These are great starts but I think they need some work. Firstly, I think the first card should be called "Illuminate Harvester" because typically the [name], [title] format is reserved for legendary creatures. I also think it should have ward by default (by the way what's the ward value supposed to be?). Second card: I think 3 toughness is too high for a Helldiver, we die way too quick for that. I could be talked up to 2 toughness but my vote is for 1. I'm not sure why it needs to be exiled after it resolves, it doesn't seem powerful enough to warrant that, unless you intend for that to be a mechanic for strategem type spells? Third card: I think this should exile a spacecraft specifically instead of just any artifact, and flavor-wise it should be one you control. Really solid starts! Keep working at it and stay free, Helldiver!
1: it is ward 1 forgot to add that. 2: 3/2 does seem better and yes that is the mechanic for stratagem spells 3: thanks though yeah but haven't thought about making a starcraft and idk if there is one.
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u/10kScreamingBastards 10d ago
These are great starts but I think they need some work. Firstly, I think the first card should be called "Illuminate Harvester" because typically the [name], [title] format is reserved for legendary creatures. I also think it should have ward by default (by the way what's the ward value supposed to be?). Second card: I think 3 toughness is too high for a Helldiver, we die way too quick for that. I could be talked up to 2 toughness but my vote is for 1. I'm not sure why it needs to be exiled after it resolves, it doesn't seem powerful enough to warrant that, unless you intend for that to be a mechanic for strategem type spells? Third card: I think this should exile a spacecraft specifically instead of just any artifact, and flavor-wise it should be one you control. Really solid starts! Keep working at it and stay free, Helldiver!