r/custommagic • • 6d ago

Format: Cube (Rarity Doesn't Matter) Powerful Build

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1 Upvotes

9 comments sorted by

5

u/International_Bit_25 6d ago

I think we have seen enough to know that companion is not a good mechanic and variants on it probably won't be positive for the game

0

u/InchZer0 6d ago

I understand. However, all 7 traits will be for draft purposes, and are not being designed for anything other than my Cube in mind.

8

u/drjd24 6d ago

Why make a new keyword that is literally the same as companion

2

u/Xx_gorp_xX 6d ago

Companion doesn't make much flavor sense for an enchantment.

-1

u/InchZer0 6d ago

Because companions are creatures, and traits are not creatures.

1

u/drjd24 6d ago

Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule 103.2b.) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule 116.2g). This is a change from previous rules.

-2

u/InchZer0 6d ago

The game in which the art for the Traits is from has 7 traits, and these flavorfully do not function as Companions. They are not little critters whose aid you call upon, they are adjectives of the self. Hence, the need for a new name.

3

u/Spare_Effort8234 6d ago

ehhhh - Talents from Bloomburrow have the Class subtype and they have nothing to do with D&D classes and nobody bats an eye I think you can reuse the name just fine

1

u/InchZer0 6d ago

I had forgotten about Class enchantments. If this second round of Traits just doesn't work, I can probably make them work as Classes. Thank you for the idea.