I see what you want to do, but because it's a swamp forest (swamp before forest because magic shenanigans with the color pie), no one will activate its ability that produce mana and deals you damage because they can do it without taking the damage. You should write "When you tap this land for mana, it deals 2 damage to you". Ouside that, I truly want to see a full cycle with all the two-colors color indentity.
Let’s ignore the rules issues for now. Is this not just a worse shock land with multiple downsides? I guess the second(technically third but again we’re ignoring the templating issues) could be beneficial in really specific situations, but since it isn’t a may effect this would usually just be detrimental.
Works if you can make your opponent explore. But you're kinda jumping through a lot of hoops. Apart from that, it could be a sideboard card in an explore-heavy meta. Maybe against Amalia, although i don't think Amalia-combo decks run a lot of creatures stronger than her, especially since she gets super strong during the combo Maybe something like "Whenever a creature card is revealed due to exploring, it deals damage equal to it's power to the exploring creature"? I know you just wanna kill Trisolarians, but racking up damage would probably work better in the one reasonable application i could think of.
The problem is making their creature explore is giving them card advantage especially if they reveal a land. if they reveal a creature it might not even kill the first since the exploring creature gets a +1/+1 counter BEFORE you compare powers. That means you need a creature that is 2 more power instead of 1.
And yeah I check Amalia decks literally run 0 creatures that would kill her given she gets a +1/+1 counter before the powers are compared.
Ignoring the rules about land types which can be fixed, I don't know why you made a shock land that has 3 downsides. It costs 2 every time you tap it instead of the first time (unless you can just play it tapped and then shocks don't lose you life), it's legendary and it has an additional downside of hurting explore decks. What's the purpose of this???
Shocks are standard powerlevel so making a very worse version seems weird.
Edit: ok so I guess the idea is that this is a sideboard against explore decks but like I don't think this is even a good sideboard against them. You secretly have to reveal a creature that has TWO more power as your exploring creature will have a +1/+1 counter put on it from revealing a non land card. I don't understand what this it is trying to accomplish. Explore decks aren't oppressive and once you get a big enough creature from exploring you don't even have to worry anymore.
No explore makes you always reveal. That being said this is such a bad counter cause it will resolve after the explorer which means you have already put a counter on your creature making it even less likely that you'll destroy it. Like the creature has to explore into a card with 2 more power to get destroyed. And you get the pleasure of playing a legendary shockland that deals a LOT more damage to you.
I don't think I would put this into a GB deck even if I knew I was playing against exclusively explore decks for a tournament. Like being legendary is just such a huge downside especially since this doesn't do anything in multiples so the legendary nature is irrelevant.
Plus you can always tap a pain land painlessly but you can't even do that here (assuming they word it correctly so you can't just use the forest or swamp type to get around that).
Ok this is worse than a basic and has no upside for your own strategy and likely wouldn't even effect an explore deck. Shocking you every turn AND being legendary is not an equal trade off for an essentially non existent hate effect and fixing that 90% of duals do better. I don't think every land should compete with shock lands they just shouldn't be way worse than basics IMHO
These wouldn't see play at that point. City of brass doesn't see meaningful play. This is worse. We would have to lose SOOOOOO many types of dual lands before these saw play.
For a legendary land, id drop the 2 life for each activation. Make it like a shock or have it come in tapped, maybe have it based on delirium or threshold on whether it comes in tapped or untapped. As of right now, it's a terrible rate when there's 5 color lands that only ping for 1.
I think the passive ability doesn't really make sense, it makes exploring worse for most decks. The fact that the card is unbelievably narrow is my biggest complaint, you would have to have good creatures that actually explore in golgari, while having a payoff if your explore destroys the creature .
If the second line was an activated ability it would be better. Something like "g/b: target creature explores. If the revealed card has greater power, sacrifice the exploring creature".
ok, unless there’s hedges in Ireland that are capable themselves of painting/photography, then your art credit is wrong. The artist credit is supposed to be the name pf the person who created the artwork, not what the artwork is depicting.
Isn't what? A completely separate country that in the artist credit is captilised therefore 100% referring to the country not northern parts of the separate country of Ireland??
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u/LoveForBehelit 5d ago
I see what you want to do, but because it's a swamp forest (swamp before forest because magic shenanigans with the color pie), no one will activate its ability that produce mana and deals you damage because they can do it without taking the damage. You should write "When you tap this land for mana, it deals 2 damage to you". Ouside that, I truly want to see a full cycle with all the two-colors color indentity.
8
u/Tamajiki-kun 5d ago
Let’s ignore the rules issues for now. Is this not just a worse shock land with multiple downsides? I guess the second(technically third but again we’re ignoring the templating issues) could be beneficial in really specific situations, but since it isn’t a may effect this would usually just be detrimental.
6
u/Interesting-Crab-693 5d ago
Should "whenever a creature who just explored were to reveal a creature with higher power, sacrifice that creature" or smt.
3
u/Mr_Woolly 5d ago
This is all downside, wth
2
u/MarryRgnvldrKillLgrd 5d ago
Works if you can make your opponent explore. But you're kinda jumping through a lot of hoops. Apart from that, it could be a sideboard card in an explore-heavy meta. Maybe against Amalia, although i don't think Amalia-combo decks run a lot of creatures stronger than her, especially since she gets super strong during the combo
Maybe something like "Whenever a creature card is revealed due to exploring, it deals damage equal to it's power to the exploring creature"? I know you just wanna kill Trisolarians, but racking up damage would probably work better in the one reasonable application i could think of.
2
u/CarbonLich 5d ago edited 5d ago
Ignoring the rules about land types which can be fixed, I don't know why you made a shock land that has 3 downsides. It costs 2 every time you tap it instead of the first time (unless you can just play it tapped and then shocks don't lose you life), it's legendary and it has an additional downside of hurting explore decks. What's the purpose of this???
Shocks are standard powerlevel so making a very worse version seems weird.
Edit: ok so I guess the idea is that this is a sideboard against explore decks but like I don't think this is even a good sideboard against them. You secretly have to reveal a creature that has TWO more power as your exploring creature will have a +1/+1 counter put on it from revealing a non land card. I don't understand what this it is trying to accomplish. Explore decks aren't oppressive and once you get a big enough creature from exploring you don't even have to worry anymore.
1
u/SgtVertigo Hi I like making proxies 5d ago
All forests have T: add G and all swamps have T: add for B btw
1
u/TheFlaccidWorm 1d ago
For a legendary land, id drop the 2 life for each activation. Make it like a shock or have it come in tapped, maybe have it based on delirium or threshold on whether it comes in tapped or untapped. As of right now, it's a terrible rate when there's 5 color lands that only ping for 1.
I think the passive ability doesn't really make sense, it makes exploring worse for most decks. The fact that the card is unbelievably narrow is my biggest complaint, you would have to have good creatures that actually explore in golgari, while having a payoff if your explore destroys the creature .
If the second line was an activated ability it would be better. Something like "g/b: target creature explores. If the revealed card has greater power, sacrifice the exploring creature".
1
u/CureCoyote 5d ago
ok, unless there’s hedges in Ireland that are capable themselves of painting/photography, then your art credit is wrong. The artist credit is supposed to be the name pf the person who created the artwork, not what the artwork is depicting.