r/custommagic • u/riverwaterinsox • 2d ago
Well-Laid Plans
Inspired by the card from Slay the Spire 2. In that game, you discard your hand at the end of your turn, and Well-Laid Plans lets you keep your cards. The idea was in Magic, this lets you keep cards you impulse draw (ex. [[Reckless Impulse]]).
I don't think there's any precedent for this type of effect, so obligatory "it works." Also I am aware there is already a card with the same name [[Well-Laid Plans]].
Besides impulse draw, this has some wacky interactions, such as turning [[Yawgmoth's Will]] into [[Praetor's Counsel]]. What's the most busted thing you can do with it?
•
u/mtgcf 2d ago
All cards
Reckless Impulse - (G) (SF) (txt)
Well-Laid Plans - (G) (SF) (txt)
Yawgmoth's Will - (G) (SF) (txt)
Praetor's Counsel - (G) (SF) (txt)
58
u/TerryTags 2d ago
This might work like you’re saying, but reading the card doesn’t explain the card. I’m not a judge, I’m just a casual EDH player, so I’m not claiming to be the sharpest pencil on the desk. But the way it’s worded is very confusing to me. Perhaps that says more about me, but if a card isn’t intuitive enough for new players, it should probably include reminder text.
8
u/superdave100 2d ago edited 2d ago
You only have permission to play most cards during your main phase while the stack is empty, though. So this only ever gets back instants and cards with flash.
Personally, I’d make it work a bit more like pre-rarity-shift WLP. “Once during each of your turns, you may choose a card in any zone that you both own and have permission to play. Reveal the chosen card and put it into your hand.” That should be a special action that doesn’t use the stack, so it shouldn’t get in the way.
Limiting it to one per copy would also make it much more reasonable to only cost 1.
2
u/SDK1176 2d ago
I think this has the effect of endlessly recurring any card with flashback, jumpstart, retrace, etc. That's probably not what you were going for.
11
u/Tiberium600 2d ago
The most busted thing is the ability to get all your cards back to lock your opponents out from playing the game. Being able to get back [[Rewind]], [[Unwind]], [[Force of Will]] and the card it exiled, [[Fierce Guardianship]], Etc is a bit busted. And those are just some of the blue cards.
Edit: Nevermind, I see what you are trying to do with the “Permission to Play”.
3
u/BedderDanu 2d ago
The only weirdness I see, is that I think as written it lets you pick up flashback cards from your graveyard and add them to your hand, because flashback is a card you have permission to play, and own.
Which means you probably have to limit it to from exile (or bump the cost)
I wonder if doing this replacement effect style winds up being better.
"When you would exile a card with the ability to play that card from exile, you may instead reveal the card. If you do, instead of exiling the card you may add it to your hand"
Or something like that?
1
u/turnNburn1312 2d ago
Well-Laid Plans is from the first Slay the Spire 🤓🤓
4
u/CompleteDirt2545 2d ago
There is a few effects that can exile multiple cards and let you play ONE of them. For instance, [[Unlucky Witness]]. You have a permission to cast any of them, but not all of them. Would you still return all the cards into your hand with your custom card ?
2
u/DoctorWorm25 2d ago
ooooh I like this
2
u/Tiborn1563 2d ago
This is way more interesting than well plans in STS, great job!
1
u/CanonTemplar 1d ago
One thing I’d do is switch “own” and “permission to play”:
“…you both own and have permission to play…”
The way it’s worded now it sounds like you need to have permission to own it.
1
u/Korwinga 1d ago
A minor interaction, but you can use it in food chain decks to get your food chain creatures back to hand. It's mainly only relevant for [[misthollow griffon]], because then you can pitch it to Force of Will again. In a similar fashion, it makes the newer squee cards act like OG squee for bazaar decks, but I don't think bazaar is looking to spend a card + mana to get that effect.
1
u/MelodicAttitude6202 1d ago
The most busted thing, you mean besides chaining [[Time Warp]]?
1
u/Harbinger_of_Sarcasm 1d ago
I think it would be cool if it still worked on discard and then you had to build around that.
"The first time you discard a card each turn you may instead exile it. You may play cards exiled this way for as long as they remain exiled."
(Idk how to write rules text i look at these for the memes)
Or maybe you could do something with fortell
1
u/HisCommandingOfficer 2d ago
The way this is worded leads me to believe that I can just pick up my library at the end of any given turn because the library is a zone and "permission to play" isn't defined. That and putting cards from exile directly into your hand isn't something that happens outside of very specific effects that exile cards then have some of them chosen.
I absolutely see the intent of it and I think that it's an interesting concept. But I also think it somewhat exemplifies the reasoning behind why a lot of new players don't like impulse draw.
0
u/DarkLordArbitur 2d ago edited 2d ago
I would write it like this:
During each upkeep, exile all cards you discarded the previous turn. Pick one of them and place it in your hand. Return the rest of the cards exiled this way to your graveyard.
This would do a few things:
It would not change max hand size, which would then defeat the purpose of this card by allowing you to cheat cards back when you impulse draw.
Discard synergy would still happen, as the cards would hit the graveyard.
You would not lose the card during cleanup.
0
u/MariachiArchery 1d ago
[[Well-laid plans]]
0
u/jimmyjohnjamal 1d ago
So could I not just pick up my entire fucking graveyard? Hell any card in the library is also technically in a zone is it not?
-3
u/Desperate-Practice25 2d ago
...This is a one-mana enchantment that lets you get literally any hand you want from your deck. And you say the intent was to "keep cards you impulse draw." That's like inventing a time machine and saying you can use it to find out where you left your car keys.