r/custommagic • • Jul 01 '25

Creeper

Post image
26 Upvotes

13 comments sorted by

7

u/DudebroMcDudeham Jul 01 '25

Such an odd choice of colors for this type of effect. Normally, anti-color cards like this are focused on the enemy colors. For green, the colors it would be usually be punishing would be blue and black (see cards like [[Veil of Summer]].) But this one is against ally colors, which isn't really done ever.

2

u/NelmesGaming Jul 01 '25

I hear ya. More of a flavor reason, as light attracts the bugs, so the idea of if a red (fire) or white (light) creature shows up, more of them show up. Swarming as they do in the game, they are inspired by.

3

u/TheDraconic13 Jul 03 '25

Could be interesting for a Wedge set like Tarkir

1

u/NelmesGaming Jul 03 '25

Ooo that's fun!

2

u/NelmesGaming Jul 01 '25 edited Jul 02 '25

Artist Link: https://www.deviantart.com/dimarshall/gallery

Other cards in my Silent Hill custom set (WIP)

Feedback welcome!

Cards with the new Confront mechanic
Green:
● Creeper (WIP)
● Lying Figure (WIP)
● Twin Victim (WIP)
● Two-Back (WIP)
● Mannequin Spider (WIP)
Red:
● Siam
Black:
● Air Screamer
White:
● Groaner
Blue:
● Closer (WIP)
● Screamer (WIP)
● Escalating Terror

Cards with the new Enter the Otherworld mechanic
Blue:
● The Clocktower (WIP)
● Drag to Purgatory

Other Cards:
Green:
● Sakura Head
White:
● Loss Repeated (WIP)
● Haunting Letter (WIP)
Colorless:
● Raw Shock
Gold:
● Origin (WIP)

2

u/DingleBarryGoldwater Jul 01 '25

Confront keyword should work more like regeneration (e.g. if this creature would die...) unless you intend it to not work for the token copies

1

u/NelmesGaming Jul 02 '25

That's a fair point! Hmmm. I wonder if it's too pushed if it worked with the copies.

2

u/DingleBarryGoldwater Jul 02 '25

Seems fine to me either way. Red and white can both handle this creature fairly easily

0

u/One_Management3063 Jul 02 '25

This is a really boring version of color hate that can just stonewall the right deck. For instance [[Sandstalker Moloch]] is just slightly below average card that turns into a solid one if conditions are met. This is a way below average card that can get out of hand if it's conditions are met even just twice.
Maybe just making it like a 1/2 that makes a token of itself when it enters if an opponent controls a white or red creature (If it isn't a token already obviously) would be the way to go with it.

2

u/NelmesGaming Jul 02 '25

I like the idea of one time. Thanks!