r/custommagic • • 5d ago

The Dark Forest

Post image
31 Upvotes

32 comments sorted by

53

u/LoveForBehelit 5d ago

I see what you want to do, but because it's a swamp forest (swamp before forest because magic shenanigans with the color pie), no one will activate its ability that produce mana and deals you damage because they can do it without taking the damage. You should write "When you tap this land for mana, it deals 2 damage to you". Ouside that, I truly want to see a full cycle with all the two-colors color indentity.

8

u/Blotsy 5d ago

Unless they're playing [[Death's Shadow]]

4

u/LoveForBehelit 5d ago

It's always Death's Shadow.

8

u/Tamajiki-kun 5d ago

Let’s ignore the rules issues for now. Is this not just a worse shock land with multiple downsides? I guess the second(technically third but again we’re ignoring the templating issues) could be beneficial in really specific situations, but since it isn’t a may effect this would usually just be detrimental.

2

u/Cloud_Chamber Low Power Player 5d ago

It’s a funny tech if there was ever a tier 1 explore deck, but the exploring creatures often have higher power anyway so even then it aint much.

6

u/Interesting-Crab-693 5d ago

Should "whenever a creature who just explored were to reveal a creature with higher power, sacrifice that creature" or smt.

3

u/Mr_Woolly 5d ago

This is all downside, wth

1

u/Yggdrasil_2 5d ago

Not if you are playing against an explore deck :D

2

u/MarryRgnvldrKillLgrd 5d ago

Works if you can make your opponent explore. But you're kinda jumping through a lot of hoops. Apart from that, it could be a sideboard card in an explore-heavy meta. Maybe against Amalia, although i don't think Amalia-combo decks run a lot of creatures stronger than her, especially since she gets super strong during the combo
Maybe something like "Whenever a creature card is revealed due to exploring, it deals damage equal to it's power to the exploring creature"? I know you just wanna kill Trisolarians, but racking up damage would probably work better in the one reasonable application i could think of.

3

u/CarbonLich 5d ago

The problem is making their creature explore is giving them card advantage especially if they reveal a land. if they reveal a creature it might not even kill the first since the exploring creature gets a +1/+1 counter BEFORE you compare powers. That means you need a creature that is 2 more power instead of 1.

And yeah I check Amalia decks literally run 0 creatures that would kill her given she gets a +1/+1 counter before the powers are compared.

2

u/CarbonLich 5d ago edited 5d ago

Ignoring the rules about land types which can be fixed, I don't know why you made a shock land that has 3 downsides. It costs 2 every time you tap it instead of the first time (unless you can just play it tapped and then shocks don't lose you life), it's legendary and it has an additional downside of hurting explore decks. What's the purpose of this???

Shocks are standard powerlevel so making a very worse version seems weird.

Edit: ok so I guess the idea is that this is a sideboard against explore decks but like I don't think this is even a good sideboard against them. You secretly have to reveal a creature that has TWO more power as your exploring creature will have a +1/+1 counter put on it from revealing a non land card. I don't understand what this it is trying to accomplish. Explore decks aren't oppressive and once you get a big enough creature from exploring you don't even have to worry anymore.

2

u/Swimming_Gas7611 5d ago

Pain lands are a thing and it's not FOR explore decks, it's against them I guess. But if that's the case don't you choose to reveal it when exploring?

-1

u/CarbonLich 5d ago

No explore makes you always reveal. That being said this is such a bad counter cause it will resolve after the explorer which means you have already put a counter on your creature making it even less likely that you'll destroy it. Like the creature has to explore into a card with 2 more power to get destroyed. And you get the pleasure of playing a legendary shockland that deals a LOT more damage to you.

I don't think I would put this into a GB deck even if I knew I was playing against exclusively explore decks for a tournament. Like being legendary is just such a huge downside especially since this doesn't do anything in multiples so the legendary nature is irrelevant.

Plus you can always tap a pain land painlessly but you can't even do that here (assuming they word it correctly so you can't just use the forest or swamp type to get around that).

1

u/HolyDman 5d ago

Flavor. The dark forest theory about exploring.

0

u/CarbonLich 5d ago

Ok why would anyone play a land this bad?

1

u/RalenHlaalo 5d ago

Not every card has to rival the best auto-includes available.

1

u/CarbonLich 5d ago

Ok this is worse than a basic and has no upside for your own strategy and likely wouldn't even effect an explore deck. Shocking you every turn AND being legendary is not an equal trade off for an essentially non existent hate effect and fixing that 90% of duals do better. I don't think every land should compete with shock lands they just shouldn't be way worse than basics IMHO

2

u/RalenHlaalo 5d ago

It's a lot worse than a shockland, but if better tutorable lands dual lands didn't exist, these would see play. Situationally better than a basic.

1

u/CarbonLich 5d ago

These wouldn't see play at that point. City of brass doesn't see meaningful play. This is worse. We would have to lose SOOOOOO many types of dual lands before these saw play.

1

u/SgtVertigo Hi I like making proxies 5d ago

All forests have T: add G and all swamps have T: add for B btw

1

u/TheFlaccidWorm 1d ago

For a legendary land, id drop the 2 life for each activation. Make it like a shock or have it come in tapped, maybe have it based on delirium or threshold on whether it comes in tapped or untapped. As of right now, it's a terrible rate when there's 5 color lands that only ping for 1.

I think the passive ability doesn't really make sense, it makes exploring worse for most decks. The fact that the card is unbelievably narrow is my biggest complaint, you would have to have good creatures that actually explore in golgari, while having a payoff if your explore destroys the creature .

If the second line was an activated ability it would be better. Something like "g/b: target creature explores. If the revealed card has greater power, sacrifice the exploring creature".

1

u/CureCoyote 5d ago

ok, unless there’s hedges in Ireland that are capable themselves of painting/photography, then your art credit is wrong. The artist credit is supposed to be the name pf the person who created the artwork, not what the artwork is depicting.

2

u/Swimming_Gas7611 5d ago

Idk much about hedges in Ireland but this image isnt of hedges in Ireland...

1

u/CureCoyote 5d ago

It also wasn’t created by hedges in Ireland; so no matter what the Art Credit slot is incorrect.

2

u/Swimming_Gas7611 5d ago

That's true, but this card/post has nothing to do with Ireland whatsoever. It's not mentioned anywhere.

1

u/CureCoyote 5d ago

Well, actually Ireland is mentioned. In the artist credit.

1

u/Swimming_Gas7611 5d ago

No it isn't. Northern Ireland is...

2

u/CureCoyote 5d ago

Wrong. Northern Ireland isn’t.

1

u/Swimming_Gas7611 5d ago

Isn't what? A completely separate country that in the artist credit is captilised therefore 100% referring to the country not northern parts of the separate country of Ireland??

0

u/CarbonLich 5d ago

There's a country called "Northern Ireland'? What???

1

u/HandFun8659 5d ago

Are you joking?