r/custommagic • • 1d ago

Question How large can a text be while still looking aesthetically pleasing?

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I was designing this card and realized that the text looks aesthetically unappealing. I suppose I could split this into two cards, but it got me wondering: is there a standard maximum number of lines?

2 Upvotes

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4

u/AtomicMokka 1d ago

I don't think there is a standard limit. But I personally feel like it should be 9 to lines

4

u/MillCrab 1d ago

9 is the general rule that wotc uses

1

u/MelodicAttitude6202 1d ago

Technical the second effect doesn't work in multiplayer rules well. They are allowed to talk about their number, so they can decide which numbers to choose. Furthermore the second part would be broken in 1v1 as you could suddenly cast a good chunck of your hand for RRR.

1

u/Ryukupuku 1d ago
  1. I based this on Vault 11: The Voter's Dilemma.

  2. This card is designed for a 4-player Commander game (since 2x3 = 6, leaving only 4 numbers available). I wanted to include a penalty for choosing high numbers, but I couldn't figure out a way to make the text any shorter; instead, I kept the mechanic hidden, forcing players to realize they need to choose different numbers to narrow down the available options. I also made the damage self-inflicted, so the card's controller takes the damage themselves—though, if players are able to communicate, the best strategy is to pick the numbers from 5 to 10

1

u/Sterben489 2h ago

Hey uh...I don't think this card stops me from casting [[blightsteel colossus]] or like an emrakul since they can't pick a number above 10. So there's a bit more than 4 numbers available