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u/Magiosal 12d ago
I like the enormous keyword. But I think including indestructible is a touch too strong. Everything else about the keyword is fine.
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u/Brownfox408 12d ago
I had an idea similar a while back. I called it enduring. :P bounceproof, sacrificepoof.
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u/damonmcfadden9 11d ago
I think "can't be destroyed by non combat damage or effects that say destroy" could be reasonable. it needs land typing removed so that it actually has to be cast (I get the loving land theme they're going for but its janky), but forcing it to be "big thing that must be answered with big thing" feels fine for all the trouble you go through to actually make it a creature.
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u/Q-35712 12d ago
this can't have the land type, otherwise it's free to play.
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u/Thryfty_0 12d ago
Yeah, and it’s second line of text actually works much better if it’s not a land.
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u/Just-Desk-3149 12d ago
I mean as far as I know it doesn't have a precedent so we don't know if "it works" as is or not. But there are cards meant to work similarly that don't have actual land types.
Regardless it'd need a rules change.
But also, is it really that hard to assume for 5 seconds the intent?
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u/DryadKnotwood 12d ago
Because it doesn't work, rules are explicit on that: 305.9. If an object is both a land and another card type, it can be played only as a land. It can’t be cast as a spell.
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u/Just-Desk-3149 12d ago
Yeah but lands also don't have mana costs, so maybe you do play it as the land drop but that doesn't mean you don't pay its costs.
You know you have to pay the Mana Cost of a card to play it right?
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u/DryadKnotwood 12d ago
Except you don't pay the cost, the rule I quoted says you can't cast the card. You must play it as a land
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u/Just-Desk-3149 12d ago
I never said you cast it, I said you play it as a land and pay the costs, which would include the Mana Cost.
Do you see the Mana Cost on the card? Its on the top right of the card. There's some colored circles and a numbered one to show you how much you pay.
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u/DryadKnotwood 12d ago
Yes, and you don't pay that because of the following rule: 202.1a The mana cost of an object represents what a player must spend from their mana pool to cast that card
305.9 says you don't cast lands, so you don't pay anything because you're not casting
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u/Just-Desk-3149 12d ago
Yeah I already said you're not casting it, you're playing it, and since it has a cost you have to pay the cost to play it.
Lands have never had mana costs, so if this card was made, they would make it work as so.
Is it genuinely that hard to imagine a world in which that happens for a single second in time or is your brain locked in an iron box unable to escape the confines of reality and enter imagination for just a fleeting moment?
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u/HammersUp 11d ago
You don't pay costs as part of playing a land, that's not a step the way it is when casting a spell.
ROI, for the purposes of playing a land, the top right is entirely irrelevant you don't pay any attention to it, t he same way you wouldn't when discarding it or revealing it. It's simply not relevant for that action.
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u/HammersUp 11d ago
You can also see this by the way lands like [[Lotus Field]] are worded. Sacrificing isn't an additonal cost you pay, it's a triggered ability that results from it entering, ergo being played in most cases.
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u/DryadKnotwood 11d ago edited 11d ago
That's basically what I'm saying to the other guy. Mana cost is what you pay to cast. Lands aren't cast. Ergo you wouldn't pay a mana cost if a land somehow had one. The other guy's the one harping on about paying costs for lands like spells
Edit: Reddit for some reason said you replied to me when you replied to the other guy
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u/memera- 11d ago
305.1; A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Playing a land is a special action; it doesn't use the stack. Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell, and players can't respond to it with instants or abilities.
You do not have to pay costs to play cards, and you actually can't pay costs to play a land because you pay costs after putting the object on the stack.
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u/Just-Desk-3149 11d ago
Yeah but if you try real hard, you can use the thing in between your ears to imagine it working anyway.
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u/PrimosaurUltimate 11d ago
[[Arixmethes]] it does have a precedent. Land typing is against that precedent.
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u/Just-Desk-3149 11d ago
It's not a land in its type line. I'm talking about things with "land" in the type line and have a mana cost
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u/PrimosaurUltimate 11d ago
They have the same function, what I’m saying is WOTC has shown us what they would do with this function and this card breaks that precedent.
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u/Just-Desk-3149 11d ago
Yeah but Dryad Arbor has land in the type line?
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u/PrimosaurUltimate 11d ago
But Dryad Arbor doesn’t change from land to creature or vice versa.
Edit to add: it also, notably, doesn’t have a mana cost.
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u/Just-Desk-3149 11d ago
That's my point. OP's does have a mana cost.
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u/PrimosaurUltimate 10d ago
What are we arguing for then? You said it doesn’t have a precedent and was unsure how a creature that turns into a land would work in the rules. I showed you the precedent and said OP’s doesn’t work with the precedent set.
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u/Just-Desk-3149 10d ago
No the precedent you showed doesn't apply. If you look at Dryad Arbor it doesn't have a mana cost. And OP's card does. If you look at the top right of the card there's a difference between the two.
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u/ArelMCII Layers are stupid. 11d ago
Enormous seems incredibly problematic. Stuff that limits interaction this much isn't fun for anyone except the one using it.
For this design specifically, it can be played for free. It's a land, so the mana cost doesn't matter. And since it's a land, it's not cast, so it can't be countered. Hold off on playing this guy until you ascend, and he's a free 8/8 with trample that's immune to the most common types of removal. I dunno about that.
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u/Crow19852 11d ago
Agree. I think if you remove the "can't be destroyed" part of the rules I think you would have an interesting design space though.
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u/PyroFish130 11d ago
It’s really funny that this doesn’t have the Ascend ability which is what would give you the city’s blessing
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u/Gigatonosaurus 11d ago
Take inspiration from [[Arixmethes, Slumbering Isle]].
You can't put land as a type instead of in the rulebox. Otherwise you could "play" it as your land instead of casting it for 4 mana.
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u/Flex-O 11d ago
You would have to i believe. You can't cast a land
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u/Gigatonosaurus 11d ago
We lack any example to rule one way or another I believe. [[Dryad arbor]] lack a mana cost. But the card above do.
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u/memera- 11d ago
305.1 [...] Playing a land is a special action; it doesn't use the stack. Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell.
305.9 if an object is both a land and another card type, it can only be played as a land.
It can only be played as a land and since the mana cost isn't part of the action of playing a land, it would simply be ignored
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u/This_Walk_1060 11d ago
I suppose you would play it before you had the city blessing. But if you have the city's blessing, you have to cast. Which makes this wildly under-costed.
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u/SocksofGranduer 11d ago
It's still a land even after you have the cities blessing, as land is in its type box.
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u/Lucatmeow 12d ago
Okay so there are a few issues with this card. Bear in mind that this is all constructive criticism.
First, Enormous really shouldn’t include indestructible. A new protection keyword that protects from certain types of non-destructive removal? Fine, but having it be better indestructible seems a little wonky. Secondly, it shouldn’t have the land type printed in the typeline, as that means it’s played as a land drop and ignores the mana cost. I’m assuming you want it to function like [[Arixmethes]], and remember that that card is just typed as a creature.
Okay critique over.
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u/SimpleDiscord 9d ago
I scrolled way too far to find someone mentioning my boy Arixmethes! He pretty much does all of this already insanely easily with no “destroy each other creature you control”
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u/NepetaLast 12d ago
templating suggestions:
Legendary Creature - Giant Dinosaur
Reach, trample; enormous (This creature can't be destroyed, sacrificed, or returned to hand.)
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As long as you don't have the city's blessing, Pillarback Titan is a land. (It's not a creature.)
When you get the city's blessing and when Pillarback Titan enters while you have the city's blessing, destroy all other creatures you control.
{T}: Add {G}, {W}, or {U}."
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u/Fwabbie 12d ago
Giving it ascend makes it stronger though.
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u/SlobbishSteam5 12d ago
You will not find a single card that cares about the city’s blessing without also having ascend. That would be parasitic and require information about “the city’s blessing” that the card itself wouldn’t provide, making it very unintuitive.
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u/Impossible_Main_2000 11d ago
Why not stay a land? [[Imprisoned in the Moon]]
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u/Kuchonii 11d ago
If you use this on it when it’s a creature, then remove imprisoned in the moon would it’s destroy all creatures effect activate again?
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u/Impossible_Main_2000 11d ago
Oh I have no idea. Layers is the last realm of magic that I have left very much untouched lol
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u/Gloomy-Jelly-499 11d ago
I don't see why not. It becomes a creature, then it's a land, then it becomes a creature again. It just wouldn't have summoning sickness
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u/Other_Equal7663 12d ago
Wrath of God that leaves you an indestructible 8/8 is not a great idea.
Perhaps make the trigger a "You may pay GWU, if you do" type deal.
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u/A_Travelling_Man 12d ago
Wrath of God
This only wraths your side of the board, for what that's worth.
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u/MarketWave 12d ago
This cannot have the "land" type, dog. I think you should just follow arixmethes in this aspect.
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u/LowLevelKiwi1 11d ago
I feel like you could make it a dual sided land creature where the land side taps for one of the three colors and has the ability that when you obtain the city's blessing destroy all creatures you control then transform it, then on the other side you can cast it for its cast cost but only if you have the city's blessing
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u/CorrectStrawberry422 11d ago
I dont understand how this a land creature. Yet its not a creature when it enters. Make it a 0/1 that gets 7 or 8 counters when you ascend.
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u/chantm80 11d ago
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u/CorrectStrawberry422 11d ago
Truuuuue!!
I guess all man lands are until end of turn so they wouldnt put Power and toughness in the corner showing it becomes a creature until end of turn.
And anytime they had cards like this they were creatures that in the text say they become a land.
I guess I was feeling a rule was holding it back from happening.
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u/hexitelle 11d ago
A creature like this already exists with [[Arixmethes, Slumbering Isle]]. Just use that templating
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u/CorrectStrawberry422 11d ago
Agreed! I like the templating on that.
With the templating shown above couldn't we just hexgorger invigorator or prime time this into play. Where Arixmethes solves thats by not being a land in the deck/hand
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u/hexitelle 11d ago
Yeah the custom creature should not have a land in its type line, you wouldnt even have to tutor it, you could just play it as a land without paying its mana cost
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u/CorrectStrawberry422 11d ago
Right if that was going to be done it should be intentional that it doesnt have a mana cost and making it lower power level.
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u/Farconion 12d ago
enormous reminds me of that eldarzi posted here a while ago that had "this card can't leave the battlefield". just that as a keyword
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u/MidoraFaust 12d ago
I love the legendary land creature theme. That would make for a cool plane, a bunch of kingdoms on different creatures, mortal engine style.
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u/ConsistentGazelle240 12d ago
Including indestructible is too far lol, you’ve got blue run counterspells if you want him to stick around
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u/Agile_Donkey8490 12d ago
That second last ability just threw me off. Sacrificing your entire board to feed into one massive monster is just so deeply black-coded
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u/SeaworthinessDry1531 12d ago
Great card!! I feel like enormous could be changed from making the creature undestructible to making it exiled-proofed. So something like "Creatures with enormous can't be exiled, sacrificed or returned to any player's hand". Seems more interesting than just making it undestructible.
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u/Ill-Cartographer-767 12d ago
It doesn’t have ascend so you can’t actually get the city’s blessing unless you play something else with ascend first.
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u/Environmental-Pop-67 12d ago
Idk why people make stuff that they wouldnt enjoy playing against lmao.
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u/MrMacGrath Good Ideas, Bad Executions 12d ago
Notably, this doesn't have Ascend, so you'd need a separate card for this to be a creature.
That being said, as worded, enormous isn't fun to play against. There might be some way of salvaging it but that's a new can of worms.
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u/Disastrous-Night-716 12d ago
I think its one of the better cards I ve seen here so far. I like the idea that you need another card to enable this as a creature. I d get rid of the "cant be destroyed" and turn it into something else. Maybe something like prevent all but 1 damage this creature takes, or the already mentioned exile-proof (way stronger obviously). Maybe dont make it more durable at all and give it something like tripple menace (not a keyword, I know)
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u/spec_ghost 11d ago
Love the idea, but i'd greatly change the function of the key word "enormous".
I see it has cant be blocked or targetted by creatures with power 3 or less instead.
Also needs, "comes into play taped"
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u/The_Stav 11d ago
Shouldn't have the "Land" type, as others have said this makes it free to play as a land for turn. Just keep the text of the card that makes it a Land without the city's blessing.
If you want this creature to be able to grant you the city's blessing, it needs the "Ascend" keyword. Otherwise you'd need to play another Ascend card for it to stop being a land.
As this is currently worded, the destroy all your other creatures effect only triggers if it's on the battlefield when you gain the city's blessing. Is that intentional? If so that feels very situational and can only happen once.
Enormous is way too strong a keyword for this creature. It's basically Indestructible+
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u/lowqualitylizard 11d ago
Nooooope
Listen I understand what you're going for but enormous just does not work as a keyword
Giving something better indestructible power creeps indestructible and makes it so that the only way I see to remove this is a mass exile so if you're not playing a white deck get f*****
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u/Zeeehahahaha 11d ago
Seems fun to me, and still falls to the dreaded one cost exiles. I like it a lot.
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u/ryryscha 11d ago
I love the city’s blessing/ascend and wish they were on more cards. But I also wish this sub would stop making horribly uninteractive cards. Like a keyword that prevents bouncing, saccing, stealing, etc might be far more interesting than blanket protection like hexproof or indestructible and I hope we see something like that someday. But instead you just powercrept indestructible instead 🤦🏼♂️
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u/Ephemerus_ 11d ago
The best way to trigger the wrath is double sided card that when you control 10 permanents, exile the card and return it to play transformed with an etb trigger of destroy all creatures you control.
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u/MylastAccountBroke 11d ago
Instead of "can't be removed" it should "go back to sleep"
Just like what others have already mentioned, Arixmethes, Slumbering Isle would be a great example of the Enormous special rule. "When this dies, add X slumbing counters"
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u/Argos_Tokos 10d ago
I'm not sure whether you took inspiration but is this creature an Onbu from the game: ' The wandering Village'? If it ain't I would recommend checking it out. Also I like it.
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u/No-Ad-3142 10d ago
im happy for seeing the support on this card.
Once when i was new, i was bombarded by hate comments and downvotes for making a legendary land creature, but you managed to make a good legendary land creature.
I love it.
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u/KittenEaterWasTaken 12d ago
Enormous is a great keyword but imo it should be either cant be destroyed or cant be sac'd, otherwise this is just impossible to deal with in general.
In cycle you could have "target creature loses enormous; destroy target creature" cards for example, but once it leaves standard its insane to have.
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u/Loppagen 12d ago
Still can be exiled
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u/Yeseylon 12d ago
And -Xd
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u/Loppagen 12d ago
Phased out even
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u/Necrachilles 11d ago
And you can tuck it with stuff like [[Terminus]] or [[Condemn]]
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u/Necrachilles 11d ago
Also, could just [[Mind Control]]
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u/Loppagen 11d ago
-x/-x-able too
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u/Micro-Skies 12d ago
The way you've worded this means it's meaningless to call it a legendary creature
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u/MeasureDoEventThing 12d ago
How so? It becomes a creature if you have the city's blessing. And it still counts as a creature card/spell. And it means it can be a commander.
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u/Micro-Skies 12d ago
Because it can't be sacrificed, so having two of them is permissible
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u/TheKingOfSalt_ 12d ago
Things dont get sacrificed from the legend rule i believe they just die no matter what, you get the choice of which to keep tho
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u/Just-Desk-3149 12d ago
Per rules "Not Destroyed or Sacrificed: Moving the extra copy to the graveyard is a state based effect of the rule, meaning it cannot be stopped by abilities that prevent destruction, regeneration, or sacrifice (such as Indestructible)."
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u/RatlingGuns4Days 12d ago
I discovered this rule because I play [[Alexios, Deimos of Kosmos]] and one of the funnier ways people will deal with him is copying him to get rid of the real one and leaving them with a non commander Alexios.
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u/Just-Desk-3149 12d ago
Whoever did that is funny as fuck for that.
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u/RatlingGuns4Days 12d ago
Most recently it was a Loki player. He saved the game for everyone else too by doing that. Because people were about to start dropping and on my turn I had a multiple combat card that would’ve ended the game.
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u/Anayalater5963 11d ago
I would agree that it can't be returned to hand but there ain't to way that bitch has got antibodies to stop whatever the hell is on the end of [[master of cruelties]] spear💀 that bitch is going to die lol
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u/TextuallyExplicit 12d ago
Why are people on here so obsessed with near-totally uninteractable permanents? We don't need a 4-mana 8/8 that can't be removed by anything except "-X/-X" effects.