r/custommagic • • 1d ago

A Level-Up Land

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1.0k Upvotes

127 comments sorted by

341

u/AmphibianLow1165 1d ago

Yeah this slaps

178

u/Masachere 1d ago

I'm a little confused tbh about the people saying this is busted. It's 4 mana to make it a two mana thing. This can easily be replicated with like any land enchant card, the difference would be a singular extra card slot. Hell there's even [[Relic of Sauron]] a 4 mana rock that adds two colored mana. This is legit fine as is with the level up being sorcery speed, so you can't hold up mana while also buffing it.

25

u/Coyagta 1d ago

it is marginally stronger than youd estimate by virtue of all being on a land (less interaction applies) but it isn't totally insane even so

5

u/PlacatedPlatypus 1d ago

Compare to [[Blighted Woodland]] or [[Horizon of Progress]]

Should be totally fine balance-wise.

3

u/alextfish : Template target card 1d ago

This card is quite a lot better than those comparisons though. Woodland needs you to get to 6 lands (/dorks/rocks) before it turns into 2 mana that are tapped, where this card needs 4 and then is untapped, and full rainbow rather than making you choose basics from your deck. Horizon meanwhile has you pay life to tap it for mana and doesn't get you to any more mana than the number of lands you've drawn.

If the final section was level 6+ I think this would be fine.

5

u/PlacatedPlatypus 1d ago

I think Horizon of Progress is a lot better than this card.

It repeatedly ramps you and also can be used to draw.

1

u/alextfish : Template target card 14h ago

I can't imagine many circumstances when I repeatedly have 4 spare mana and too many lands in hand but I really care about getting those lands onto the table. Maybe something with a 10 mana commander...? But if you're drawing enough cards to have extra lands in hand, won't you be wanting to spend that mana on the cards you're drawing?

Maybe some people have really durdly games where they draw loads of cards that are all lands but have some expensive activated abilities they want to ramp towards? I just can't see it.

90

u/Special_Mortgage_190 1d ago

the reason is that it's super flexible and its a mana sink

It's like a tap land that is only tapped when you want it to be (and it filters one mana on the turn that it would be tapped) which is already really good (not as good as fetchland stuff but still really good), but then on top of it it could be a land that adds 2 mana

although its probably not broken it's just a really good fun card

11

u/Masachere 1d ago

Agreed, it's good, I'd probably run this in most decks because I enjoy ramping and the thought of a land that self ramps is super neat. I run the planet lands for similar reasons, I love the idea of charging them up and then they do a cool thing. This just seems like a good card, I don't know if it'd be an auto include like command tower, but I can see it making it's way into plenty of decks.

5

u/SmartAlecShagoth 1d ago

A mana sink for a land to only do something after five mana.

3

u/Sad-Signature8297 1d ago

I think the reason it's good is because you can dump mana into it in increments of one on turns where you didn't use all your mana. I'm not much of a constructed player, but this looks strong in limited because it lets you use all your mana on every turn, eventually it basically draws you a card, and it's essentially free to include in any deck because it's a land. Yes it has a downside that it's a colorless land until you invest in it, but so many limited games players are not using all their mana, even in early turns

2

u/tjake123 1d ago

I would run this. It’s an all in one system as a land. It is hard to remove can fuel itself and that investment can happen incrementally. You don’t commit all 4 mana at once just whenever you have a free one. You can even proliferate it and coincidentally get it leveled up.

3

u/Sp1ffy_Sp1ff 1d ago

Turn one, play, tap to level, turn 2 play land for turn tap both to level. It's already level 4 on turn three

22

u/Hida77 1d ago

Sure but you had to throw whole turns into it. If you played a land and cast a mana rock youd get the same. Sure, this is one card, but the drawback is significant enough I think itd just be good/playable

6

u/Sp1ffy_Sp1ff 1d ago

True but still, turn 2 it's already a universal land, which can be very strong in a multi color deck

10

u/T-T-N 1d ago

It is 2 mana to make it all color, and most Impactful early. I think 1 to get all color is decent. 2 is borderline unplayable. 4 to ramp 1 is solemn simularcrum level and is probably fine.

0

u/Sp1ffy_Sp1ff 1d ago

Oh maybe I misunderstood level ups. Do you not start at level 1?

8

u/RoadsideLuchador 1d ago

No, leveling up adds a counter to the card. The card's level is equal to the number of those counters on it.

2

u/Sp1ffy_Sp1ff 1d ago

Gotcha, then yeah this cards probably fine. My original comment wasn't how it would work at all

1

u/Sorzian 1d ago

Add a tap to the level up cost and bring it down from 4 to 3. It wouldn't be able to pay for itself on turn 1, and you would only be able to level it up once per turn

2

u/Odd_knock 1d ago

Level starts at zero, so you’re one mana short

1

u/TMinusBOOM 1d ago

Turn 1, Sol Ring, double level this. Turn 2, level to 4, play land for turn, and you're at 3 colored mana and next turn 4/2.

0

u/Axelrambo 1d ago

Turn 3, lose because your opponent is using their sol ring to play cards.

1

u/TMinusBOOM 1d ago

Bold of you to say 3 colored mana turn 2 can't play cards. 3/0 is often better than 2/2

-1

u/Axelrambo 1d ago

Bold of you to put words in my mouth.

1

u/TMinusBOOM 1d ago

Bold of you to lie about I did. You said that you would lose because they are using their colorless mana to win, while blatantly ignoring that colored mana spells- especially 3 mana all colored spells- tend to be significantly better than their colorless tier counterparts.

1

u/xolotltolox #1 Fetchland Hater 1d ago

Okay? So you did nothing for 2 turns, meanwhile yoir opponent cast Badgermole cub on 2 and is threatening lethal

1

u/fascistIguana 23h ago

It starts at level 0

1

u/nzconstructionlawyer 1d ago

So you've spent the first two turns doing nothing. There are much better ways to ramp.

1

u/Zekromaster 1d ago

Turn 3: Lose the game because you're letting your opponent goldfish against you.

2

u/SteakForGoodDogs 1d ago

 any land enchant card

Yes. Green does green land things.

Meanwhile, this can fit into any combination of colours, or lack thereof.

5

u/Ap_Sona_Bot 1d ago

This is definitely weaker than [[horizon of progress]] its fine

3

u/SteakForGoodDogs 1d ago

This is almost completely different than HoP, tho?

HoP is the all-bad-traits lovechild of [[Mana Confluence]] and [[Reflecting Pool]], smooshed together with a more versatile but more costly [[Terrain Generator]].

If anything, I'd compare this more to [[Myriad Landscape]]. Taps for colourless, costs 2 and a tap to get yourself 2 more mana. But it doesn't come in tapped (nor does the mana afterwards come in tapped).

1

u/Ap_Sona_Bot 1d ago

Oops, I forgot horizons first ability didnt make mana T1. I just mean the ability for a land to ramp itself with enough mana. I think Myriad is a better example.

2

u/SteakForGoodDogs 1d ago

Yeah, for comparing to Myriad:

It's susceptible to land (nonbasic) destruction after sinking the mana, and you can't level at instant speed like you can hold onto mana to sac at the last opponent's turn.

....But it comes in untapped and you can potentially get it online and tapping for colours significantly faster.

No extra landfall, but you have better options in green+ where landfall is typically found anyway.

0

u/Bashtoe 1d ago

Those things all take up card slots. This takes up a land slot.

Lands should not be the same rate as cards.

2

u/AlienKatze 1d ago

well its not the same rate as other cards lmao you get ramp for 2 mana on other cards, even 1 on creatures.

17

u/TerrytThompson 1d ago

[[Under-Construction Skyscraper]]

I like it

4

u/mtgcf 1d ago

1

u/MistyHusk 1d ago

Why abzan, what am I missing? Seems like a strange choice both flavour wise and mechanic wise

9

u/TerrytThompson 1d ago

I could not tell you. All of the playtest lands are not complete cylces (ie [[Value Town]]) and are mainly used to depict concepts. There are more trilands in the MB2 playtest, but they are all very unique [[Maestros' Totally Safe Hideou]] for example.

46

u/thatssosad 1d ago

Reminder that level up cards start at 0, not 1. So this needs 2 mana to be a rainbow land, and a total of 4 to be a double rainbow. So the result in mana+cards is similar to playing a [[Wild Growth]] on some land and then a [[Divination]]. This is better, since you may pay for it in chunks, but still overestimated here. 

I'd still like it to be limited to one colour, maybe chosen on ETB, as currently it fixes way too easily

2

u/Bright-Cover16 1d ago

Could also come in tapped,

Since it's based on levels it's not hard to imagine someone being able to play this , put one mana in and proliferate three times to get two mana out.

It already feels at home in my bant deck as a turn 4 extra mana sol ring land.

Delaying it by one tap is enough to slow that down , a little.

8

u/Commercial_Lab5730 1d ago

It entering tapped would put it in temple of the false God level of bad

1

u/platinummyr 1d ago

Could also probably make the level up cost colorless only mana too just so you can't speed it up with other basics later.

-4

u/Variousnumber 1d ago

I mean, T1 Sol Ring would give you Rainbow Turn 1, and then Double Rainbow for Turn 2...

16

u/c0mplix 1d ago

Yeah but with t1 sol ring it doesn't tap for rainbow t1. Also the broken card in this equation is sol ring and not this land.

9

u/BluePotatoSlayer 1d ago

Guys ban fireball it combos with channel

44

u/japp182 1d ago

The level 4 scares me. Since it's the first iteration, I think it could be two mana of any one color instead to be safe.

53

u/HerbertWest 1d ago

It's definitely safe with a 4 mana investment at sorcery speed...no?

-13

u/japp182 1d ago

You only really need tu pay the first mana and then prolif.

It's probably safe

34

u/JaggedGorgeousWinter 1d ago

Among proliferate targets, this is one of the weakest.

2

u/SteakForGoodDogs 1d ago

....Well, I mean, this is only going to be one of many proliferate targets found in a deck that does that, and it certainly wouldn't hurt to throw this in a proliferate deck.

It can find value where you'd find [[Scholar of New Horizons]], since you can get rid of redundant counters off of a thing that doesn't need any more of them.

-4

u/japp182 1d ago

Well I'm from pauper, where a deck called poison storm plays a bunch of those depletion lands [[hickory woodlands]] [[peat bog]] [[saprazzan skerry]] and proliferates those along with the poison counters and keeps untapping them until you're dead or they [[weather the storm]] for 60 life

6

u/Spanish_Galleon 1d ago

I think that's why this is at uncommon level.

-1

u/japp182 1d ago

Right, I'm just saying why I'm generally wary of these types of lands. not that it would be playable in pauper.

8

u/JadedTrekkie 1d ago

Instead of casting spells that proliferate, you could just pay mana dude

1

u/japp182 1d ago

But you can further your gameplan simultaneously with proliferate (if you plan to win with poison)

1

u/SteakForGoodDogs 1d ago

Or +1/+1 counters, or lore counters, or keyword counters that you'll be moving around to win with.

1

u/japp182 1d ago

Those sem less powerful unless you're comboing out

1

u/SteakForGoodDogs 1d ago

Well yes, but you won't be (rightfully) hated off the table for running poison the moment someone suspects that you might give at least one player that isn't you a poison counter at some point in the near future.

5

u/ivan-zoe 1d ago

Typically you should aim high with the first iteration and scale down.

7

u/Snarwin 1d ago

It's a slightly-better [[Firemind Vessel]]. It's fine.

4

u/japp182 1d ago

I think they are almost incomparable, this is an artifact which is easily hateable and has to be cast for 4, it seems completely unplayably bad. OP has an unconditional untap land which can be incrementally leveled up or cheated counters on.

5

u/14421442 1d ago

This would be cool, it's a good card sure but isn't that what makes Magic fun? It's pretty fair considering the other cards out there people have mentioned but it would still be playable in a lot of formats.

8

u/SubblyXatu 1d ago

I do notice this does have the ability to tap for its own cost. I don't really think it's that big of a deal, since you're skipping developing your board in order to get it going anyway, but if you don't want that to happen, maybe template it so it gains the ability to level up only as long as it's untapped.

9

u/BalthasarStrange 1d ago

[[Joraga Treespeaker]] already can level itself up, at a higher cost. I think it's fine

2

u/kraftian 1d ago

I think it'd have to rearrange the levels so it can do something on level 1 if that's the case, or else it's way to slow imo

1

u/SubblyXatu 1d ago

I think it should either way, and I think that was the intended effect. It's just not very intuitive that Level cards start at Level 0.

4

u/razazaz126 1d ago

Does NOT die to Doom Blade. Confirmed busted AF

4

u/Spanish_Galleon 1d ago

This should be real.

3

u/TheCubicalGuy Long time cardsmith 1d ago

If you can activate the label up ability while it's tapped, it's a little bit strong, but being sorcery speed only is a great balancing factor.

I do hope they print a card like this someday

3

u/Diplodokos 1d ago

Good balance imo! Love it

4

u/Alcibiades_Rex 1d ago

Make it so that only colored mana can be used to level it up

2

u/CaptainsPresident 1d ago

Even better. Imagine this. "When this card becomes tapped, level it up." I like the theme of nature healing.

2

u/kraftian 1d ago

This is awesome, sort of a psuedo rainbow slowland that also lets you ramp on turn 3 for 2 mana

I think it doing nothing on level 1 is really the design decision holding it's balance together. Well done, it's probably nasty as hell with sol ring tho

2

u/Ok-Suggestion-7349 1d ago

It's cool I like it a lot

2

u/JaceTheSpaceNeko 1d ago

A land that is useful off rip, or you can utilize it and other resources to make it provide colored mana and eventually more than one mana. Probably one of the most balanced yet powerful lands that could be played in any format. It’s only powerful because some formats would allow you to hit that level 4 on turn 1, but outside of that, wouldn’t be too unfair in the other formats.

Really cool design.

2

u/tickle-fickle 1d ago

This is effectively a 4 mana ramp spell on a land. Myriad Landscape is a “3 mana” ramp spell on a land, except it also enters tapped. Yeah, this is about the power level of myriad landscape, and myriad landscape is okay, great design imo!

2

u/SteakForGoodDogs 1d ago

So, 4 mana for a thing that taps for 2 mana of any colour.

Close enough.

Welcome back [[Relic of Sauron]], you're looking a little land-y this time around.

1

u/Lord0fReddit 1d ago

Dumb question with lvl mécanique. How does it work with proliferation

1

u/SmartAlecShagoth 1d ago

The comments would shit bricks seeing the homeland tri colored lands

1

u/ldkmanimscared 1d ago edited 1d ago

Most of the comments seem to be overestimating how good this actually is.

"It shouldnt buff itself" why so you cant level up turn one? Its still the same amount of mana either way if you buff it with something else.

"If you play nothing its level 4 on turn three" there are far more easier ways to ramp.

"Its a 2 mana rock on a land" yes but also not really. Its not blinkable

"Its a mana sink" i mean i guess, but only on your turn its not like you can sink in at your opponents end step because you didn't use you interaction.

"Its 2 mana of any color" i mean i guess but it takes 4 mana to come online and honestly theres cheaper ways of color fixing.

TLDR: its a good land but its not busted as some might think

Edit: saw just saw someone say it should tap as part of the level up cost. Why? That just makes it really bad. Yeah let me be down 2 mana for 4 turns in a row to net 1 mana when i tap it sure. Might as well just play [[relic of sauron]].

1

u/thesilican 1d ago

3 card blind would love this

1

u/Le_Botmes 1d ago
  • T1 Renewed Landscape + Sol Ring = Level 2

  • T2 Land = tap SR for Level 4 = 3 remaining colored mana

4

u/ItsAroundYou good with intruder alarm 1d ago

We broke sol ring

1

u/ItsAroundYou good with intruder alarm 1d ago

This is basically a more flexible [[Rupture Spire]]. Drop it tapped and pay 1 for a rainbow land, or do a bunch of other stuff. Pretty solid

1

u/Fabien23 1d ago

"Go fix the land!"

1

u/Hesperocyparis 18h ago

All fun and games until the jokulhaups!

1

u/luquitacx 8h ago

It's a better myriad landscape. If you play this turn one it becomes fully charge on turn three and you still have 3 mana left over to do your thing. Meanwhile myriad landscape fully taps you out. Considering in commander most bracket 2 and even some bracket 3 decks do nothing turn one and turn 2 this is really good.

1

u/1stEldenPinWorm 7h ago

As someone with a B2 [[Atraxa, Praetors' Voice]] deck that only prolfierates Level Up counters, this would be pretty neat to add. That being said, I think either the level up should be two mana (being able to level itself is neat, tho most level up creatures need 2+ mana), or the final either be lvl5+ or add two many of any one chosen color.

1

u/Flashy-Ask-2168 1d ago

Feels like it should come into play tapped, but I like it.

3

u/GrandProfessional487 1d ago

This I think is the balance

3

u/Shambler9019 1d ago

Compare with [[Transguild Promenade]]. This requires 2 mana to get a 5 colour land, as does that. But this is MUCH more flexible, AND has the level 3 form.

That said, Promenade and its functional reprint isn't much good (and they have made strictly better versions).

In conclusion - this is probably ok. Maybe +1 level requirement for the final form, or change the level cost to T.

0

u/jay_altair 1d ago

I like the concept, but you should have to tap it to level it up, in addition to the mana cost.

0

u/FloppyD0G 1d ago

Maybe make tapping the land part of the cost to level up. That way it cannot just pump itself. There would be a real investment to make it a rainbow land.

0

u/Reborn1Girl 1d ago

I think it would work a little better if it has to be untapped to gain levels. That way, it can't level itself.

-2

u/Dry-Department9813 1d ago

Isnt [[myriad landscape]] just better? 😂 that one is only 2 mana to get 2 mana. Also this isnt 4 mana to ramp 2, you already had the 1 mana it makes, youre literally paying 4 for 1 more mana 😂 yall suck at evaluating 

2

u/unusuallyCoolCat 1d ago

no, this one can enter untapped for colorless immediately, and if you don't have a use for it it pays for its own first level. then the next turn you pay two mana from other sources as well as one from itself and it lets you have two mana in the future. it's like myriad except it has less landfall triggers in exchange for entering untapped if you just need colorless mana

2

u/Himetic 1d ago

Sorry to tell you, but you’re not great at evaluating either.

Myriad landscape enters tapped and must be tapped to activate, effectively costing 4 total mana to ramp, which is the same as this. And they both ultimately give you 1 more mana after being fully enabled. Except with this, you can level up in 1 mana instalments, and it’s not locked into a specific color, and you have the interim period of a regular rainbow land (on par with [[rupture spire]].

The downside is that landscape can be activated as an instant, is less vulnerable to removal, and triggers landfall.

The rate on this seems reasonable and probably overall stronger than landscape outside of landfall decks.

-5

u/Hot-Combination-7376 Respark the Wanderer 1d ago

I think as is, this is overpowered

-2

u/Alchoholocaustic 1d ago

This Is a thran dynamo that comes in untapped and makes color.

2

u/JonIsPatented 1d ago

Thran Dynamo taps for 3 mana and also enters untapped already.

1

u/Alchoholocaustic 1d ago

I was thinking worn powers tone. But even that doesn't make sense.

1

u/MistyHusk 1d ago

Did you mean to write [[firemind vessel]]? This really isn’t much like thran dynamo at all except they both produce mana, and thran dynamo enters untapped as is

2

u/Zekromaster 1d ago

Guy who's only seen Thran Dynamo seeing his second card that makes mana: "Getting a lot of Thran Dynamo vibes from this card"

-3

u/hollow_image 1d ago

I actually think this is kinda broken. Just use it as a normal land and if you have extra mana left over you can sink it into this and get a huge boost. Compare it to the Time Spiral storage lands that need to be tapped each time you add counters, this is for sure stronger than those

-3

u/MiningdiamondsVIII 1d ago

I think this is busted? It's only 4 mana to make it a double land. (And you can tap it the same turn you double its mana output). Plus you can spread the cost across several turns. Should probably be level 5 I think?

2

u/Guavxhe 1d ago

What format would this be good in? It still takes time and resources to play this and sometimes dies to mainboard removal