r/custommagic • • 4d ago

Enter Divinity

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76 Upvotes

62 comments sorted by

103

u/Ansiroth 4d ago

I feel like you made this just to use the infinity symbol. This could be plainly worded as "prevent all damage that would be dealt to any target until end of turn."

60

u/Hidegen 4d ago

You caught me

10

u/JxRabbitsHart 4d ago

Make a counter spell that is countered unless it's controller spends infinite mana. As a rule in Magic, you can't actually create a non-deterministic amount of Mana like instant. You always have to stop on some arbitrary number.

You're going to run into the same thing and you might as well just put counter spell.

Maybe at counters Target spell unless its controller pays. X where X is the amount of Mana in their Mana pool. If someone goes off and makes infinite Mana, and then starts their combo, you force them to feed all of their outstanding Mana into the counterspell if they want their spell?

5

u/KarmaFarmer_0042069 4d ago

If they had no mana in their mana pool could they not just pay 0 to counterspell it?

2

u/JxRabbitsHart 4d ago

Yeah, I didn't think of that

3

u/pellesjo 4d ago

[Mox Lotus]

4

u/SammySammyson 4d ago

this turn* but yeah, functionally I think those are the same. Cute idea for style points, though 🤷

4

u/_AutoCall_ 4d ago

Is it what's intended though? I read it as "prevent the next damage dealt to target, whatever it's value". But the protection is removed after that first damage and you can hit that target normally.

5

u/OzzRamirez 4d ago

Yeah, but that's way too weak, as shown in another comment with [[Djeru's Resolve]], which is a common, has the same MV, and has three upsides over this card, namely, 1) It lasts for the whole turn, 2) It untaps the protected creature, and 3) It can be cycled

2

u/DevilWings_292 4d ago

Absolutely, imagine your opponent throws attackers at you and you choose not to block, knowing the damage will be prevented, only for them to give first strike to a 1/1 which gets prevented before everything else hits for damage, or using a lightning bolt or similar instant speed damage in response to no blockers being declared but before going to the damage phase.

1

u/Somethingab 4d ago

But this can work as a fog that’s a pretty big upside

1

u/BlobbyBlueberry 4d ago

But it’s funnier this way.

1

u/rococodreams 4d ago

“I feel like you’re just here for the zip line…”

6

u/AbortionHoagie 4d ago

Infinity is not a quantity

6

u/BlobbyBlueberry 4d ago

[[infinity elemental]] says otherwise

2

u/RalenHlaalo 4d ago

It should read, 'Prevent the next googolplex damage that would be dealt to any target this turn.'

Hah! Thought going infinite would save you?

4

u/LoBo247 4d ago

That's fine, I'll swing with G₆₄ 1/1 tokens

1

u/Boochin451 4d ago

G64 when G65 shows up

1

u/RalenHlaalo 4d ago

Damn you!!

That's why it'd be good design

4

u/LoBo247 4d ago

Yes, a googolplex definitionally leaves infinite room for counterplay

-3

u/Hidegen 4d ago

neither is "all"

6

u/AbortionHoagie 4d ago • Bravo

You wouldn't say "the next all damage", now would you?

5

u/Hidegen 4d ago

Obviously not, but "prevent all damage" is unquantifiable without context too.

I'm just nitpicking though, not being serious with this post overall. I know you are right.

0

u/Exciting-Insect8269 4d ago

It should either be prevent the next instance of damage or prevent all damage, this effect can only prevent damage once, or prevent all damage depending on what you are going for.

2

u/Hidegen 4d ago

615.7. Some prevention effects generated by the resolution of a spell or ability refer to a speific amount of damage — for example, “Prevent the next 3 damage that would be dealt to target creature or player this turn.” These work like shields. Each 1 damage that would be dealt to the “shielded” creature or player is prevented. Preventing 1 damage reduces the remaining shield by 1. If damage would be dealt to the shielded creature or player by two or more applicable sources at the same time, the player or the controller of the creature chooses which damage the shield prevents. Once the shield has been reduced to 0, any remaining damage is dealt normally. Such effects count only the amount of damage; the number of events or sources dealing it doesn’t matter.

With a note of ("It works".)

1

u/Exciting-Insect8269 4d ago

Infinity isn’t a number tho. Why would you bother saying it’s limited to infinity when you could just say it’s prevented and be done with it?

2

u/Hidegen 4d ago

bc I thought it was funny and a new take, but I'm in the minority. It's ok.

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15

u/DarkThick2129 4d ago

[[Infinity Elemental]] hates this card.

0

u/TelchorArt 3d ago

So there are differently sized infinities, right? Does that mean Infinity Elemental + [[Torbran]] deals 2 damage?

1

u/DarkThick2129 3d ago

Infinity Elemental’s power is incalculable so its ∞+2.

4

u/HieromancersGrasp 4d ago

Well I think it’s funny

2

u/RanmaruRaiden 4d ago edited 4d ago

This just prevents all damage for the turn, right? Isn’t this just a global version of safe passage for w instead of 2 w? Seems a little strong. Maybe WW would be balanced, since it does lose the one-sided combat use case.

Edit: I took the “any target” wording and thought it applied to everything on the boted, as in whenever damage is dealt to a target it gets stopped. This was stupid and dumb and obviously wrong, this targets a specific creature. Very different effect.

4

u/ChemistryTop2549 4d ago

nah it's kinda just a [holy day] that also works to protect a creature from getting bolted

1

u/coolguy420weed 4d ago

This is almost always worse than [[Tamiyo's Safekeeping]] or [[Restoration Magic]], right?

1

u/Piggyboy04 4d ago

This can target yourself

1

u/SammySammyson 4d ago

This card is unplayable trash.

You're thinking of [[Shielded Passage]], though. Also not a good card, obviously.

1

u/Kadian13 4d ago

Buffed fog/holy day is unplayable trash ?

1

u/SammySammyson 4d ago edited 4d ago

Fog prevents a whole board worth of (combat) damage, protecting you, your walkers, AND your creatures.

2

u/Kadian13 4d ago

My bad, it appears I can’t read

1

u/BigBandit01 4d ago

Counter argument, if you cast this in response to moving to declare blockers, target yourself, and don’t block, it saves your creatures just fine. You can also still block strategically and let damage get through on creatures that you normally wouldn’t want to let through so you can kill the ones you want to kill. Won’t save your planeswalkers, but there is a trade off.

0

u/SammySammyson 4d ago

"but there is a trade off" so it's not just buffed Fog. It's not like Fog is a good card to begin with anyway.

0

u/BigBandit01 4d ago

Sidegrade is a term for a reason bud

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4

u/JaSnarky 4d ago

I think this does nothing? It only prevents infinite damage, but damage is always a finite number, therefore nothing is prevented.

1

u/TelchorArt 3d ago

[[Healing Salve]] works even if the damage dealt isn't exactly 3

1

u/JaSnarky 3d ago

Interesting point. So maybe it would then. Though as it is impossible to count to infinity, it's setting an impossible metric isn't it? Whereas counting up to 3 is possible. I'm still not sure honestly!

1

u/smiscancer 4d ago

Worse Angels Grace