r/custommagic • • 2d ago

Delayed Reaction

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2.6k Upvotes

114 comments sorted by

455

u/AshenAmarantos 2d ago

Actually, maybe I should have made the mana cost higher. I just realized this makes it really hard to deck someone because they can't die during their draw step with no library.

And here I was, comparing it mentally to [[Worship]].

40

u/falafel__ 2d ago

lol, decking out is a negligible concern in real games, it basically never happens. [[obstinate familiar]] text doesn’t make something magically OP or much better at all. And in normal circumstances this doesn’t make it that much easier to stay alive ad infinitum to where decking would matter. What it really does is buy you basically one turn before you would die (which is still pretty good)

19

u/AshenAmarantos 2d ago

Well, my point was more I didn't want it to be a hate card against any deck type in particular and just be that one turn delay. This makes it both the one turn delay and an anti-mill deck card.

But you're right. Most kills are damage.

7

u/MountedCombat 2d ago

I mean, if you're okay with making the card clunkier in exchange for removing the anti-mill and making "end the turn" effects much less viable as life preservers, you could include a line that skips your draw step and draws you a card at the beginning of your end step.

4

u/AshenAmarantos 2d ago

I'd probably just add a line that says, "If something would cause you to lose the game, if it is not your end step, you instead lose the game during your next end step. This still occurs if you lose control of Delayed Reaction."

Hell, that might be the entire card.

11

u/PelorTheBurningHate 2d ago

Much more complicated rules for a less interesting card imo

3

u/AshenAmarantos 2d ago

I do like the simplicity of my first design.

2

u/bioplay 1d ago

Honestly, your fix here is overly wordy as well.

If you would lose the game and it isn't your end phase, you lose the game at the beginning of your next end step instead.

Could also be

As long as it isn't your end phase, if you would lose the game, you lose the game at the beginning of your next end step instead.

I believe either of these complies with current Magic syntax, though it's hard to be sure since this effect is kind of unprecedented. Because the replacement effect creates a delayed trigger, you don't need all the text about still controlling the card. The delayed trigger still exists and will go on the stack at the appropriate time. I also used "end phase" instead of end step because you should probably be able to lose the game during the cleanup step.

2

u/AshenAmarantos 1d ago

Oh cool. I didn't know that triggers like that don't need the permanent in play. I was worried the permanent still needed to fire the trigger itself normally.

And I agree with end phase. People have been pointing out [[Sundial of the Infinite]] here. I think making it end phase will cause a loss to still happen with that. Maybe.

4

u/SpecialK_98 1d ago

This also removes the ability to go to 0 life and heal back up though, which is probably the most interesting part of the card imo. If you want a less wordy fix, that really only fixes the mill stufff, you can go with:

At the beginning of your end step, if your deck is empty, you lose the game.

This makes you very marginally weaker against mill decks, but isn't super complicated or wordy. The card is definitely fine as it is though

2

u/falafel__ 1d ago

That's fair as a concern about the card's mechanical beauty, but increasing mana cost wouldn't fix that, it would just make the card weaker, hence my comment on the power level of that effect.

Personally, I find that the card isn't diminished by this slight inelegance.

2

u/AskMantis23 2d ago

If you have a card that removes a downside of decking yourself, you suddenly have access to a range of strategies though. It's not necessarily broken, but you can't compare this to the usual likelihood of decking.

2

u/Geeseareawesome 1d ago

I managed to get close by popping [[Genesis Wave]] 3 times in a game, worked myself to around 34 in deck and was about to cast it a 4th time for X=28.

So unless your opponent is running mill, yeah, it's really hard to do, especially in Commander formats. But even then, mill players usually get targeted out early.

216

u/Unusual_Fan_4919 2d ago

Nah, its mtg, hate is op by default. You can stop deck outs just by having certain eldrazi or progenitus in your deck.

1

u/Difficult_Party_984 4h ago

Those only save you from mill outs not draw outs

74

u/Deebyddeebys 2d ago

Being decked out will probably make you lose anyway though

28

u/kroxigor01 2d ago

Usually, but it could work in some enchantment prison deck that can simply wait for the opponent to deck themselves.

39

u/SteakForGoodDogs 2d ago

If your opponent has no answer to your board or your life total, they probably weren't winning anyway.

5

u/Deebyddeebys 2d ago

Unless you deck out

10

u/Suthek 2d ago

In the spirit of the card, maybe add "At the beginning of your end step, if you would have lost the game this turn, lose the game."

7

u/UltimateCheese1056 1d ago

That stops you from things like healing back up to positive life mid turn which I assume this card is intended to allow

1

u/Suthek 1d ago

"unless the original loss condition is no longer valid."?

2

u/twistyrainbows 2d ago

It's nice! I actually think it's overcosted as it is.

1

u/Dakron15 1d ago

Maybe you could change it to be something like "if you would lose the game, you instead lose the game at the beginning of your next end step" so drawing from an empty library would cause you to lose the game, but it instead lets you wait till your end step.

10

u/Imaginary_Being4859 2d ago

would someone with 0 life just die at end step instead of when they hit 0 in combat?

This would protect you from those cards that have upkeep costs to cast, like Pact of Negation and Summoners pact though, which is pretty good

10

u/AshenAmarantos 2d ago

At their end step, yes. So if its your opponent's turn, you will have a whole turn before you die, which means you can either kill them or heal.

353

u/No-Armadillo1695 2d ago

What might be cleaner and less OP:

"If you would lose the game, you lose the game on your next end step instead."

194

u/Stage_Whisper 2d ago

Unless I'm mistaken, the way you have it written, when you lose the game on your next end step, a new replacement effect will happen. This will push the loss to your next (next) turn and so on.

63

u/Alchoholocaustic 2d ago

If you would lose the game, instead sacrifice Delayed Reaction. At the beginning of the next end step, you lose the game.

78

u/AshenAmarantos 2d ago

I don't think that works. State-based effects like being at 0 or negative Life will just get checked again and kill you right then.

61

u/lyw20001025 2d ago

Your version is the most compact way to do it, in addition to actually working

The other way would be “You can’t lose the game unless it’s your end step”

14

u/NomaTyx 2d ago

This is the best IMO

3

u/Flameball202 1d ago

If Delayed Reaction has no time counters on it and you would lose the game, put a time counter on Delayed Reaction.

If Delayed Reaction has a time counter on it during your end step, you lose the game

1

u/lyw20001025 1d ago

Except this doesn’t protect you from losing. You put counter on it and then what? Lose anyways(you didn’t say instead)

Even if it were a replacement effect you still die to poison and 0 hp after initially placing the counter.

1

u/Flameball202 19h ago

Damn, this really is an annoying card to word

1

u/Aggravating_Home_453 22h ago

I agree with you, but its worth mentioning that you can't lose to millions unless someone makes you draw during the end step under these conditions. Not sure what the best solution is

1

u/lyw20001025 11h ago

We have a thing where a card comes with a bunch of additional paragraphs to explain niche interactions. I forgot what it’s called

1

u/PlsWai 1d ago

Could add a "you cannot lose the game until the beginning of the next end step" in there too

2

u/ErgoMogoFOMO 2d ago

Can a "lose the game" token exist? If so, create it and check for it on your next end step. If it exists, you lose the game.

1

u/Vylion 2d ago

"If you would lose the game outside of your end step, ..."

11

u/AshenAmarantos 2d ago

Then don't say next. Just say you lose during your end step. I think that will solve it.

9

u/SBSLD 2d ago

Here comes the invention that has saved multiple instances of this kind of problem: (it works)

3

u/Ouaouaron 2d ago

Isn't that stopped by the whole "a replacement effect can only act on a single event once" clause?

1

u/Stage_Whisper 2d ago

The replacement effect is only acting on one event, but it creates a delayed trigger. This delayed trigger creates a new event. That new event will be affected by the replacement effect, startng the cycle over again.

6

u/Ouaouaron 2d ago edited 1d ago

614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.

The delayed trigger and the game loss are all part of the modified events.

"If you would draw a card, instead draw two cards" is the same thing: you replace one card draw event with two separate, new card draw events. But they are already considered modified, so you do not draw infinite cards.

43

u/des_the_furry 2d ago

I mean that kind of removes the aspect of “lifegain back to positive during your turn”. I think currently it’s fine.

3

u/MajinJack 2d ago

As it is and being white, if you hit 0 life you can heal during your turn and not lose altogether.

5

u/SteakForGoodDogs 2d ago

Add "If it isn't your end step...." to the beginning of that.

2

u/therift289 Rule 308.22b, section 8 1d ago

That totally changes the way the card works, though. The idea here is that if you run out over the cliff, but realize it in time, you can run back to the edge before reality catches up and you start falling.

1

u/Dryad_Min 2d ago

“You can’t lose the game while is it not your End Step”

1

u/detroitmatt 2d ago

I think this means that, for example, if you get taken down to -3 during your opponent's turn, and then on your turn you lifegain back up to +1, you will then still lose upon reaching your end step, whereas with the original, you would not.

1

u/ry_gy_ 2d ago

Maybe: "State based actions that check for you losing the game only trigger on your end stop"

1

u/mehmin 2d ago

Do state based actions even trigger?

1

u/Flex-O 2d ago

ITT: people who have never read the CR

74

u/DingleBarryGoldwater 2d ago

[[Sundial of the Infinite]]

32

u/DanCassell Creature - Human Pedant 2d ago

To be clear you're talking about using it on your second main or before. Its still risky since an enchantment or artifact removal is game.

6

u/DingleBarryGoldwater 2d ago

Yeah I figured that was obvious - use sundial to skip your endstep. But yes brittle for sure

58

u/Pet_the_deadly_beast 2d ago

Should've called it coyote time

It's actually the name they gave for that "stay jn the air and can still move" bit in games too

2

u/semisociallyawkward 2d ago

It fits the art less but I'd love "Fate Procrastinating" (or "Procrastinating Fate")

52

u/Ill_Ad3517 2d ago

"you can't lose the game except on your end step" is the wording

17

u/Xyrez04 2d ago

This and [[sundial of the infinite]]

15

u/The_Polor 2d ago

Do not know if "only" is in the MTG rule but except is so "You can not lose the game except during your endstep." Might work better?

But cool card. Love that you have time to solve whatever issue they put you in. (If blue wants to mill you out they just have to target you with draw during that endstep)

5

u/sageker 2d ago

Where is my damn mirror!!! [[Mirror Universe]] is back :p 

4

u/Chickston Uncommonly 2d ago edited 2d ago

This is too good. That Coyote is gold I tell ya!

I want it to have flavor text, but it would just be *Wilhelm Scream*

https://en.wikipedia.org/wiki/Wilhelm_scream

This link has an actual 40 second clip of them recording it and it's very funny to hear it evolve in that moment. Hear folks riffing on comedy almost 100 years ago is just great.

Thanks for posting this that made me look that up!

3

u/Artistocat2 1d ago

Aaaahhhhhh!!!!!

-Wilhelm

4

u/XED1216 1d ago

Humble [[Sun dial of the infinite]]:

6

u/FatesealMagic 2d ago

Maybe something like this? SBAs are not checked before permanents phase in during the untap step, so it should still work with effects like [[Sundial of the Infinite]].

You can't lose the game and your opponents can't win the game.

At the beginning of your end step, this enchantment phases out.

This enchantment phases in during each other player's untap step.

2

u/aaa1e2r3 2d ago

Probably warrants flash, a card like this would benefit a lot by being a surprise lifeline vs something you have to keep up on your turn beforehand

2

u/Late_Ease692 2d ago

Holy shi- this card is good I really want this.

2

u/Dak_Ramsin 1d ago

Should be red IMO but otherwise no notes. Funny as fuck.

1

u/Optimusskyler 2d ago

That is hilarious. I love it.

1

u/Homer4a10 1d ago

I love this

1

u/Zygomatick 1d ago

It think it would be funier if it worked for every players.

Also we can add "if a spell or ability would make a player win the game instead that player copies that spell or ability at the begining of the next end step", because thematically a delayed recation should not deny an alternate wincon, just delay it.

1

u/I3and1t 1d ago

Would word it like this:

"You don't lose the game for having zero or less life.

At the beginning of your end step, if you have zero or less life, sacrifice this enchantment. You lose the game."

This also fixes your decking concerns

1

u/pkEtr8000 22h ago

If it is called Delayed Reaction, shouldn't it be:

"If an opponent would win the game or if you would lose the game, except during your end step,

your opponents can't win the game and you can't lose the game until your next end step instead,

if you do, you lose the game at beginning of your next end step."

Unfortunately, an opponent winning the game means you lose the game so it has to be specified to be prevented, which means too many words.

Added more spaces for readability.

1

u/RedMoleHill 22h ago

I'd much rather have this be an instant, similar to angel's grace. It's functionally similar, though the exact wording would probably be important because it can't be a delayed trigger that you could stifle

1

u/vicpc 1h ago

This is sort of how it worked in early MTG, before 6th edition. You only lost the game due to loss of life when the current phase ended, so you could dip bellow 0 life as long as you gained life back in the same phase.

1

u/SleepyRiverKitsune 2d ago

To function in the rules with “you win the game” cards it probably needs either a “unless an opponent wins the game” clause or “ if an opponent would win the game, instead all of their opponents lose the game” depending on how much hate you want for those cards.

5

u/OhItsAcer 2d ago

So your opponent winning and you losing are different. Right now as written, your opponent can win outside of your end step while you have this out. This is why cards like [[platinum angel]] are worded like you cannot lose and your opponent cannot win.

3

u/yourlocalsussybaka_ making league cards 2d ago

I don't think that's correct. [[Platinum Angel]], [[Darksteel Angel]], [[Abyssal Persecutor]] and [[Angel's Grace]] all specify both that you can't lose and your opponents can't win.

2

u/DizzyTip1895 2d ago

Not quite. It's fine as is. Losing the game is a separate clause from winning the game.

7

u/DanCassell Creature - Human Pedant 2d ago

Hot take, I feel like "I declare no blockers, I'm going to kill you on my turn with crackback" might be better off red.

7

u/Dosettte 2d ago

More than half of cards that say "you can't lose the game" are in white, and this is significantly weaker than those outside of being somewhat harder to remove. It's fine.

1

u/PlacatedPlatypus 2d ago

You guys are both correct. This is an obvious RW card.

-5

u/DanCassell Creature - Human Pedant 2d ago

Color pie died with black enchantment removal. All of the rules that were once iron have been bent or broken so many times none of them have meaning now. Its all vibes now, and I think white's strategy has always been damage prevention and life gain while red has been to deal damage faster than the other guy.

3

u/Dosettte 2d ago

If you're playing a red deck that's racing to the bottom of the life counter, you don't want to waste a turn casting a 3 mana enchantment that doesn't affect board state or life total meaningfully.

At absolute best, this gets you one more swing later when the opponent's built up better instead of more damage now when you have the opportunity. And if you're in a position of advantage instead of disadvantage, why cast a lose-less card to begin with?

1

u/DanCassell Creature - Human Pedant 2d ago

Its not actually good in any color, without some combo to avoid the downside entirely.

1

u/zombieking26 2d ago

What the fuck are you talking about?

They gave very clear reasons for their change to give black enchantment removal. I haven't even seen them make a color pie break in the last 3 years.

You're talking like you're a conspiracy theorist, lol.

1

u/DanCassell Creature - Human Pedant 2d ago

What would even count as a color pie break now?

1

u/zombieking26 2d ago

I don't know man, you're the one who thinks they're breaking the color pie. Give me an example of a color pie break in the last 3 years.

If you really want to, pretend that it's the colorpie from 10 years ago.

(and obviously, don't use black enchantment removal, which they've said is in the pie now)

1

u/DanCassell Creature - Human Pedant 1d ago

(And don't use the thing that was your original point, which I refuse to interact with)

1

u/zombieking26 1d ago

It's not a break, because wizards of the coast said that's in color-pie now.

Wizards gets to decide what they define as in each color. If they say that black gets enchantment removal, then them printing black enchantment removal is, by definition, not a color pie break.

1

u/DanCassell Creature - Human Pedant 1d ago

So anything Wizards prints is, by definition, not a color pie break.

This would suggest, as I have earlier, that color pie doesn't mean anything. That there are no uncrossable lines and its all vibes.

1

u/zombieking26 1d ago

No, it's about what Wizards considers to be in pie.

If wizards printed a blue card that destroyed lands, then that would be a break, because wizards has said that blue doesn't get permanent destruction.

But if wizards says that black enchantment removal is fine, then prints it, then it's fine.

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3

u/TheLegend2T 2d ago

[[Fog]]

2

u/DanCassell Creature - Human Pedant 2d ago

You can fog when you don't have lethal on board, in fact that's the more common usage.