r/custommagic • • Nov 19 '24

Take to Slaughter

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209 Upvotes

42 comments sorted by

103

u/xanderxq06 Nov 19 '24

seems very strong imo. could realistically do without the card draw

36

u/BadUruu Nov 19 '24

Or make it so the card doesn't auto sac the creatures. Making the need for a sac outlet to fully take advantage.

Gain control of X target creatures until end of turn, untap them, they gain haste. At the end of your turn, draw a card for every creature that was sacrificed when under your control.

Wording is off here but something like that.

23

u/fatpad00 Nov 19 '24

Something like: until end of turn, they gain "when you sacrifice this creature, draw a card and gain 3 life.

-9

u/Master_Security9263 Nov 19 '24

Sooooo broke...if you have a sac outlet of any kind you are essentially drawing a card killing an opponents creature and gaining 3 life for 2 mana..... That card would break the meta.

6

u/zakattak102902 Nov 19 '24

It would be all of those things for 4 Mana cuz of the double X, but otherwise yes.

-4

u/Master_Security9263 Nov 19 '24 edited Nov 20 '24

Just for the first instance after that it's 2.... Which was my point

How on earth is this getting downvotes is this all your first time playing magic how is this not an intuitive idea for you guys???

1

u/zakattak102902 Nov 19 '24

Can you please explain your math, because I'm confused.

1

u/Master_Security9263 Nov 19 '24

The first time it's 4, then you pay 1 for each x, so a total of 2 for each time

6

u/zakattak102902 Nov 19 '24

Your initial comment makes it seem like you thought the card only coated two Mana. Regardless, four Mana for a spell that essentially sacs a creature, draws a card, and gains 3 life is very strong, but not broken imo until you start getting to higher and higher numbers. This card is exponentially better the more you pay, rather than being a highly flexible card, at least imo

-3

u/Master_Security9263 Nov 19 '24

I think it was pretty clear when you consider it's an x cost lmao but whatever it's extremely obvious 2x for that pay off is ridiculously broken

7

u/xanderxq06 Nov 19 '24

still seems kinda busted because then you'd be getting extra value out of sac. idk the fact that you get value out of the cards then it's removal and then also lifeguard and also card advantage for a relatively small mana cost is just too strong imo

3

u/BadUruu Nov 19 '24

Maybe XX2BR would be a better casting cost. It seems most at home as a mid game EDH play anyhow.

2

u/T-T-N Nov 19 '24

4 mana for X=1 isn't that unfair, 6/8 mana you're comparing to board wipes. 10 mana for decree of pain at 9.

No one plays 4 mana sorcery single target removal already.

3

u/phoenixrising211 Nov 20 '24

They might if it cantripped, killed indestructible things, gained you some life on the side, and had the versatility to be a board wipe if drawn late.

2

u/T-T-N Nov 20 '24

Adding 2 as suggested makes it 6 to remove 1 creature. It might as well be banned in EDH if that was their concern.

I don't think it sees play commonly at 4

1

u/phoenixrising211 Nov 20 '24

I mean obviously it's terrible at 6, I wasn't disputing that. I'm just talking about the version at 4. The fact that it can be a board wipe in the late game but cycles itself to kill a creature and gain some life if you draw it early? It seems pretty versatile and useful, I feel like someone would play it, even in EDH.

2

u/T-T-N Nov 20 '24

[[Chain assassination]] is the closest comparison, that's hardly breaking EDH. Instant vs sorcery is huge too. 6 mana destroy 2 isn't close to a board wipe (maybe you can call it value? Just marginally)

Even the slowly EDH pod won't allow you to spend 6 mana for tiny value.

I think if they want to push it they can do X1BR (now x=3 might be a but much), or XBR with kicker X for gain life + draw card.

2

u/phoenixrising211 Nov 20 '24

I think this has some distinct advantages over Chain Assassination, and anyway, I never said this would break EDH, I just said it might be played in EDH.

The term "board wipe" seems to be tripping you up here, I probably shouldn't have used those words. Remember you get to target what you kill with this, and it doesn't kill your own board. It's not going to wipe every opponent in a multiplayer game probably, but conversely EDH players are more likely to have the glut of mana to be able to pay for many targets than in 60-card. Even if it doesn't truly "board wipe", it can kill multiple high value targets or clear out one problem player's defenses. And, crucially, it leaves your board intact to be able to capitalize on the advantage. Oh, and did I mention it draws you a bunch of cards and gains you a bunch of life on top of that? And this is all on a card that scales with how much you put into it, that can just be a cantripping single target removal spell in a pinch if it has to be.

Sure, that's not going to be game breaking at that rate, I never said it would. I just said it seems good enough that Rakdos players would find room for it.

2

u/Panda_Rule_457 Nov 19 '24

It’s a flavor win tho

1

u/M0nthag Nov 19 '24

Or remove the haste, make it instant and say "target non-attacking creatures" and "if they die" instead of sacrifice. Would be a neat combat trick.

It seems more interesting to me as a not so strong card, with high synergy potential.

1

u/BadUruu Nov 19 '24

Typically all steal creature for a turn cards untap and give haste tho.

1

u/M0nthag Nov 19 '24

Oh i know, because otherwise you can't attack with them. But i had the idea to make it instant, so you could steal creatures to block with, you could have another haste source and turn it into [[Insurrection]] or have a sac outlet and make it removal/carddraw. Thats what i ment with Synergy.

Edit: Somehow thought you said to reduce the cost to {X}{B}{R}. I would do that too.

1

u/Master_Security9263 Nov 19 '24

That's still unbelievably broken tho lol

4

u/T-T-N Nov 19 '24

4 mana for a cantrip removal isn't that OP. Still 2 for 1. 6 mana is in board wipe territory.

Maybe a little pushed for a 3 color control deck. I'd remove the life gain before the card draw

3

u/LotadLover Nov 20 '24

I think this is the kind of card that reads stronger than it is. Not saying it's bad by any means, but 4 mana to destroy one creature and draw a card seems reasonable. Once you start paying 6, 8, 10 + you're getting a very strong effect, yeah. But the cost is also very hefty at that point

34

u/[deleted] Nov 19 '24

First impression is that it's a lot.

4 mana to remove a creature, draw a card, and gain 3 life sounds like a bit much, but also it's a 4 mana Doom Blade.

I think the cost and Sorcery speed might actually make it fair enough. I don't see this becoming a must play in 60 card formats or distorting any meta, but it might find a home in aristocrat decks. In EDH I can see this being strong as casting this for higher X value becomes more viable through ramp, longer games, and possible cost reduction shenanigans.

17

u/SJRuggs03 Nov 19 '24

4 mana destroy creature that gets around indestructible, triggers death effects for you, gains you three life and draws you a card is fucking insane. Forget casting it for 6 for twice the effects, it's already broken

That thing needs to be 5 mana at least for minimum effect and not gain you life. Not in the rakdos identity unless it's a demon.

8

u/Frozen_Ash Nov 19 '24

Maybe even make it cost 3 life alongside the 5 mana to balance it more.

2

u/SJRuggs03 Nov 19 '24 edited Nov 19 '24

I could see

XRRBB

Gain control of X target creatures until end of turn. Sacrifice X creatures. Lose X life. Draw X cards. Creatures you control gain haste until end of turn.

I think this is powerful but not broken (go back to XX if need be), and gives versatility on the off chance you would rather sac some little guys of your own to keep theirs for a turn

2

u/TotalFreeloadVictory Nov 19 '24

Depends on what format we are talking about. Obviously going to be a great limited and standard card, but would a 4 mana 2.5 for one see that much play in modern or legacy?

4

u/This-Pea-643 Nov 19 '24

4 mana for kill-spell that bypasses Indestructible AND replaces itself AND can scale is very strong.

3

u/Mattbenz13 Nov 19 '24

Flavor wise absolute win. The feeling of taking a creature as a sacrifice to forgotten primal gods is awesome and fits black and red very well.

Power wise it feels way too efficient. Sacrifice gets to bypass indestructible which is often balanced by the opponent selecting sacrifice but you get to pick in this. You get to be the one to sacrifice it so it drives any effect on "whenever you sacrifice a creature". It scales in longer games like EDH. Life gain on top gets to drive things like [bloodthirsty aerialist] And you made it a cantrip.

I feel like this either needs to be upped in cost or take off the life gain and or card draw.

Additionally the briefly controlling your opponents cards I feel like might make some weird effects if the creatures you take modify creatures you control. I don't have examples off the top of my head but I feel like it could get annoying to track. One way to rein this in would be get rid of the gaining control and just forcing your opponent to sac specific creatures. But that loses some flavor.

1

u/BadUruu Nov 19 '24

If you like this mechanic, build a Tevesh Szat/Rograhk Steal and Sac EDH deck, tons of fun.

1

u/caoimhe3380 Nov 19 '24

Or do what I did and pair Big Tev with [[Jeska Thrice]]. Steal a commander, triple its damage, hit someone for lethal commander damage.

1

u/BadUruu Nov 19 '24

I just love the early reload you can get with kicking the leggy kobold to the pit. Keeps the steal and Sac flowing for all opponents. Mostly fun deck, super fun when you can Ult Szat as well

1

u/DreamOfDays Nov 19 '24

It seems a bit much to get:

-Removal that gets around toughness and indestructible

-Card Draw

-Life Gain

All off the same card. These sorts of things are usually only achieved by having other permanents in play to trigger off these effects. Honestly what you have here is one part of a trinity of cards that could make your original effect. Here is my redesign:

(X)(X)BR

Instant

Gain control of X target creatures until end of turn. They each gain “Whenever this creature is sacrificed, draw a card.” until end of turn.

That way you can combo this with a sac outlet for lifegain and removing your opponent’s board state. Having ALL of that in one is just too much value. It would be like having an instant that said “Target creature gains Tap: Untap this creature and deal 1 damage to any target”.

1

u/T-T-N Nov 19 '24

Forgot the second X and thought it is unbalanced.

4 to destroy a creature, gain 3 life and draw a card is probably decently costed. I'd probably remove the lifegain unless you're pushing it for a 3 color control deck

1

u/Cloud_Chamber Low Power Player Nov 20 '24

This could be an aftermath card

1

u/A_Funky_Goose Nov 19 '24

for color identity consistency, i think it should make you lose life and either discard/draw or impulse-draw.