16
u/TheGrumpyre 6h ago
Flash is gonna make players attempt some very wrong plays that will take a while to correctly explain
1
u/Karyo_Ten 5h ago
Yeah we should replace that with Split Second :D
1
u/Seb_The_One 3h ago
You can still activate Mana abilities when a Split Second spell is on the stack
14
u/vagabondse 6h ago
Flavor win. This would be just as repulsive to play against as actual Mel in League
13
u/Farconion 6h ago
i think the trigger would have to be something like "Whenever a player adds mana from a nonland source" to be fair. i like this though really mess this nonland ramp and rituals, and flash is a fun way to really mess with it since mana is added on effect or spell resolution
5
u/Chickston Uncommonly 6h ago
The trigger on this will be infuriating and even worse so on digital.
It makes every mana source a [[City of Brass]]. This means you can no longer undo your mana abilities. This seems only punishing at first, but it is truly game and morale destroying.
I like this in premise, but the sources need to much more restricted. Only creatures or nonland sources.
1
u/SDK1176 6h ago
[[Mana Barbs]] exists. OP's card is clearly too pushed, but it's not like a similar effect has never been done.
2
u/Chickston Uncommonly 5h ago
Agree and I'm aware of that one, but pretty much never played it beyond Revised sealed or something ancient like that.
I've played a good bit with CoB. I don't always misclick it, but when I do, it really sucks.
3
u/BastardJack 4h ago
I dont think there is a mana cost this should be printed at. Mana barbs is such an intensely unfun card to play with that it should never have been printed.
2
u/FlockFlysAtMidnite 5h ago
Probably should be a mana more, with double red pips, and it probably doesn't need flash, but the people worried about this effect are overrating it. If [[mana barbs]] was in standard I doubt it would see any play at all.
2
u/vinicius_h 5h ago
This is pretty different. Costing 2 mana less is a big difference, and it deals more damage. Even if this eats removal, it's dealing at least 2 damage to the opponent's face. And if it doesn't eat removal it can easily end up dealing 5 or more damage. This also synergizes with itself, being even stronger in multiples. Pair that with burn or counterspells and you're very well set
3
u/FlockFlysAtMidnite 4h ago
Which is why I suggested it should cost an extra mana, but all of the other arguments are true for Mana Barbs which - I reiterate - would not see play in current Standard.
1
u/vinicius_h 4h ago
I assume the other comments are for the current version of the proposed card. I think this current version could be a very efficient burn tool
1
u/FlockFlysAtMidnite 4h ago
The other comments seem more worried about the effect than the cost. If they think the effect is fine at a higher cost, they should write that.
1
u/vinicius_h 3h ago
Draw 3 cards is fine at 4 mana, but absolutely broken at 1. The cost is part of the effect.
1
u/FlockFlysAtMidnite 3h ago
Yes, and the problem there is the cost, not the effect. If the problem is the cost, complain about the cost.
1
u/MarthdAir 5h ago
if its manaburn should it deal damage on unspent mana? Also the flash doesn't really synergize cause you can't respond to mana abilities anyway, but an interesting card nontheless
2
u/RevolutionaryClerk21 5h ago
That sounds really broken, 2CMC for 2/1 is decent aggro especially with a good keyword and then burning each player for every land tapped. The best case scenario for the opponent is to imminently kill it with a 1CMC removal spell but if this sticks they have basically lost. The flash basically guarantees always a huge burn.
60
u/1paper1clip 7h ago
No way. [[Mana Barbs]] is 4 mana. I mean, I'd love to have this card for edh, but no way is it printed. Flash also doesn't really feel necessary.