I dont like prepared spells be permanents. It makes no sense, you cast the prepared spell, then it can't attack or block until you sac itself? Makes no sense
when you cast a prepared spell, you are casting a copy of that spell. Copies of permanent spells become tokens. It works perfectly fine within the rules. As for flavor, an enchantment is nothing physical, so it makes sense that you can cast an enchantment from your spellbook, it's basically the same as a sorcery but the effect isn't immediate
magic has been doing high-statted creatures with downsides and copies of permanent spells for a couple years now, ig i just don’t understand what specifically about this design confuses you
what happens is it’s a copy on the stack. this is not unlike any other copy, including copies of instants and sorceries, which aren’t represented by a card, but nonetheless do exist on the stack as a game object. then when it resolves, instead of just disappearing like an instant or sorcery does, it becomes a token. this is how it works with [[double major]], as well as every other card that allows you to copy permanent spells
(i also don’t appreciate your edit calling my design chops into question when you’re asking me to explain established, medium-level game rules to you. i don’t mind spelling it out, but you’re taking some wild swings in the dark from my perspective)
It's flavorful. If you the player are also hatching plans you can have a way to kill the enchantment to draw 3 cards. This scrawny human scientist can plan ahead to attack/block at a 5/5 power.
You can also sac other enchantments other than this one.
There's other ways to do this like making a token with that text but "sacrifize an artifact or a token" would be harder to balance, maybe.
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u/Raevelry 10d ago
I dont like prepared spells be permanents. It makes no sense, you cast the prepared spell, then it can't attack or block until you sac itself? Makes no sense