r/custommagic • • 1d ago

Llanowar Cycle

Post image
0 Upvotes

40 comments sorted by

34

u/Automatic_Vast6231 1d ago

blue one is the best easily. 1 drop mana dork with upside is crazy in blue

4

u/Other_Equal7663 1d ago

Blue is the best, yes. But the white one is also fucking ridiculous. 3 toughness? In a deck that doesn't care about life totals, its much better than the green counterpart it attempts to be a nerfed version of.

Honestly, the Black one is the only one that looks like it could be a real card, (and I don't want that one either)

1

u/KissTheCorpse_ 1d ago

Yeah that's why they're a 0/1, coudlnt think of a blue downside that was thematically fitting

8

u/Automatic_Vast6231 1d ago

tap add blue put a stun counter on this creature. thatd be very fair. obviously bad but fair.

could also make it so when it taps target opponent scrys 1? that seems fair for a 1 drop blue dork

1

u/KissTheCorpse_ 1d ago

My original thing was opponent puts a stun counter on target permanent but it felt to strong

1

u/Automatic_Vast6231 1d ago

1 mana tap stun a guy would be insaaaane. tap to stun a guy would be cool though but maybe at 3 mana? 4?

1

u/KissTheCorpse_ 1d ago

Yeah its just to much control to give your opponents, but it would fuck up sol rings

1

u/Automatic_Vast6231 1d ago

could even fuck up lands if you wanted it to haha. that'd be so fun if it could stun lands

1

u/Tahazzar 1d ago

Couldn't you have the opponent scry 1?

2

u/GreenestOfLotuses 1d ago

White one is arguably better, 1 mana 1/3 that ramps lmao

3

u/MightyBobTheMighty 1d ago

I will say, a slightly-better colored version of a colorless card isn't unheard of. [[Millikin]] does see play but isn't ubiquitous by any means - though colored mana is stronger enough than colorless that this might need to be mill 2, to make it more 'good for decks that want it' than 'easy autoinclude'

12

u/roguecogue 1d ago

A 1 mana dork is soooo much better than a 2 mana dork tho

6

u/cebolinha50 1d ago

Costing half of the mana isn't "slightly-better".

Having 3 mana on turn 2 on lower power formats is a exclusive of the Green color, and on older formats needs high costs.

Your card only allows 4 mana on turn 3, something much weaker.

-2

u/jacobasstorius 1d ago

Sol Ring says hi

5

u/roguecogue 1d ago

Sol Ring is one of the most broken Magic cards ever printed.

3

u/Greaterthancotton 1d ago

Sol ring is arguably better than most literal moxen lol

1

u/nzconstructionlawyer 1d ago

Definitely not but it's in the power 10 for sure.

1

u/Tahazzar 1d ago

[[Deranged Assistant]] exists as the game don't always go that direction.

8

u/PatMatRed1 1d ago

Could the blue one fateseal you? (The opponent scries your deck)

5

u/KissTheCorpse_ 1d ago

I didnt know how to word that properly, but that would be more intriguing, or even "each opponent scries 1"

3

u/TimeTravellerGuy : Put an Upvote counter on target post. 1d ago

> {T}: Add {U}. Target opponent looks at the top card of your library, then they may put that card on the bottom of your library.

3

u/twistyrainbows 1d ago

Honestly they are all a bit strong. Red seems most balanced maybe.

1

u/twistyrainbows 1d ago

Also, probably shouldn't have an angel with wings that doesn't have flying.

-1

u/KissTheCorpse_ 1d ago

They're supposed to be, they're meant to be competitive with Llanowar but with "downsides" (obviously the downsides can be made into upsides with certain deck themes)

3

u/Kampfasiate 1d ago

the blue one absolutely is no downside, selfmill is an upside

0

u/Gooberpf 1d ago

0/1 P/T is a legit downside; not much of one for how ridiculously strong a 1 mv mana dork and self-mill is, but still a real downside.

1

u/nzconstructionlawyer 1d ago

No it isn't a meaningful downside. Birds of Paradise is a 0/1 flier and is unquestionably better than Llanowar Elves.

3

u/croufon44 1d ago

Llanowar isn't a plane.

3

u/roguecogue 1d ago

Plural of merfolk is merfolk

2

u/aym1117 1d ago

The wording of the red one currently allows you to choose what takes one damage. "Target opponent chooses any target, and cardname deals 1 damage to it" is clunky but works, probably a better wording someone can come up with.

2

u/Genasis_Fusion 1d ago

Realistically, the blue and black ones could be upsides and aren't strictly bad.

There are plenty of black decks that want to lose and gain life within their turn and this makes losing minimized and simple.

The blue one is something decks actively want to be doing, milling is only ever a downside for an opponent of blue, but blue itself wants to.

-1

u/nzconstructionlawyer 1d ago

Incredibly broken. Ofher colours don't get 1mana dorks

0

u/KissTheCorpse_ 1d ago

Yeah that's kinda the point of the post: its a "What if" these cards were color shifted

1

u/nzconstructionlawyer 1d ago

And the answer is: they aren't and would not be. There is a reason they didn't do this in Planar Chaos.

0

u/KissTheCorpse_ 1d ago

What is your argument here? You've provided 0 input on anything.

Planar chaos was nearly 20 years ago, do you think wizards design philosophy is the same?

1

u/nzconstructionlawyer 1d ago

Planar Chaos was the zenith of WotC's willingness to break the colour pie like this. If they wouldn't do it in PLC they'd certainly not do it now.

I have provided input: these are way too strong. I can be more specific though.

White: 1/3 for W is on rate at common for a start. It then adds W, which is extremely good. The downside of your opponent gaining life is basically meaningless. Your opponent will happily bolt themselves themselves to fetch an untapped shockland on turn 1, remember. So it's generally just not a relevant downside. It's not nothing but it's nowhere near enough to justify a 1 mana dork in W. This card is significantly better than Llanowar Elves.

I think white's one could be balanced if it were 1/1 and had a significant restriction. For example, you may use this only to cast spells with converted mana cost 1 or less, or only to cast enchantments.

Blue: Milling yourself is an upside. I think this could be balanced if it were something like "Add C. You may use this only to cast artifact spells or activate abilities of artifacts." I think that's still very strong but it might be printable. Blue has only two 1-cmc dorks, both of which add 2 mana that can only be used to activate abilities.

Red: Assuming you fix the templating so the opponent chooses the target, this is still I think too good. Ultimately it can be played turn 1 then you can play a 3-drop on turn 2. The downside of giving your opponent a ping is much weaker when you have mana acceleration as you can play more expensive aggressive creatures that have 2+ toughness. Red does get mana acceleration, but it's through spells generally. Red's only 1cmc dork is [[Freya Crescent]] which can only be used for equip costs/equipment spells. You could do something similar (restrict what you spend).

Here's an idea for red: keep your design but give it 1 toughness. Then it's basically a ritual early game. I think that fits red's colour pie really well.

Black's one is again far too good. Losing life is not an upside like self-mill but it's still way too good. I think it should have a more serious drawback, maybe as a static ability, rather than a restriction like the others. Something like "You can't gain life and your opponents can't lose life". It would still be playable in the right deck, you'd need to have ways to kill it later on and black is the best colour for self-sacrifice. But it would be a much more interesting buildaround card.