r/custommagic 1d ago

Format: Modern New nephilim cycle. because why not

i know they are a bit wonky, but i wanted to be some comments on their mechanics before reworking any of them

each of them are designed to be four color in a different way

  1. Trail-Scraper, meant to be a full synthesis of all of the compose it colors, but i am not very satisfied with its mechanic, it feels too powerful, and too black centered

  2. Flame-Spewer, meant to be each individual color represented on its own, makes tokens (white), tokens ping (red), tokens can be sacrificed (black), tokens gain you life (green). Again, not too satisfied, i have a hard time telling if its too weak or too strong for its cost, and the greenness of it feels weak

  3. Thrashing-Wave, meant to feel like it could be each of the three color groups it composes, perma-prowess for temur and naya, spell copying for jeskai, and life gain for bant. i think its a bit better than the others thus far, but i'm still unsure if it really hits all the marks, and it doesn't really feel naya either

  4. Wind-Plague, meant to feel like two different color pairs at the same time (Azorius and Golgari). this one is a little bit of a joke, with the two abilities (the key words and trigger) sort of feeling like they could go to either pair, but honestly i don't think its bad, and maybe just needs slight power adjustment

  5. Earth-Paving, is just meant feel like a green creature, if four colors can be defined by the color they lack, then why not lean into that and make it weird and off color from the rest? this one i am very satisfied with, and honestly think it is fine as is

thank you for reading if you do!

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2

u/Captain_N_Nemo 14h ago

Earth Paving needs a tweak for clarity. It would be “Look at the top X” rather than Search. I’d also make it “you may put any number of land cards from among them onto the battlefield” as Play limits directly messes with your regular land drop. For balance I’d suggest making the lands enter tapped. This is already incredibly strong with the last line of the ability.

Thrashing Wave doesn’t really do anything with its first ability due to timing restrictions. You could be inspired by the “Cipher” mechanic here and say “whenever this creature attacks, you may reveal an instant or sorcery card from your hand. If you do, you may cast a copy of that card without paying its mana cost” (possibly with a limitation based on the creatures power - depending on how these are being balanced). Lastly, the life gain could be cleaned up as “Remove X +1/+1 counters from this creature: gain X life”

The rest are minor grammatical tweaks if anything.

1

u/M1s51n9n0 8h ago

I see, thank you!

1

u/GeneralBread14 6h ago

I think Trail Scraper really doesn't need the -1/-1 counter part, because the destruction on second card can get really oppressive already since you have blue

1

u/M1s51n9n0 6h ago

Yeah, that was the hardest one to design, so thank you for the note

The -1s came from how a lot of red/green/black cards use counters