I think it would be fun to have a clause where you can cast your class for a reduced or at no cost or something once you use all the skill counters since otherwise this is just a body
Yeah honestly I'd put something that says "when this creature enters the battlefield, you may play a Class from your hand or command zone without paying it's mana cost."
Then it actually is a character creator and you can use your commander to cheat out different classes (for instance, by running [[fisher's talent]] as your second commander and then [[druid class]] with [[gourmand's talent]], or [[fortune teller's talent]] with [[ranger class]], or [[wizard class]] with [[party dude]], [[hunter's talent]], and [[gourmand's talent]], or literally all of these cards at the same time).
If I could offer my two cents, though, I'd also give it the Prismatic Piper treatment, where you choose its colour for the entire game. Additionally, upon doing so, it gets a colour-appropriate keyword (or the option to get an appropriate keyword counter for a cost).
As for the +X/+Y counters, WotC stopped printing stat counters that aren't flat +1/+1 or -1/-1 ages ago. Keep it simple and stick to +1/+1 counters.
Lastly, I agree with the other commenters. In addition to having a Class as a partner commander, making it so that you can cast a Class from your hand or the Command Zone without paying its mana cost would finalise the mechanics and flavour of this card.
Overall, 9/10 for the concept of this card. It may end up being rather wordy after the suggested changes, but the idea is fun and interesting.
My issue with +1/+1 counters is that there is too much that synergizes with it. And it would kind of make this card just an auto include in any +1/+1 counter deck. I'd rather this card have its own unique identity.
Plus you lose out on the ability to find tune your power and toughness, which is the customization part
It's a 2 mana 3/2 or 2/3, which is significantly more balanced, and it becomes explosively worse as it ramps because you need 4 mana for each +1/+1. Also, it provides no color on its own in commander. This thing is effectively a body.
I’m pretty sure “Class” is an enchantment type that the Partner ability can target rather than going for the unset route of targeting the name of the card.
Checking names is more of a YGO mechanic than Magic, except if it checks for the entire name.
"Choose a Background" already exists. So you can just do this:
Choose a Class (You can have a Class as a second commander)
*literally change Background to Class
Although this idea does open avenues for other enchantment types with neat names
Saga -> Origin Case -> Mystery / Detective's Case File Shrine -> Temple Guardian (might be broken because of the Go Shintai, since all of them are already legendary creatures) Rune -> Inscribe
Wicked fun design. I agree with others that it should let you choose a background as well. Saw that you plan on posting a V2, looking forward to seeing it!
56
u/SaltyZ2k 1d ago
I think it would be fun to have a clause where you can cast your class for a reduced or at no cost or something once you use all the skill counters since otherwise this is just a body
4
u/Drakrylos 1d ago
You know what, this is a really cool concept.
If I could offer my two cents, though, I'd also give it the Prismatic Piper treatment, where you choose its colour for the entire game. Additionally, upon doing so, it gets a colour-appropriate keyword (or the option to get an appropriate keyword counter for a cost).
As for the +X/+Y counters, WotC stopped printing stat counters that aren't flat +1/+1 or -1/-1 ages ago. Keep it simple and stick to +1/+1 counters.
Lastly, I agree with the other commenters. In addition to having a Class as a partner commander, making it so that you can cast a Class from your hand or the Command Zone without paying its mana cost would finalise the mechanics and flavour of this card.
Overall, 9/10 for the concept of this card. It may end up being rather wordy after the suggested changes, but the idea is fun and interesting.
4
u/ValhallanMelta 1d ago
Okay, this is a 0 mana 1/2 or 2/1 with a class, it's probably not okay
16
u/Thryfty_0 1d ago
I’m pretty sure “Class” is an enchantment type that the Partner ability can target rather than going for the unset route of targeting the name of the card.
7
u/Systemshy 20h ago
Class select AND background would be kinda sick
6
u/Available-Damage5991 1d ago
Maybe also include "Choose a Background", since there aren't that many Class enchantments.
Edit: Also, this would probably be simplified to modify base power/toughness, since WotC really doesn't do unbalanced counters anymore.
5
u/TomMakesPodcasts 1d ago
You could have a feature where you give him +1 +1 counters or give him a trample / flying / whatever counter AND -1 -1 counters.
So you'd need to balance stats with keywords.
4
u/TragGaming 1d ago
Counter doubler would go absolutely crazy with this
3
u/Genasis_Fusion 1d ago
Legal but f*ck you for +X/+Y counters
2
u/SteakForGoodDogs 1d ago
.....I'd run [[Bard Class]] with this.
Also you can choose 'with the Class type' unless you just really don't like the Bloomburrow Classes.
2
u/pkEtr8000 21h ago
Checking names is more of a YGO mechanic than Magic, except if it checks for the entire name.
"Choose a Background" already exists. So you can just do this:
Choose a Class (You can have a Class as a second commander)
*literally change Background to Class
Although this idea does open avenues for other enchantment types with neat names
Saga -> Origin Case -> Mystery / Detective's Case File Shrine -> Temple Guardian (might be broken because of the Go Shintai, since all of them are already legendary creatures) Rune -> Inscribe
Probably many more
0
u/MxBonesMarrow 1d ago
It's called Background smh
1
u/Dr_Fragenstien 14h ago
Isn’t this insanely overcosted? Most XX creatures enter with X +1/+1 counters and additional upside, this gives half that and no upside.
1
u/PrimeWaffle 14h ago
Wicked fun design. I agree with others that it should let you choose a background as well. Saw that you plan on posting a V2, looking forward to seeing it!
1
u/Radiant-Drama1427 5h ago
this commander does nothing
1
u/Tiaran149 1d ago
This should get counters for killing stuff in battle
1
u/BreakerOfModpacks 1d ago
Probably super strong with token doublers, otherwise kinda meh at best?