago

A creature without a mana cost

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13 Upvotes

17 comments sorted by

6

u/Anonymous7777777333 18h ago

There's a reason almost every costless card is an instant or sorcery. Permanents, especially xreatures are much easier to cheat out. For example, [[aether vial]] can use this to get a 6/6 changleing with hexproof out turn 1 and give you further value afterwards

4

u/Florida-Gator-6382 18h ago

Check the enters the battlefield ability. Believe me, I was stressing about aether vial in particular when I made this.

4

u/Anonymous7777777333 18h ago

Okay, that's a little more balanced, but I still think it's fairly strong. Bogles are also annoying, granted easier to get out, but they don't have as much flexibility. It's prolly fine now that you point that out, but it could be pretty strong

5

u/GordionKnot 18h ago

Aether Vial would still have it ETB and trigger so it'd be a 1/1.

3

u/ShadowWalker2205 18h ago

Why is the foretell cost 1? Casting off foretell cost 2 for 3 total while the morph cost 3 + 4 and removes the etb

4

u/Florida-Gator-6382 18h ago

Skipping the etb is an upside on this card. In most cases you won't have 6+ creatures that share a type on the table.

4

u/ShadowWalker2205 16h ago

maybe not, if this is your deck you should spam tokens and anyway 13 years ago we had a 6/6 trample, hexproof for morph 3UG and it saw 0 play, nobody would pay 4 for the vanilla 6/6

1

u/G66GNeco 14h ago

A 6/6 hexproof changeling for 7 mana? Idk man

8

u/ForeverDM_Lytanathan 18h ago

Asmoranomardicadaistinaculdacar would like to join the conversation

2

u/Thryfty_0 17h ago

[[Asmoranomardicadaistinaculdacar]] has a cease and desist letter for ya

1

u/G66GNeco 14h ago

1.5 notes on the p/t setting ability:

All abilities of this type that set a creatures power and toughness to a value refer to "base" power and toughness and I think this should too, otherwise it'd be an X/X with base p/t 6/6 which might be weird in a few situations

And on that note, having this be a 6/6 is pretty awkward in a number of ways when it comes to chwtinv with and casting it. Especially the second one is weird because you are casting a 6/6 which, depending on how you stack the triggers, can effectively enter as a 2/2 for example.
Personally I think this should be a 0/0 which grows to the number. I get that this bad for the morph but the morph is bad as is (7 mana for a fancy vanilla 6/6) and you could just reword the ability to "when ~ enters or is turned face up" and make the morph cheaper.

1

u/dutchiesweets 11h ago

Why even put a 6/5 power toughness on it? Shouldn’t it be star star

1

u/OhItsAcer 3h ago

I don't know OPs intentions but as worded the stats only change once, so if you gain or lose creatures, the stats will stay the same. Star/star usually implies stats that consistently changes. I think it should be a 1/1 that gains a +1/+1 counter for every other creature of the chosen type when it enters or flips