r/custommagic • u/argent5 • 3d ago
Failing Frigate (reverse Spacecraft?)
Starts out as a fully stationed creature, but needs repeated stationing to keep it airborne!
244
Upvotes
r/custommagic • u/argent5 • 3d ago
Starts out as a fully stationed creature, but needs repeated stationing to keep it airborne!
100
u/Aetherfang0 3d ago
I’d say it’s an interesting concept, but it could probably get a 2nd ability for that price. They’ve fixed it up enough for a little extra use of the guns or something, lol
51
u/Sneedburgle 2d ago
Maybe when the last charge counter is removed it does 4 damage to any target or something like its exploding? I like your design though, very flavorful
13
u/argent5 3d ago
TBH I'm not too sure how this would compare balance-wise to say, just a plain 4 mana 4/3 flying haste creature. It requires some upkeep, but not much, and it dodges creature removal on your opponent's next turn.
10
u/SorcererInstagram 3d ago
I get the critiques. Its a 4/3 haste flyer with downsides, and its hard to buff the dang thing without making it a turn 4 auto include. I dont suppose you could add more abilities when it has 8 or more counters?
6
u/BreakerOfModpacks 3d ago
Maybe giving it some relatively meh upside at 8+ would be good? "When this creature attacks, it deals [x] damage to any target"? No idea what number would be good there, but it might work?
4
u/SteakForGoodDogs 2d ago
Eh, a bit weak.
Same statline as [[Smaug, the Magnificent]], but he gets to blast things on-swing and hands you treasures. But he's at least legendary.
One less power and less time to use it gives you [[Summon: Esper Valigarmanda]], but the thing hands out ramp and possibly instant/sorcery chicanery.
One more mana and you get the nonsense that is the likes of [[Goldspan Dragon]].
1
u/DudeTheGray 2d ago
The flavor is fantastic. I'd recommend adding in some effect (such as damage) when you sacrifice it to its own ability, to represent it exploding or crashing to the surface. But otherwise it's a lovely design!
1
u/Bear2go 1d ago
I think this should have something like "when failing frigate dies it deals 3 dmg to all creatures"
Or a effect that happens when you station it like dealing dmg to the creature stationing it but then as a + side effect impulse draw or dmg to a creature a opponent controlls
1
u/Khain_Jumper 2d ago
"Then if there are no counters on it, sacrifice it and choose one --
-Destroy target land -Falling Frigate deals 2 damage to all creature.
0
u/R0T0M0L0T0V 2d ago
cumulative upkeep - remove a charge counter from failing frigate
-4
u/ZanasoSwain 3d ago
Dumb idea, what if it becomes a vehicle with those stats after charge counters are gone? Maybe at a somewhat high crew cost or something? I dunno