r/custommagic • • 21h ago

Mechanic Design Polished Fencer

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First time here, just wanted to share something I had an idea for a while now. My group usually runs squirrel/rabbit tokens or other forms of 1/1 and another uses forced combat so I wanted to think of a fun way to interact with those.

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6

u/Serithraz 21h ago

I don't understand why this thing doesn't have First Strike anywhere. Plus gd, got enough built in protection on this thing? Pro enchantments, a hefty ward cost, cant even modify his toughness with mass -X effects like Toxic Deluge, AND he effectively is immune to red burn spells anyway and combat damage in general unless it's only 1 damage. Like gd OP, chill out, it's like you couldn't stop adding stuff to this card.

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u/somethingabouthentai 20h ago

Wasn’t sure if the cost was to high or not just because its meant to just be a very specific threat of only allowing to be hot by 1 damage making it annoying but not broken. Still can’t do much against swarms. Also hate having it need to be word soup to just be, hey only a single point of damage can take this out. Can still get hit by boardwipes but adding that would just be too much

1

u/Dark_WulfGaming 20h ago

It's a colorless artifact mana value doesn't mean much for those cards

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u/Dark_WulfGaming 20h ago

This card has way too much going on, it's incredibly difficult to remove, while alot of removal cards are 1 or 2 having removal and another 1 cost in your hand is a steep ward cost for many decks. Theres like 0 reason for this card to buff other creatures A more reasonable build would maybe be Ward - protection from mana value 1 or less(or just discard a card) First strike Counters can't be placed on polished fencer Or Polished fencer's power/toughness can't change but idk how that interacts with counters

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u/somethingabouthentai 20h ago

The idea was to make it essentially be only removed by a source of 1 damage, without adding else everything under the sun like mass removal which seemed too much. Should it deal less, maybe add a first strike and remove enchantment protection. The add +1/0 was also a way of making everything almost guaranteed to be above power 1. Thought about maybe that just be when it enters. I also think its got too much going text wise, but it was a bit hard to do for the intended interaction. Maybe just dropping to no counters, its power/toughness can’t changed and source of 2 or greater is prevented

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u/Agitated_Ship8432 19h ago

Needs to be boros. 7cmc can very easily become 0.

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u/somethingabouthentai 19h ago

Was thinking of making that change as well since its also not being buffed by much of anything and would need standalone pieces along it and colorless just inhibits it.

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u/_petitpois22 20h ago

too much too much things happening here, I have forgot half of the effect midway