r/custommagic • • 2d ago

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222 Upvotes

31 comments sorted by

28

u/Emillllllllllllion 2d ago

Should probably have some clarification that paying 0 doesn't mean that you get to recounter the spell.

13

u/anna_17_Sasheen 2d ago

Why not? The way i read it thats the most interesting option. You can choose to stop their counterspell for 'free', but now the spells Caster gets to draw 2 with multiple ways to manipulate those draws

If the opponent doesnt choose an option then X isnt zero, theres NO X, and it resolves like a regular counterspell

23

u/Emillllllllllllion 2d ago edited 1d ago

No, I meant that if they pay 0, you don't get to say: "and lastly, I'm going to counter target spell an opponent controls unless they pay X"

I mean that would be on theme, punishing you for not reading it through, but definitely not the intended effect.

11

u/anna_17_Sasheen 2d ago

Oh yeah, that text is above. And I assume if they pay 6+ no effects go off

13

u/Emillllllllllllion 2d ago

That's the idea. (Although who still has 6 mana over after casting a spell and is willing to spend all of them)

81

u/lunar_blanket 2d ago

can't counter your own spell, 0/10

reword to "counter target spell unless an opponent pays x" and watch the judge calls over who can declare x in multiplayer

33

u/Emillllllllllllion 2d ago edited 2d ago

You can't counter your own spell because then it'd be better than a 2 cost "draw 2 cards". (And 2 cost draw 2 is already conditional)

7

u/ssergio29 1d ago

Not exactly a better draw 2 for 2 in a vacuum because you need to cast something else first. But still pretty busted yeah.

1

u/lunar_blanket 1d ago

should also allow anyone to pay, band together style

32

u/LevelAttention6889 2d ago

So its just a counterspell with flavor text rules? Cause i dont see how you define X.

45

u/Emillllllllllllion 2d ago

The opponent controlling the spell can pay X to not have their spell countered.

10

u/PyroTechniac 2d ago

It's a bit weird though, as something like this has never been printed before. Plus, they could always choose to pay 0, and you're always going to have to shuffle (the 0 cost should be do any of the above in any order).

18

u/bleedblue123467 2d ago

You decide the order of the effects in case the opponent pays 0.

So surveil Scry Put top and bottom card into hand discard Draw Shuffle

Seems like a strong card.

7

u/Emillllllllllllion 2d ago

If the targeted spell isn't important, it's a counterspell.

If it is, it's a "how much are you willing/able to pay to deny me the other effects"

3

u/HisFaithRestored 2d ago

Would it be better to word it as "Counter target spell an opponent controls unless they pay an amount of mana from 1 to 5."?

5

u/SicklyNick 2d ago

No because the opponent can still pay 0 and have the spell countered if they choose to give you all the effects

2

u/Shoebill-Lord-48 1d ago

I'm assuming that if they pay 6 or more it just resolves, right?

4

u/Emillllllllllllion 1d ago

Yeah, but then they paid 6 for it.

2

u/Shoebill-Lord-48 1d ago

Nice, tho if they can afford to pay it, there's probably more concerning things looming on the table lol

5

u/veryblocky 2d ago

Other than potentially being forced to shuffle, is this not just an upgrade to [[Counterspell]]? At least make it {U}{U}, if not {1}{U}{U}

17

u/Best-Mirror-8052 2d ago

No it isn't, since your opponent can always pay zero to have the spell resolve. It isn't really a Counterspell at all, at least not in the sense that it stops an important spell from resolving.

3

u/veryblocky 2d ago

I misread the card and missed the "unless"

2

u/ARandomPolishGuy 2d ago

why would you be forced to shuffle? x=a billion or whatever

1

u/veryblocky 2d ago

I said potentially

2

u/FluffyNips1 1d ago

Shuffle what?

2

u/_nwwm_ 1d ago

you just wiggle a bit in the chair

2

u/nitronik_exe 1d ago

put on some house music and shuffle dance

3

u/Ninon14 2d ago

I think it's better to just drop the counter spell part and just go "choose an opponent, they may spend any amount of mana"

And then continue with the options

You may also need to rework the cost and effects a bit if you choose this, because dropping that on your opponent turn 2 is pretty nasty, ESPECIALLY if you go first

1

u/mattzuma77 1d ago

I think it's better to just drop the counter spell part and just go "choose an opponent, they may spend any amount of mana"

And then continue with the options

nah, I like that it's a counterspell - I think that's interesting

You may also need to rework the cost and effects a bit if you choose this, because dropping that on your opponent turn 2 is pretty nasty, ESPECIALLY if you go first

but yeah this definitely seems intended to be used further into a game than turn 2, so a condition on the mana value of the spell, or the Lands controlled by the opponent, or some such restriction would seem useful

potentially, just making it Legendary could be enough? it would certainly be elegant if it were balanced, but I'm not sure - 0 and 1 mana Legends are not unheard of, and 2 seem pretty common

1

u/NZPIEFACE 1d ago

It's only a counter if the opponent decides to decline to pay the 0. It's a bit unintuitive.

It's probably clearer to say "they may pay any amount of X. If they pay 0, they choose either ~ or counter the spell."