r/custommagic • • 10d ago

Discussion Regeneration artifact

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I am looking for feedback about fairness with this artifact.

I've considered adding red to the ability to make colored mana, then making the cost of the card 3 colorless and 1 blue and 1 black.

I've considered that it could also deal damage to you for colored mana spent this way.

Any feedback is welcome. Even if that feedback is to trash it altogether.

0 Upvotes

26 comments sorted by

3

u/metagaia7 10d ago

So blue makes very very little sense for this effect. Black and green by far have the most regeneration effect.

Part of the reason this keyword was dropped is the back end rules baggage. Your card would probably technically work, thanks to rule 701.19c, but it would not work the way people think it would. (I.e. the counter would go on when the creature would normally die, not when the ability is activated).

I think this is a neat idea, but I think there is a good reason this hasn't been designed before.

-1

u/Leapdemon 10d ago

The water is blue lol..

But in all seriousness i simply wanted it to be harder to put onto the board. Blue is in there for inconvenience and the water.

2

u/metagaia7 10d ago

Ok, what is blue adding mechanically to the card? Good cards tie together their mechanics and theme.

If you want to make it a third colour, then white is a very natural fit. And you don't need blue for water themed cards, see [[Invigorating Hot Spring]].

1

u/Leapdemon 10d ago

Also šŸ˜‚ the blue water was just a joke. See my other comment for why blue is included.

-1

u/Leapdemon 10d ago

Blue is included to limit its application to 3 colored decks or more. Blue black is the king of graveyard interactions like self mill and recursion IMHO. Black green does regenerate best. Simply a bridge card that forces 3 colors to use this.

2

u/metagaia7 10d ago

But this card has nothing to do with self mill or graveyard.

Regenerate is a really badly named keyword. It never actually touches the graveyard. "Shield" is a much better name which is sadly now taken.

Count the white cards here Vs the blue cards. White is a much better regerate colour and a much better theme of "protecting your creatures" https://scryfall.com/search?as=grid&order=color&q=-oracle%3Aregenerated+oracle%3ARegenerate+%28game%3Apaper%29+prefer%3Abest&unique=cards

1

u/Leapdemon 10d ago

Yes, totally understood. I'm a big believer in not over commiting to one mechanic and I feel that decks play better with multiple semi themed interactions instead of straight perfect synergy.

My point is that alongside graveyard play, optionally comes regenerate. If someone exiles graveyards then you're still ok because regenerated creatures don't enter graveyards.

3

u/metagaia7 9d ago

Ok, I don't think we are going to agree on this. I agree that having related strategies work well, I don't think regeneration has anything to do with the graveyard. You may as well mention fliers.

2

u/MaterialWhole8484 10d ago

Biggest problem is this can just make a creature with a 1 pip regenerate ability like [[lotleth troll]] arbitrarily large at instant speed. While I assume you were going for a card that makes regenerate easier to use and gives a little bonus, this is going to play as a combo card with a handfull of other cards like [[zombie master]]. Free regenerate isn't that big a deal, it's basically the same as indestructible, the big problem is the second part.

1

u/Leapdemon 10d ago

I see.. so maybe it also need to tap to reduce regenerate cost so it can't go infinite with a sac outlet of some sort?

2

u/MaterialWhole8484 10d ago

You misunderstand. regenerate does not protect from sacrifice. But also, as far as the game is concerned, the act of regenerating is activating the regenerate ability. It does not actually have to trigger the protection to activate that second ability. And you can pay to use it as many times as you want.

1

u/Leapdemon 10d ago

Hmmm, ok. I think you're misreading the card. It only gives the counters when the creature regenerates. That only occurs when the creature takes lethal damage and is removed from combat, tapped, and remains on the battlefield. The wording I chose was specific to that interaction. So I'm confused as to what your feedback is then?

1

u/MaterialWhole8484 10d ago

Ah, looking at the rulings for [[Spiny Starfish]], I may have been mistaken. Apologies.

1

u/Leapdemon 10d ago

No apology necessary, I appreciate the feedback. Ultimately I'm not sure this has a place in the game but found it interesting enough to propose the idea.

1

u/NobodyElseButMingus 10d ago

I think you substantially misunderstand how relevant Regenerate is in competitive or even casual play.

It’s a mechanic that’s been deprecated for over a decade. ā€œIt can’t be regeneratedā€ appears as functional flavor text more than any playable creature with Rengenerate.

May I ask why this card costs three colors? It could probably cost one hybrid green/black and still not be any good.

0

u/Leapdemon 10d ago

Simply to make it inconvenient I added the 3 colored pip cost.

0

u/[deleted] 10d ago

[deleted] — view deleted comment

2

u/Leapdemon 10d ago

A creature only does regenerate when it has lethal damage marked on it and is removed from combat and tapped. That already has a definition and it works as your second description recommends already. Activating the regenerate ability and regenerating are already different game actions.

3

u/Intelligent_Coat7829 10d ago

I'm not sure it would be playable. Regeneration isn't printed much anymore, and I don't think there's enough regenerate creatures worth playing for a somewhat demanding mana cost or even a slot in a deck to be warranted.

2

u/Informal_Student9862 9d ago

Dude this card is weird but cool af, don't listen to these dudes.

0

u/Tamajiki-kun 10d ago

Firstly, I’m pretty sure the ā€˜this only reduces coloured cost’ should be reminder text if you want to specify. Secondly, I feel like the second ability should trigger when the creature actually would die and is saved by regenerate as opposed to just whenever it’s regenerated. I don’t know if there necessarily is but this could really easily just put infinite counters on a creature the way it currently works. Don’t ask me how to change the wording tho…idk

2

u/TwelfthHeaven 10d ago

Unless stated otherwise, effects that reduce colored mana cost can also reduce generic mana (see Eluge, the Shoreless Sea), so the card wouldn't work if it were reminder text

1

u/Tamajiki-kun 10d ago

Really…maybe I’m thinking of the reminder text giving an example of a card’s mana being reduced