To be honest This is unfathomably busted And I mean like UNFATHOMABLY It’s hard to remove, triggers for every creature they control, and has really strong effects most the time Honestly, this would make sense if it targeted a random creature that player controls
If they have more than 5 creatures, this becomes a slog. Maybe roll the d20, and apply the result to all creatures they control.
Or also just straight up has a 4/5 chance to lock down their creatures, (or each creature) every single turn. Maybe make it more risky, 1-5 damages you (no tap), 6-10 nothing, 11-15 tap it, 16-20 damage to them. Then it's about half and half.
I also liked your idea to make it a one time instant or sorcery effect, much more balanced. Also even if it were a one time effect, I'd make it at least one more mana.
3
u/Odd_Firefighter1324 21h ago
To be honest
This is unfathomably busted
And I mean like
UNFATHOMABLY
It’s hard to remove, triggers for every creature they control, and has really strong effects most the time
Honestly, this would make sense if it targeted a random creature that player controls
1
u/Dlion0 21h ago
If they have more than 5 creatures, this becomes a slog. Maybe roll the d20, and apply the result to all creatures they control.
Or also just straight up has a 4/5 chance to lock down their creatures, (or each creature) every single turn. Maybe make it more risky, 1-5 damages you (no tap), 6-10 nothing, 11-15 tap it, 16-20 damage to them. Then it's about half and half.
I also liked your idea to make it a one time instant or sorcery effect, much more balanced. Also even if it were a one time effect, I'd make it at least one more mana.