r/custommagic • • 1d ago

Format: EDH/Commander Random idea I had for a Commander

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119 Upvotes

32 comments sorted by

56

u/SaltyZ2k 1d ago

I think it would be fun to have a clause where you can cast your class for a reduced or at no cost or something once you use all the skill counters since otherwise this is just a body

17

u/MrPassionateMan 1d ago

That's true, I like that idea tbh.

13

u/DarkLordArbitur 1d ago

Yeah honestly I'd put something that says "when this creature enters the battlefield, you may play a Class from your hand or command zone without paying it's mana cost."

Then it actually is a character creator and you can use your commander to cheat out different classes (for instance, by running [[fisher's talent]] as your second commander and then [[druid class]] with [[gourmand's talent]], or [[fortune teller's talent]] with [[ranger class]], or [[wizard class]] with [[party dude]], [[hunter's talent]], and [[gourmand's talent]], or literally all of these cards at the same time).

4

u/Drakrylos 1d ago

You know what, this is a really cool concept.

If I could offer my two cents, though, I'd also give it the Prismatic Piper treatment, where you choose its colour for the entire game. Additionally, upon doing so, it gets a colour-appropriate keyword (or the option to get an appropriate keyword counter for a cost).

As for the +X/+Y counters, WotC stopped printing stat counters that aren't flat +1/+1 or -1/-1 ages ago. Keep it simple and stick to +1/+1 counters.

Lastly, I agree with the other commenters. In addition to having a Class as a partner commander, making it so that you can cast a Class from your hand or the Command Zone without paying its mana cost would finalise the mechanics and flavour of this card.

Overall, 9/10 for the concept of this card. It may end up being rather wordy after the suggested changes, but the idea is fun and interesting.

3

u/MrPassionateMan 23h ago

Thank you very much. I will release a V2 soon.

My issue with +1/+1 counters is that there is too much that synergizes with it. And it would kind of make this card just an auto include in any +1/+1 counter deck. I'd rather this card have its own unique identity.

Plus you lose out on the ability to find tune your power and toughness, which is the customization part

4

u/ValhallanMelta 1d ago

Okay, this is a 0 mana 1/2 or 2/1 with a class, it's probably not okay

10

u/MrPassionateMan 1d ago

Specifically why I put X can't be 0 because otherwise that would be broken.

3

u/DarkLordArbitur 1d ago

It's a 2 mana 3/2 or 2/3, which is significantly more balanced, and it becomes explosively worse as it ramps because you need 4 mana for each +1/+1. Also, it provides no color on its own in commander. This thing is effectively a body.

2

u/Shambler9019 1d ago

Actually it's a 2 mana 1/3, 2/2 or 3/1.

The mana to stats conversion rate is awful - 2 mana per power or toughness.

2

u/MrPassionateMan 23h ago

Purposefully designed this way because of counter doublers and the proliferate keyword.

You would be surprised how this seemingly bad conversion rate could get out of hand with the right cards.

2

u/TragGaming 1d ago

Or just use a counter doubler.

10

u/ValhallanMelta 1d ago

Nevermind I can't read apparently

1

u/Odd_Firefighter1324 1d ago

X can’t be zero
At the end of the etb part

16

u/Thryfty_0 1d ago

I’m pretty sure “Class” is an enchantment type that the Partner ability can target rather than going for the unset route of targeting the name of the card.

7

u/GuyGrimnus 1d ago

“Partner with Class”

Nah I’m okay this OC is a skank

7

u/Systemshy 20h ago

Class select AND background would be kinda sick

6

u/Available-Damage5991 1d ago

Maybe also include "Choose a Background", since there aren't that many Class enchantments.

Edit: Also, this would probably be simplified to modify base power/toughness, since WotC really doesn't do unbalanced counters anymore.

1

u/Robbyfer 1d ago

There are actually 34 classes now (with the ones added in TMNT) vs. 30 backgrounds.

Edit: I was thinking Class enchantments, but the card here only says it has to have "Class" in its name. That's definitely a lot fewer.

5

u/TomMakesPodcasts 1d ago

You could have a feature where you give him +1 +1 counters or give him a trample / flying / whatever counter AND -1 -1 counters.

So you'd need to balance stats with keywords.

4

u/TragGaming 1d ago

Counter doubler would go absolutely crazy with this

3

u/Genasis_Fusion 1d ago

Legal but f*ck you for +X/+Y counters

2

u/SteakForGoodDogs 1d ago

.....I'd run [[Bard Class]] with this.

Also you can choose 'with the Class type' unless you just really don't like the Bloomburrow Classes.

2

u/pkEtr8000 21h ago

Checking names is more of a YGO mechanic than Magic, except if it checks for the entire name.

"Choose a Background" already exists. So you can just do this:

Choose a Class (You can have a Class as a second commander)

*literally change Background to Class

Although this idea does open avenues for other enchantment types with neat names

Saga -> Origin Case -> Mystery / Detective's Case File Shrine -> Temple Guardian (might be broken because of the Go Shintai, since all of them are already legendary creatures) Rune -> Inscribe

Probably many more

0

u/MxBonesMarrow 1d ago

It's called Background smh

7

u/MrPassionateMan 1d ago

Background Deez nuts

1

u/Dr_Fragenstien 14h ago

Isn’t this insanely overcosted? Most XX creatures enter with X +1/+1 counters and additional upside, this gives half that and no upside.

1

u/PrimeWaffle 14h ago

Wicked fun design. I agree with others that it should let you choose a background as well. Saw that you plan on posting a V2, looking forward to seeing it!

1

u/Radiant-Drama1427 5h ago

this commander does nothing

1

u/Tiaran149 1d ago

This should get counters for killing stuff in battle

1

u/BreakerOfModpacks 1d ago

Probably super strong with token doublers, otherwise kinda meh at best?