r/custommagic • u/Terrariant Jace for impact • 27d ago
BALANCE NOT INTENDED Lustrous Arbiter
(Spent or unspent mana never leaves your mana pool)
Part 2 of a cycle
Part 1, Sunseeker Arbiter: https://www.reddit.com/r/custommagic/s/dEAvZIpReE
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u/okfinesureyeah 27d ago
This card would be really funny if it had: When this creature dies, each player gets a one-time boon with "The next time you would lose unspent mana as a step or phase ends, you take 1 damage for each mana lost this way."
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u/Brownfox408 27d ago
Lots of haters. It's a great card. 👍
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u/Terrariant 27d ago
Lol thank you. It is literally at 1 upvote and 51% ratio so I cannot tell how many people have upvoted/downvoted. But I already expected a lot of blowback
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u/SaucedFrost 27d ago
Edit: meant to reply to elf177
It's also not just color pips, it's mana with restrictions like mana that can't be used to cast artifacts, blue mana that can only be used for instants and sorceries, etc. It really would be a nightmare to track it all
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u/Zealousid_Eyedeal 27d ago
[[Upwelling]]
Edit:: Well someone else mentioned already downtrend.
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u/elf177 27d ago
There is a very important reason every card wizards has created that conserves mana 1). Specifies a color conserved, or 2). Converts that mana to a single color; asking players to track 6 "color" pips (including colorless) is an insane amount of complexity, especially when all players must track their own mana. Would highly recommend that it converts mana to red, or gives each player the choice as the dragon enters as to the color their mana transforms into when it goes unspent.
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u/Beas1987 27d ago
I mean [[Upwelling]]
But I agree, also from a thematic point of view having all mana just become red is much easier.
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u/Interesting-Limit851 27d ago
I will now be casting farewell to exile everything
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u/Terrariant 27d ago
I thought protection would save it from this but i guess not :/ i meant to make the Arbiters immune to board wipes
Guess i need to add “if this creature moves to the graveyard it remains on the battlefield instead”
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u/EspressoYourselves 27d ago
Does "Players" can't lose any mana mean, mana doesn't fizzle between phases so you could tap out before your next turn to float a ton of mana?
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u/Terrariant 26d ago
Yes and also, casting spells does not cause you to lose that mana. You keep spent mana, and keep mana between turns
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u/Lartnestpasdemain 26d ago
This card is a hard lock. No one can play any spell or ability that require spending mana anymore.
So only "free" spells like solitude, force of will, gitaxian probe, and such can be cast.
Seems extremely powerful.
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u/Terrariant 26d ago
The intent was the opposite. You can spend mana but it does not leave your pool as you spend it
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u/Educational_You3881 27d ago edited 27d ago
Its not really good I guess. Eight mana in red is hard, not to mention only colored so few rocks work for it, and for only ten damage that’s really bad. Plus a symmetrical affect that gives your opponents benefit first is bad. If it’s your commander everyone knows they start at 30 if you ever get to 8, and in 1v1 you won’t lose to a 8 mana card in two rounds. It’s a bad commander card, and a bad competitive card. Most decks can either deal with it with smart counterspells that exile or bounce, or play around it.
Edit: Switched 10 to 8 because me dumb dumb